#include #include #include "test-utils.h" static void create_pipeline (CoglTexture **tex_out, CoglPipeline **pipeline_out) { CoglTexture2D *tex; CoglPipeline *pipeline; static const uint8_t tex_data[] = { 0x00, 0x44, 0x88, 0xcc }; tex = cogl_texture_2d_new_from_data (test_ctx, 2, 2, /* width/height */ COGL_PIXEL_FORMAT_A_8, /* format */ 2, /* rowstride */ tex_data, NULL); pipeline = cogl_pipeline_new (test_ctx); cogl_pipeline_set_layer_filters (pipeline, 0, /* layer */ COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST); cogl_pipeline_set_layer_wrap_mode (pipeline, 0, /* layer */ COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE); /* This is the layer combine used by cogl-pango */ cogl_pipeline_set_layer_combine (pipeline, 0, /* layer */ "RGBA = MODULATE (PREVIOUS, TEXTURE[A])", NULL); cogl_pipeline_set_layer_texture (pipeline, 0, /* layer */ tex); *pipeline_out = pipeline; *tex_out = tex; } void test_alpha_textures (void) { CoglTexture *tex1, *tex2; CoglPipeline *pipeline1, *pipeline2; int fb_width = cogl_framebuffer_get_width (test_fb); int fb_height = cogl_framebuffer_get_height (test_fb); uint8_t replacement_data[1] = { 0xff }; create_pipeline (&tex1, &pipeline1); cogl_framebuffer_draw_rectangle (test_fb, pipeline1, -1.0f, 1.0f, /* x1/y1 */ 1.0f, 0.0f /* x2/y2 */); create_pipeline (&tex2, &pipeline2); cogl_texture_set_region (tex2, 0, 0, /* src_x/y */ 1, 1, /* dst_x/y */ 1, 1, /* dst_width / dst_height */ 1, 1, /* width / height */ COGL_PIXEL_FORMAT_A_8, 1, /* rowstride */ replacement_data); cogl_framebuffer_draw_rectangle (test_fb, pipeline2, -1.0f, 0.0f, /* x1/y1 */ 1.0f, -1.0f /* x2/y2 */); cogl_object_unref (tex1); cogl_object_unref (tex2); cogl_object_unref (pipeline1); cogl_object_unref (pipeline2); /* Unmodified texture */ test_utils_check_pixel (test_fb, fb_width / 4, fb_height / 8, 0x000000ff); test_utils_check_pixel (test_fb, fb_width * 3 / 4, fb_height / 8, 0x444444ff); test_utils_check_pixel (test_fb, fb_width / 4, fb_height * 3 / 8, 0x888888ff); test_utils_check_pixel (test_fb, fb_width * 3 / 4, fb_height * 3 / 8, 0xccccccff); /* Modified texture */ test_utils_check_pixel (test_fb, fb_width / 4, fb_height * 5 / 8, 0x000000ff); test_utils_check_pixel (test_fb, fb_width * 3 / 4, fb_height * 5 / 8, 0x444444ff); test_utils_check_pixel (test_fb, fb_width / 4, fb_height * 7 / 8, 0x888888ff); test_utils_check_pixel (test_fb, fb_width * 3 / 4, fb_height * 7 / 8, 0xffffffff); if (cogl_test_verbose ()) g_print ("OK\n"); }