/* * Copyright (C) 2013 Intel Corporation * Copyright (C) 2013-2019 Red Hat Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * */ #include "config.h" #include "wayland/meta-xwayland-surface.h" #include "compositor/meta-surface-actor-wayland.h" #include "compositor/meta-window-actor-private.h" #include "wayland/meta-wayland-actor-surface.h" #include "wayland/meta-xwayland-private.h" enum { WINDOW_ASSOCIATED, N_SIGNALS }; static guint signals[N_SIGNALS]; struct _MetaXwaylandSurface { MetaWaylandActorSurface parent; MetaWindow *window; gulong unmanaging_handler_id; gulong position_changed_handler_id; gulong effects_completed_handler_id; }; G_DEFINE_TYPE (MetaXwaylandSurface, meta_xwayland_surface, META_TYPE_WAYLAND_ACTOR_SURFACE) static void clear_window (MetaXwaylandSurface *xwayland_surface) { MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (xwayland_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWindowActor *window_actor; MetaSurfaceActor *surface_actor; if (!xwayland_surface->window) return; g_clear_signal_handler (&xwayland_surface->unmanaging_handler_id, xwayland_surface->window); g_clear_signal_handler (&xwayland_surface->position_changed_handler_id, xwayland_surface->window); window_actor = meta_window_actor_from_window (xwayland_surface->window); g_clear_signal_handler (&xwayland_surface->effects_completed_handler_id, window_actor); xwayland_surface->window->surface = NULL; xwayland_surface->window = NULL; surface_actor = meta_wayland_surface_get_actor (surface); if (surface_actor) clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), FALSE); meta_wayland_surface_notify_unmapped (surface); } static void window_unmanaging (MetaWindow *window, MetaXwaylandSurface *xwayland_surface) { clear_window (xwayland_surface); } static void window_position_changed (MetaWindow *window, MetaWaylandSurface *surface) { meta_wayland_surface_update_outputs_recursively (surface); } static void window_actor_effects_completed (MetaWindowActor *window_actor, MetaWaylandSurface *surface) { meta_wayland_surface_update_outputs_recursively (surface); meta_wayland_compositor_repick (surface->compositor); } void meta_xwayland_surface_associate_with_window (MetaXwaylandSurface *xwayland_surface, MetaWindow *window) { MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (xwayland_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaSurfaceActor *surface_actor; MetaWindowActor *window_actor; /* * If the window has an existing surface, like if we're undecorating or * decorating the window, then we need to detach the window from its old * surface. */ if (window->surface) { MetaXwaylandSurface *other_xwayland_surface; other_xwayland_surface = META_XWAYLAND_SURFACE (window->surface->role); clear_window (other_xwayland_surface); } window->surface = surface; xwayland_surface->window = window; surface_actor = meta_wayland_surface_get_actor (surface); if (surface_actor) clutter_actor_set_reactive (CLUTTER_ACTOR (surface_actor), TRUE); xwayland_surface->unmanaging_handler_id = g_signal_connect (window, "unmanaging", G_CALLBACK (window_unmanaging), xwayland_surface); xwayland_surface->position_changed_handler_id = g_signal_connect (window, "position-changed", G_CALLBACK (window_position_changed), surface); xwayland_surface->effects_completed_handler_id = g_signal_connect (meta_window_actor_from_window (window), "effects-completed", G_CALLBACK (window_actor_effects_completed), surface); g_signal_emit (xwayland_surface, signals[WINDOW_ASSOCIATED], 0); window_actor = meta_window_actor_from_window (window); if (window_actor) meta_window_actor_assign_surface_actor (window_actor, surface_actor); } static void meta_xwayland_surface_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (meta_xwayland_surface_parent_class); surface->dnd.funcs = meta_xwayland_selection_get_drag_dest_funcs (); surface_role_class->assigned (surface_role); } static void meta_xwayland_surface_pre_apply_state (MetaWaylandSurfaceRole *surface_role, MetaWaylandSurfaceState *pending) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role); if (pending->newly_attached && surface->buffer_ref.buffer && xwayland_surface->window) meta_window_queue (xwayland_surface->window, META_QUEUE_CALC_SHOWING); } static void meta_xwayland_surface_get_relative_coordinates (MetaWaylandSurfaceRole *surface_role, float abs_x, float abs_y, float *out_sx, float *out_sy) { MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role); MetaRectangle window_rect; meta_window_get_buffer_rect (xwayland_surface->window, &window_rect); *out_sx = abs_x - window_rect.x; *out_sy = abs_y - window_rect.y; } static MetaWaylandSurface * meta_xwayland_surface_get_toplevel (MetaWaylandSurfaceRole *surface_role) { return meta_wayland_surface_role_get_surface (surface_role); } static MetaWindow * meta_xwayland_surface_get_window (MetaWaylandSurfaceRole *surface_role) { MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (surface_role); return xwayland_surface->window; } static double meta_xwayland_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { return 1; } static void meta_xwayland_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (actor_surface); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (meta_xwayland_surface_parent_class); if (xwayland_surface->window) actor_surface_class->sync_actor_state (actor_surface); } static void meta_xwayland_surface_finalize (GObject *object) { MetaXwaylandSurface *xwayland_surface = META_XWAYLAND_SURFACE (object); GObjectClass *parent_object_class = G_OBJECT_CLASS (meta_xwayland_surface_parent_class); clear_window (xwayland_surface); parent_object_class->finalize (object); } static void meta_xwayland_surface_init (MetaXwaylandSurface *xwayland_surface) { } static void meta_xwayland_surface_class_init (MetaXwaylandSurfaceClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (klass); object_class->finalize = meta_xwayland_surface_finalize; surface_role_class->assigned = meta_xwayland_surface_assigned; surface_role_class->pre_apply_state = meta_xwayland_surface_pre_apply_state; surface_role_class->get_relative_coordinates = meta_xwayland_surface_get_relative_coordinates; surface_role_class->get_toplevel = meta_xwayland_surface_get_toplevel; surface_role_class->get_window = meta_xwayland_surface_get_window; actor_surface_class->get_geometry_scale = meta_xwayland_surface_get_geometry_scale; actor_surface_class->sync_actor_state = meta_xwayland_surface_sync_actor_state; signals[WINDOW_ASSOCIATED] = g_signal_new ("window-associated", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); }