#include #include "cb-button.h" /* colors */ static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; static const ClutterColor white_color = { 0xff, 0xff, 0xff, 0xff }; static const ClutterColor yellow_color = { 0x88, 0x88, 0x00, 0xff }; /* click handler */ static void clicked (CbButton *button, gpointer data) { const gchar *current_text; g_debug ("Clicked"); current_text = cb_button_get_text (button); if (g_strcmp0 (current_text, "hello") == 0) cb_button_set_text (button, "world"); else cb_button_set_text (button, "hello"); } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *button; ClutterConstraint *align_x_constraint; ClutterConstraint *align_y_constraint; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); button = cb_button_new (); cb_button_set_text (CB_BUTTON (button), "hello"); /* the following is equivalent to the two lines above: * * button = g_object_new (CB_TYPE_BUTTON, * "text", "winkle", * NULL); * * because we defined a set_property function, which can accept * a PROP_TEXT parameter, GObject can create a button and set one * or more properties with a single call to g_object_new() */ /* note that the size of the button is left to Clutter's size requisition */ cb_button_set_text_color (CB_BUTTON (button), &white_color); cb_button_set_background_color (CB_BUTTON (button), &yellow_color); g_signal_connect (button, "clicked", G_CALLBACK (clicked), NULL); align_x_constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5); align_y_constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5); clutter_actor_add_constraint (button, align_x_constraint); clutter_actor_add_constraint (button, align_y_constraint); clutter_actor_add_child (stage, button); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }