#include "config.h" #include "clutter-easing.h" #include double clutter_linear (double t, double d) { return t / d; } double clutter_ease_in_quad (double t, double d) { double p = t / d; return p * p; } double clutter_ease_out_quad (double t, double d) { double p = t / d; return -1.0 * p * (p - 2); } double clutter_ease_in_out_quad (double t, double d) { double p = t / (d / 2); if (p < 1) return 0.5 * p * p; p -= 1; return -0.5 * (p * (p - 2) - 1); } double clutter_ease_in_cubic (double t, double d) { double p = t / d; return p * p * p; } double clutter_ease_out_cubic (double t, double d) { double p = t / d - 1; return p * p * p + 1; } double clutter_ease_in_out_cubic (double t, double d) { double p = t / (d / 2); if (p < 1) return 0.5 * p * p * p; p -= 2; return 0.5 * (p * p * p + 2); } double clutter_ease_in_quart (double t, double d) { double p = t / d; return p * p * p * p; } double clutter_ease_out_quart (double t, double d) { double p = t / d - 1; return -1.0 * (p * p * p * p - 1); } double clutter_ease_in_out_quart (double t, double d) { double p = t / (d / 2); if (p < 1) return 0.5 * p * p * p * p; p -= 2; return -0.5 * (p * p * p * p - 2); } double clutter_ease_in_quint (double t, double d) { double p = t / d; return p * p * p * p * p; } double clutter_ease_out_quint (double t, double d) { double p = t / d - 1; return p * p * p * p * p + 1; } double clutter_ease_in_out_quint (double t, double d) { double p = t / (d / 2); if (p < 1) return 0.5 * p * p * p * p * p; p -= 2; return 0.5 * (p * p * p * p * p + 2); } double clutter_ease_in_sine (double t, double d) { return -1.0 * cos (t / d * G_PI_2) + 1.0; } double clutter_ease_out_sine (double t, double d) { return sin (t / d * G_PI_2); } double clutter_ease_in_out_sine (double t, double d) { return -0.5 * (cos (G_PI * t / d) - 1); } double clutter_ease_in_expo (double t, double d) { return (t == 0) ? 0.0 : pow (2, 10 * (t / d - 1)); } double clutter_ease_out_expo (double t, double d) { return (t == d) ? 1.0 : -pow (2, -10 * t / d) + 1; } double clutter_ease_in_out_expo (double t, double d) { double p; if (t == 0) return 0.0; if (t == d) return 1.0; p = t / (d / 2); if (p < 1) return 0.5 * pow (2, 10 * (p - 1)); p -= 1; return 0.5 * (-pow (2, -10 * p) + 2); } double clutter_ease_in_circ (double t, double d) { double p = t / d; return -1.0 * (sqrt (1 - p * p) - 1); } double clutter_ease_out_circ (double t, double d) { double p = t / d - 1; return sqrt (1 - p * p); } double clutter_ease_in_out_circ (double t, double d) { double p = t / (d / 2); if (p < 1) return -0.5 * (sqrt (1 - p * p) - 1); p -= 2; return 0.5 * (sqrt (1 - p * p) + 1); } double clutter_ease_in_elastic (double t, double d) { double p = d * .3; double s = p / 4; double q = t / d; if (q == 1) return 1.0; q -= 1; return -(pow (2, 10 * q) * sin ((q * d - s) * (2 * G_PI) / p)); } double clutter_ease_out_elastic (double t, double d) { double p = d * .3; double s = p / 4; double q = t / d; if (q == 1) return 1.0; return pow (2, -10 * q) * sin ((q * d - s) * (2 * G_PI) / p) + 1.0; } double clutter_ease_in_out_elastic (double t, double d) { double p = d * (.3 * 1.5); double s = p / 4; double q = t / (d / 2); if (q == 2) return 1.0; if (q < 1) { q -= 1; return -.5 * (pow (2, 10 * q) * sin ((q * d - s) * (2 * G_PI) / p)); } else { q -= 1; return pow (2, -10 * q) * sin ((q * d - s) * (2 * G_PI) / p) * .5 + 1.0; } } double clutter_ease_in_back (double t, double d) { double p = t / d; return p * p * ((1.70158 + 1) * p - 1.70158); } double clutter_ease_out_back (double t, double d) { double p = t / d - 1; return p * p * ((1.70158 + 1) * p + 1.70158) + 1; } double clutter_ease_in_out_back (double t, double d) { double p = t / (d / 2); double s = 1.70158 * 1.525; if (p < 1) return 0.5 * (p * p * ((s + 1) * p - s)); p -= 2; return 0.5 * (p * p * ((s + 1) * p + s) + 2); } static inline double ease_out_bounce_internal (double t, double d) { double p = t / d; if (p < (1 / 2.75)) { return 7.5625 * p * p; } else if (p < (2 / 2.75)) { p -= (1.5 / 2.75); return 7.5625 * p * p + .75; } else if (p < (2.5 / 2.75)) { p -= (2.25 / 2.75); return 7.5625 * p * p + .9375; } else { p -= (2.625 / 2.75); return 7.5625 * p * p + .984375; } } static inline double ease_in_bounce_internal (double t, double d) { return 1.0 - ease_out_bounce_internal (d - t, d); } double clutter_ease_in_bounce (double t, double d) { return ease_in_bounce_internal (t, d); } double clutter_ease_out_bounce (double t, double d) { return ease_out_bounce_internal (t, d); } double clutter_ease_in_out_bounce (double t, double d) { if (t < d / 2) return ease_in_bounce_internal (t * 2, d) * 0.5; else return ease_out_bounce_internal (t * 2 - d, d) * 0.5 + 1.0 * 0.5; }