/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl.h" #include "cogl-internal.h" #include "cogl-context.h" #include "cogl-feature-private.h" gboolean _cogl_check_driver_valid (GError **error) { /* The GLES backend doesn't have any particular version requirements */ return TRUE; } /* Define a set of arrays containing the functions required from GL for each feature */ #define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \ namespaces, extension_names, \ feature_flags, feature_flags_private) \ static const CoglFeatureFunction cogl_feature_ ## name ## _funcs[] = { #define COGL_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglContext, drv.pf_ ## name) }, #define COGL_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-feature-functions.h" /* Define an array of features */ #undef COGL_FEATURE_BEGIN #define COGL_FEATURE_BEGIN(name, min_gl_major, min_gl_minor, \ namespaces, extension_names, \ feature_flags, feature_flags_private) \ { min_gl_major, min_gl_minor, namespaces, \ extension_names, feature_flags, feature_flags_private, \ cogl_feature_ ## name ## _funcs }, #undef COGL_FEATURE_FUNCTION #define COGL_FEATURE_FUNCTION(ret, name, args) #undef COGL_FEATURE_END #define COGL_FEATURE_END() static const CoglFeatureData cogl_feature_data[] = { #include "cogl-feature-functions.h" }; void _cogl_features_init (void) { CoglFeatureFlags flags = 0; int max_clip_planes = 0; GLint num_stencil_bits = 0; const char *gl_extensions; int i; _COGL_GET_CONTEXT (ctx, NO_RETVAL); gl_extensions = (const char*) glGetString (GL_EXTENSIONS); for (i = 0; i < G_N_ELEMENTS (cogl_feature_data); i++) if (_cogl_feature_check ("GL", cogl_feature_data + i, 0, 0, gl_extensions)) flags |= cogl_feature_data[i].feature_flags; GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) ); /* We need at least three stencil bits to combine clips */ if (num_stencil_bits > 2) flags |= COGL_FEATURE_STENCIL_BUFFER; GE( glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) ); if (max_clip_planes >= 4) flags |= COGL_FEATURE_FOUR_CLIP_PLANES; #ifdef HAVE_COGL_GLES2 flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN; /* Note GLES 2 core doesn't support mipmaps for npot textures or * repeat modes other than CLAMP_TO_EDGE. */ flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC; #endif flags |= COGL_FEATURE_VBOS; /* Both GLES 1.1 and GLES 2.0 support point sprites in core */ flags |= COGL_FEATURE_POINT_SPRITE; /* Cache features */ ctx->feature_flags = flags; ctx->features_cached = TRUE; }