/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-effect-template * @short_description: A utility class * * * Since: 0.4 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-alpha.h" #include "clutter-main.h" #include "clutter-marshal.h" #include "clutter-private.h" #include "clutter-debug.h" #include "clutter-behaviour-bspline.h" #include "clutter-behaviour-ellipse.h" #include "clutter-behaviour-opacity.h" #include "clutter-behaviour-path.h" #include "clutter-behaviour-rotate.h" #include "clutter-behaviour-scale.h" #include "clutter-effect.h" typedef struct ClutterEffectClosure { ClutterActor *actor; ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *behave; gulong signal_id; ClutterEffectCompleteFunc completed_func; gpointer completed_data; ClutterEffectTemplate *template; } ClutterEffectClosure; G_DEFINE_TYPE (ClutterEffectTemplate, clutter_effect_template, G_TYPE_OBJECT); #define EFFECT_TEMPLATE_PRIVATE(o) \ (G_TYPE_INSTANCE_GET_PRIVATE ((o), \ CLUTTER_TYPE_EFFECT_TEMPLATE, \ ClutterEffectTemplatePrivate)) typedef struct _ClutterEffectTemplatePrivate ClutterEffectTemplatePrivate; struct _ClutterEffectTemplatePrivate { ClutterTimeline *timeline; ClutterAlphaFunc alpha_func; }; enum { PROP_0, PROP_ALPHA_FUNC, PROP_TIMELINE, }; static void clutter_effect_template_dispose (GObject *object) { ClutterEffectTemplate *template; ClutterEffectTemplatePrivate *priv; template = CLUTTER_EFFECT_TEMPLATE(object); priv = EFFECT_TEMPLATE_PRIVATE(template); g_object_unref (priv->timeline); priv->timeline = NULL; priv->alpha_func = NULL; if (G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose) G_OBJECT_CLASS (clutter_effect_template_parent_class)->dispose (object); } static void clutter_effect_template_finalize (GObject *object) { G_OBJECT_CLASS (clutter_effect_template_parent_class)->finalize (object); } static void clutter_effect_template_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterEffectTemplate *template; ClutterEffectTemplatePrivate *priv; template = CLUTTER_EFFECT_TEMPLATE(object); priv = EFFECT_TEMPLATE_PRIVATE(template); switch (prop_id) { case PROP_ALPHA_FUNC: priv->alpha_func = g_value_get_pointer (value); break; case PROP_TIMELINE: priv->timeline = g_value_get_object (value); g_object_ref(priv->timeline); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_effect_template_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterEffectTemplate *template; ClutterEffectTemplatePrivate *priv; template = CLUTTER_EFFECT_TEMPLATE(object); priv = EFFECT_TEMPLATE_PRIVATE(template); switch (prop_id) { case PROP_ALPHA_FUNC: g_value_set_pointer (value, priv->alpha_func); break; case PROP_TIMELINE: g_value_set_object (value, priv->timeline); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_effect_template_class_init (ClutterEffectTemplateClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (ClutterEffectTemplatePrivate)); object_class->dispose = clutter_effect_template_dispose; object_class->finalize = clutter_effect_template_finalize; object_class->set_property = clutter_effect_template_set_property; object_class->get_property = clutter_effect_template_get_property; g_object_class_install_property (object_class, PROP_ALPHA_FUNC, g_param_spec_pointer ("alpha-func", "Alpha-Function", "Alpha reference Function", G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE)); g_object_class_install_property (object_class, PROP_TIMELINE, g_param_spec_object ("timeline", "Timeline", "Timeline to use as a reference for the Template", CLUTTER_TYPE_TIMELINE, G_PARAM_CONSTRUCT_ONLY | CLUTTER_PARAM_READWRITE)); } static void clutter_effect_template_init (ClutterEffectTemplate *self) { } /** * clutter_effect_template_new: * * FIXME * * Return value: a #ClutterEffectTemplate * * Since: 0.4 */ ClutterEffectTemplate* clutter_effect_template_new (ClutterTimeline *timeline, ClutterAlphaFunc alpha_func) { return g_object_new (CLUTTER_TYPE_EFFECT_TEMPLATE, "timeline", timeline, "alpha-func", alpha_func, NULL); } static void clutter_effect_closure_destroy (ClutterEffectClosure *c) { g_signal_handler_disconnect (c->timeline, c->signal_id); clutter_behaviour_remove (c->behave, c->actor); g_object_unref (c->actor); g_object_unref (c->template); g_object_unref (c->behave); g_object_unref (c->alpha); g_object_unref (c->timeline); g_slice_free (ClutterEffectClosure, c); } static ClutterEffectClosure* clutter_effect_closure_new (ClutterEffectTemplate *template, ClutterActor *actor, GCallback complete) { ClutterEffectClosure *c; ClutterEffectTemplatePrivate *priv = EFFECT_TEMPLATE_PRIVATE(template); c = g_slice_new0(ClutterEffectClosure); g_object_ref (actor); g_object_ref (template); c->template = template; c->actor = actor; c->timeline = clutter_timeline_clone (priv->timeline); c->alpha = clutter_alpha_new_full (c->timeline, priv->alpha_func, NULL, NULL); c->signal_id = g_signal_connect (c->timeline, "completed", G_CALLBACK(complete), c); return c; } static void on_effect_complete (ClutterTimeline *timeline, gpointer user_data) { ClutterEffectClosure *c = (ClutterEffectClosure*)user_data; if (c->completed_func) c->completed_func(c->actor, c->completed_data); clutter_effect_closure_destroy (c); } /** * clutter_effect_fade: * * FIXME * * Return value: an alpha value. * * Since: 0.4 */ ClutterTimeline* clutter_effect_fade (ClutterEffectTemplate *template, ClutterActor *actor, guint8 start_opacity, guint8 end_opacity, ClutterEffectCompleteFunc completed_func, gpointer completed_userdata) { ClutterEffectClosure *c; c = clutter_effect_closure_new (template, actor, G_CALLBACK (on_effect_complete)); c->completed_func = completed_func; c->completed_data = completed_userdata; c->behave = clutter_behaviour_opacity_new (c->alpha, start_opacity, end_opacity); clutter_behaviour_apply (c->behave, actor); clutter_timeline_start (c->timeline); return c->timeline; } /** * clutter_effect_move: * * FIXME * * Return value: an alpha value. * * Since: 0.4 */ ClutterTimeline* clutter_effect_move (ClutterEffectTemplate *template, ClutterActor *actor, const ClutterKnot *knots, guint n_knots, ClutterEffectCompleteFunc completed_func, gpointer completed_userdata) { ClutterEffectClosure *c; c = clutter_effect_closure_new (template, actor, G_CALLBACK (on_effect_complete)); c->completed_func = completed_func; c->completed_data = completed_userdata; c->behave = clutter_behaviour_path_new (c->alpha, knots, n_knots); clutter_behaviour_apply (c->behave, actor); clutter_timeline_start (c->timeline); return c->timeline; } /** * clutter_effect_scale: * * FIXME * * Return value: a #ClutterTimeline. * * Since: 0.4 */ ClutterTimeline* clutter_effect_scale (ClutterEffectTemplate *template, ClutterActor *actor, gdouble scale_begin, gdouble scale_end, ClutterGravity gravity, ClutterEffectCompleteFunc completed_func, gpointer completed_userdata) { ClutterEffectClosure *c; c = clutter_effect_closure_new (template, actor, G_CALLBACK (on_effect_complete)); c->completed_func = completed_func; c->completed_data = completed_userdata; c->behave = clutter_behaviour_scale_new (c->alpha, scale_begin, scale_end, gravity); clutter_behaviour_apply (c->behave, actor); clutter_timeline_start (c->timeline); return c->timeline; }