/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Matthew Allum * Neil Roberts * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-private.h" #include "cogl-util.h" #include "cogl-bitmap.h" #include "cogl-bitmap-private.h" #include "cogl-texture-private.h" #include "cogl-pipeline.h" #include "cogl-context-private.h" #include "cogl-object-private.h" #include "cogl-primitives.h" #include "cogl-pipeline-opengl-private.h" #include #include #include static void _cogl_texture_driver_gen (CoglContext *ctx, GLenum gl_target, GLsizei n, GLuint *textures) { unsigned int i; GE (ctx, glGenTextures (n, textures)); for (i = 0; i < n; i++) { _cogl_bind_gl_texture_transient (gl_target, textures[i], FALSE); switch (gl_target) { case GL_TEXTURE_2D: case GL_TEXTURE_3D: /* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */ GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ); break; case GL_TEXTURE_RECTANGLE_ARB: /* Texture rectangles already default to GL_LINEAR so nothing needs to be done */ break; default: g_assert_not_reached(); } } } /* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger * source buffer */ static void prep_gl_for_pixels_upload_full (CoglContext *ctx, int pixels_rowstride, int image_height, int pixels_src_x, int pixels_src_y, int pixels_bpp) { GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) ); GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) ); GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) ); if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D)) GE( ctx, glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) ); _cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride); } static void _cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx, int pixels_rowstride, int pixels_bpp) { prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, 0, pixels_bpp); } /* OpenGL - unlike GLES - can download pixel data into a sub region of * a larger destination buffer */ static void prep_gl_for_pixels_download_full (CoglContext *ctx, int image_width, int pixels_rowstride, int image_height, int pixels_src_x, int pixels_src_y, int pixels_bpp) { GE( ctx, glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) ); GE( ctx, glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) ); GE( ctx, glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) ); if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_3D)) GE( ctx, glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) ); _cogl_texture_prep_gl_alignment_for_pixels_download (pixels_bpp, image_width, pixels_rowstride); } static void _cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx, int image_width, int pixels_rowstride, int pixels_bpp) { prep_gl_for_pixels_download_full (ctx, pixels_rowstride, image_width, 0 /* image height */, 0, 0, /* pixels_src_x/y */ pixels_bpp); } static void _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, int src_x, int src_y, int dst_x, int dst_y, int width, int height, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type) { uint8_t *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, cogl_bitmap_get_rowstride (source_bmp), 0, src_x, src_y, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( ctx, glTexSubImage2D (gl_target, 0, dst_x, dst_y, width, height, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); } static void _cogl_texture_driver_upload_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { uint8_t *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, cogl_bitmap_get_rowstride (source_bmp), 0, 0, 0, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( ctx, glTexImage2D (gl_target, 0, internal_gl_format, cogl_bitmap_get_width (source_bmp), cogl_bitmap_get_height (source_bmp), 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); } static void _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, CoglBool is_foreign, GLint height, GLint depth, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { uint8_t *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, cogl_bitmap_get_rowstride (source_bmp), (cogl_bitmap_get_height (source_bmp) / depth), 0, 0, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( ctx, glTexImage3D (gl_target, 0, /* level */ internal_gl_format, cogl_bitmap_get_width (source_bmp), height, depth, 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); } static CoglBool _cogl_texture_driver_gl_get_tex_image (CoglContext *ctx, GLenum gl_target, GLenum dest_gl_format, GLenum dest_gl_type, uint8_t *dest) { GE (ctx, glGetTexImage (gl_target, 0, /* level */ dest_gl_format, dest_gl_type, (GLvoid *)dest)); return TRUE; } static CoglBool _cogl_texture_driver_size_supported_3d (CoglContext *ctx, GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height, int depth) { GLenum proxy_target; GLint new_width = 0; if (gl_target == GL_TEXTURE_3D) proxy_target = GL_PROXY_TEXTURE_3D; else /* Unknown target, assume it's not supported */ return FALSE; /* Proxy texture allows for a quick check for supported size */ GE( ctx, glTexImage3D (proxy_target, 0, GL_RGBA, width, height, depth, 0 /* border */, gl_format, gl_type, NULL) ); GE( ctx, glGetTexLevelParameteriv (proxy_target, 0, GL_TEXTURE_WIDTH, &new_width) ); return new_width != 0; } static CoglBool _cogl_texture_driver_size_supported (CoglContext *ctx, GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height) { GLenum proxy_target; GLint new_width = 0; if (gl_target == GL_TEXTURE_2D) proxy_target = GL_PROXY_TEXTURE_2D; #if HAVE_COGL_GL else if (gl_target == GL_TEXTURE_RECTANGLE_ARB) proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB; #endif else /* Unknown target, assume it's not supported */ return FALSE; /* Proxy texture allows for a quick check for supported size */ GE( ctx, glTexImage2D (proxy_target, 0, GL_RGBA, width, height, 0 /* border */, gl_format, gl_type, NULL) ); GE( ctx, glGetTexLevelParameteriv (proxy_target, 0, GL_TEXTURE_WIDTH, &new_width) ); return new_width != 0; } static void _cogl_texture_driver_try_setting_gl_border_color (CoglContext *ctx, GLuint gl_target, const GLfloat *transparent_color) { /* Use a transparent border color so that we can leave the color buffer alone when using texture co-ordinates outside of the texture */ GE( ctx, glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR, transparent_color) ); } static CoglBool _cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx, GLenum gl_target) { /* GL_ARB_texture_rectangle textures are supported if they are created from foreign because some chipsets have trouble with GL_ARB_texture_non_power_of_two. There is no Cogl call to create them directly to emphasize the fact that they don't work fully (for example, no mipmapping and complicated shader support) */ /* Allow 2-dimensional or rectangle textures only */ if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB) return FALSE; return TRUE; } static void _cogl_texture_driver_gl_generate_mipmaps (CoglContext *ctx, GLenum gl_target) { GE( ctx, glGenerateMipmap (gl_target) ); } static CoglPixelFormat _cogl_texture_driver_find_best_gl_get_data_format (CoglContext *context, CoglPixelFormat format, GLenum *closest_gl_format, GLenum *closest_gl_type) { return context->driver_vtable->pixel_format_to_gl (context, format, NULL, /* don't need */ closest_gl_format, closest_gl_type); } const CoglTextureDriver _cogl_texture_driver_gl = { _cogl_texture_driver_gen, _cogl_texture_driver_prep_gl_for_pixels_upload, _cogl_texture_driver_upload_subregion_to_gl, _cogl_texture_driver_upload_to_gl, _cogl_texture_driver_upload_to_gl_3d, _cogl_texture_driver_prep_gl_for_pixels_download, _cogl_texture_driver_gl_get_tex_image, _cogl_texture_driver_size_supported, _cogl_texture_driver_size_supported_3d, _cogl_texture_driver_try_setting_gl_border_color, _cogl_texture_driver_allows_foreign_gl_target, _cogl_texture_driver_gl_generate_mipmaps, _cogl_texture_driver_find_best_gl_get_data_format };