/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Utilities for use with Cogl * * Copyright 2010 Red Hat, Inc. * Copyright 2010 Intel Corporation * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include "cogl-utils.h" /** * meta_create_color_texture_4ub: * @red: red component * @green: green component * @blue: blue component * @alpha: alpha component * @flags: Optional flags for the texture, or %COGL_TEXTURE_NONE; * %COGL_TEXTURE_NO_SLICING is useful if the texture will be * repeated to create a constant color fill, since hardware * repeat can't be used for a sliced texture. * * Creates a texture that is a single pixel with the specified * unpremultiplied color components. * * Return value: (transfer full): a newly created Cogl texture */ CoglTexture * meta_create_color_texture_4ub (guint8 red, guint8 green, guint8 blue, guint8 alpha, CoglTextureFlags flags) { CoglColor color; guint8 pixel[4]; cogl_color_init_from_4ub (&color, red, green, blue, alpha); cogl_color_premultiply (&color); pixel[0] = cogl_color_get_red_byte (&color); pixel[1] = cogl_color_get_green_byte (&color); pixel[2] = cogl_color_get_blue_byte (&color); pixel[3] = cogl_color_get_alpha_byte (&color); return cogl_texture_new_from_data (1, 1, flags, COGL_PIXEL_FORMAT_RGBA_8888_PRE, COGL_PIXEL_FORMAT_ANY, 4, pixel); } /* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */ /** * meta_create_texture_pipeline: * @src_texture: (allow-none): texture to use initially for the layer * * Creates a pipeline with a single layer. Using a common template * makes it easier for Cogl to share a shader for different uses in * Mutter. * * Return value: (transfer full): a newly created #CoglPipeline */ CoglPipeline * meta_create_texture_pipeline (CoglTexture *src_texture) { static CoglPipeline *texture_pipeline_template = NULL; CoglPipeline *pipeline; /* The only state used in the pipeline that would affect the shader generation is the texture type on the layer. Therefore we create a template pipeline which sets this state and all texture pipelines are created as a copy of this. That way Cogl can find the shader state for the pipeline more quickly by looking at the pipeline ancestry instead of resorting to the shader cache. */ if (G_UNLIKELY (texture_pipeline_template == NULL)) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); texture_pipeline_template = cogl_pipeline_new (ctx); cogl_pipeline_set_layer_null_texture (texture_pipeline_template, 0, /* layer */ COGL_TEXTURE_TYPE_2D); } pipeline = cogl_pipeline_copy (texture_pipeline_template); if (src_texture != NULL) cogl_pipeline_set_layer_texture (pipeline, 0, src_texture); return pipeline; }