/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2001 Havoc Pennington * Copyright (C) 2005 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef META_STACK_H #define META_STACK_H /** * SECTION:stack * @short_description: Which windows cover which other windows * * There are two factors that determine window position. * * One is window->stack_position, which is a unique integer * indicating how windows are ordered with respect to one * another. The ordering here transcends layers; it isn't changed * as the window is moved among layers. This allows us to move several * windows from one layer to another, while preserving the relative * order of the moved windows. Also, it allows us to restore * the stacking order from a saved session. * * However when actually stacking windows on the screen, the * layer overrides the stack_position; windows are first sorted * by layer, then by stack_position within each layer. */ #include "core/display-private.h" /** * A sorted list of windows bearing some level of resemblance to the stack of * windows on the X server. * * (This is only used as a field within a MetaScreen; we treat it as a separate * class for simplicity.) */ struct _MetaStack { GObject parent; /** The MetaDisplay containing this stack. */ MetaDisplay *display; /** The MetaWindows of the windows we manage, sorted in order. */ GList *sorted; /** * If this is zero, the local stack oughtn't to be brought up to date with * the X server's stack, because it is in the middle of being updated. * If it is positive, the local stack is said to be "frozen", and will need * to be thawed that many times before the stack can be brought up to date * again. You may freeze the stack with meta_stack_freeze() and thaw it * with meta_stack_thaw(). */ int freeze_count; /** * The last-known stack of all windows, bottom to top. We cache it here * so that subsequent times we'll be able to do incremental moves. */ GArray *last_all_root_children_stacked; /** * Number of stack positions; same as the length of added, but * kept for quick reference. */ gint n_positions; /** Is the stack in need of re-sorting? */ unsigned int need_resort : 1; /** * Are the windows in the stack in need of having their * layers recalculated? */ unsigned int need_relayer : 1; /** * Are the windows in the stack in need of having their positions * recalculated with respect to transiency (parent and child windows)? */ unsigned int need_constrain : 1; }; #define META_TYPE_STACK (meta_stack_get_type ()) G_DECLARE_FINAL_TYPE (MetaStack, meta_stack, META, STACK, GObject) /** * meta_stack_new: * @display: The MetaDisplay which will be the parent of this stack. * * Creates and initialises a MetaStack. * * Returns: The new stack. */ MetaStack * meta_stack_new (MetaDisplay *display); /** * meta_stack_add: * @stack: The stack to add it to * @window: The window to add * * Adds a window to the local stack. It is a fatal error to call this * function on a window which already exists on the stack of any screen. */ void meta_stack_add (MetaStack *stack, MetaWindow *window); /** * meta_stack_remove: * @stack: The stack to remove it from * @window: The window to remove * * Removes a window from the local stack. It is a fatal error to call this * function on a window which exists on the stack of any screen. */ void meta_stack_remove (MetaStack *stack, MetaWindow *window); /** * meta_stack_update_layer: * @stack: The stack to recalculate * @window: Dummy parameter * * Recalculates the correct layer for all windows in the stack, * and moves them about accordingly. * */ void meta_stack_update_layer (MetaStack *stack, MetaWindow *window); /** * meta_stack_update_transient: * @stack: The stack to recalculate * @window: Dummy parameter * * Recalculates the correct stacking order for all windows in the stack * according to their transience, and moves them about accordingly. * * FIXME: What's with the dummy parameter? */ void meta_stack_update_transient (MetaStack *stack, MetaWindow *window); /** * meta_stack_raise: * @stack: The stack to modify. * @window: The window that's making an ascension. * (Amulet of Yendor not required.) * * Move a window to the top of its layer. */ void meta_stack_raise (MetaStack *stack, MetaWindow *window); /** * meta_stack_lower: * @stack: The stack to modify. * @window: The window that's on the way downwards. * * Move a window to the bottom of its layer. */ void meta_stack_lower (MetaStack *stack, MetaWindow *window); /** * meta_stack_freeze: * @stack: The stack to freeze. * * Prevent syncing to server until the next call of meta_stack_thaw(), * so that we can carry out multiple operations in one go without having * everything halfway reflected on the X server. * * (Calls to meta_stack_freeze() nest, so that multiple calls to * meta_stack_freeze will require multiple calls to meta_stack_thaw().) */ void meta_stack_freeze (MetaStack *stack); /** * meta_stack_thaw: * @stack: The stack to thaw. * * Undoes a meta_stack_freeze(), and processes anything which has become * necessary during the freeze. It is an error to call this function if * the stack has not been frozen. */ void meta_stack_thaw (MetaStack *stack); /** * meta_stack_get_top: * @stack: The stack to examine. * * Finds the top window on the stack. * * Returns: The top window on the stack, or %NULL in the vanishingly unlikely * event that you have no windows on your screen whatsoever. */ MetaWindow * meta_stack_get_top (MetaStack *stack); /** * meta_stack_get_bottom: * @stack: The stack to search * * Finds the window at the bottom of the stack. Since that's pretty much * always the desktop, this isn't the most useful of functions, and nobody * actually calls it. We should probably get rid of it. */ MetaWindow * meta_stack_get_bottom (MetaStack *stack); /** * meta_stack_get_above: * @stack: The stack to search. * @window: The window to look above. * @only_within_layer: If %TRUE, will return %NULL if @window is the * top window in its layer. * * Finds the window above a given window in the stack. * It is not an error to pass in a window which does not exist in * the stack; the function will merely return %NULL. * * Returns: %NULL if there is no such window; * the window above @window otherwise. */ MetaWindow * meta_stack_get_above (MetaStack *stack, MetaWindow *window, gboolean only_within_layer); /** * meta_stack_get_below: * @stack: The stack to search. * @window: The window to look below. * @only_within_layer: If %TRUE, will return %NULL if window is the * bottom window in its layer. * * Finds the window below a given window in the stack. * It is not an error to pass in a window which does not exist in * the stack; the function will merely return %NULL. * * * Returns: %NULL if there is no such window; * the window below @window otherwise. */ MetaWindow * meta_stack_get_below (MetaStack *stack, MetaWindow *window, gboolean only_within_layer); /** * meta_stack_list_windows: * @stack: The stack to examine. * @workspace: If not %NULL, only windows on this workspace will be * returned; otherwise all windows in the stack will be * returned. * * Finds all the windows in the stack, in order. * * Returns: (transfer container) (element-type Meta.Window): * A list of windows, in stacking order, honouring layers. */ GList * meta_stack_list_windows (MetaStack *stack, MetaWorkspace *workspace); /** * meta_stack_windows_cmp: * @stack: A stack containing both window_a and window_b * @window_a: A window * @window_b Another window * * Comparison function for windows within a stack. This is not directly * suitable for use within a standard comparison routine, because it takes * an extra parameter; you will need to wrap it. * * (FIXME: We could remove the stack parameter and use the stack of * the screen of window A, and complain if the stack of the screen of * window B differed; then this would be a usable general comparison function.) * * (FIXME: Apparently identical to compare_window_position(). Merge them.) * * \return -1 if window_a is below window_b, honouring layers; 1 if it's * above it; 0 if you passed in the same window twice! */ int meta_stack_windows_cmp (MetaStack *stack, MetaWindow *window_a, MetaWindow *window_b); /** * meta_window_set_stack_position: * @window: The window which is moving. * @position: Where it should move to (0 is the bottom). * * Sets the position of a window within the stack. This will only move it * up or down within its layer. It is an error to attempt to move this * below position zero or above the last position in the stack (however, since * we don't provide a simple way to tell the number of windows in the stack, * this requirement may not be easy to fulfil). */ void meta_window_set_stack_position (MetaWindow *window, int position); /** * meta_stack_get_positions: * @stack: The stack to examine. * * Returns the current stack state, allowing rudimentary transactions. * * Returns: (transfer container) (element-type Meta.Window): * An opaque #GList representing the current stack sort order; * it is the caller's responsibility to free it. * Pass this to meta_stack_set_positions() later if you want to restore * the state to where it was when you called this function. */ GList * meta_stack_get_positions (MetaStack *stack); /** * meta_stack_set_positions: * @stack: The stack to roll back. * @windows: The list returned from meta_stack_get_positions(). * * Rolls back a transaction, given the list returned from * meta_stack_get_positions(). * */ void meta_stack_set_positions (MetaStack *stack, GList *windows); void meta_stack_update_window_tile_matches (MetaStack *stack, MetaWorkspace *workspace); #endif