/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-backend-win32.h" #include "clutter-stage-win32.h" #include "clutter-win32.h" #include "clutter-device-manager-win32.h" #include "clutter-event.h" #include "clutter-main.h" #include "clutter-device-manager-private.h" #include "clutter-debug.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "cogl/cogl.h" /* prototype decleration for DllMain to satisfy compiler checking in * maintainer mode build. */ BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved); G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32, CLUTTER_TYPE_BACKEND); typedef int (WINAPI * SwapIntervalProc) (int interval); /* singleton object */ static ClutterBackendWin32 *backend_singleton = NULL; static HINSTANCE clutter_hinst = NULL; /* various flags corresponding to pre init setup calls */ static gboolean _no_event_retrieval = FALSE; static void clutter_backend_win32_init_events (ClutterBackend *backend) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); CLUTTER_NOTE (EVENT, "initialising the event loop"); backend->device_manager = g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32, "backend", backend_win32, NULL); if (!_no_event_retrieval) _clutter_backend_win32_events_init (backend); } HCURSOR _clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend) { ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend); if (backend_win32->invisible_cursor == NULL) backend_win32->invisible_cursor = LoadCursor (clutter_hinst, MAKEINTRESOURCE (42)); return backend_win32->invisible_cursor; } static void clutter_backend_win32_finalize (GObject *gobject) { backend_singleton = NULL; timeEndPeriod (1); G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject); } static void clutter_backend_win32_dispose (GObject *gobject) { ClutterBackend *backend = CLUTTER_BACKEND (gobject); ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject); ClutterStageManager *stage_manager; CLUTTER_NOTE (BACKEND, "Disposing the of stages"); stage_manager = clutter_stage_manager_get_default (); g_object_unref (stage_manager); CLUTTER_NOTE (BACKEND, "Removing the event source"); _clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32)); G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject); if (backend->cogl_context) { cogl_object_unref (backend->cogl_context); backend->cogl_context = NULL; } } static GObject * clutter_backend_win32_constructor (GType gtype, guint n_params, GObjectConstructParam *params) { GObjectClass *parent_class; GObject *retval; if (!backend_singleton) { parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class); retval = parent_class->constructor (gtype, n_params, params); backend_singleton = CLUTTER_BACKEND_WIN32 (retval); return retval; } g_warning ("Attempting to create a new backend object. This should " "never happen, so we return the singleton instance."); return g_object_ref (backend_singleton); } ClutterFeatureFlags clutter_backend_win32_get_features (ClutterBackend *backend) { ClutterBackendClass *parent_class; parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class); return parent_class->get_features (backend) | CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR; } /** * clutter_win32_disable_event_retrieval * * Disables retrieval of Windows messages in the main loop. Use to * create event-less canvas. * * This function can only be called before calling clutter_init(). * * Since: 0.8 */ void clutter_win32_disable_event_retrieval (void) { if (_clutter_context_is_initialized ()) { g_warning ("clutter_win32_disable_event_retrieval() can only be " "called before clutter_init()"); return; } _no_event_retrieval = TRUE; } static CoglRenderer * clutter_backend_win32_get_renderer (ClutterBackend *backend, GError **error) { CoglRenderer *renderer; CLUTTER_NOTE (BACKEND, "Creating a new WGL renderer"); renderer = cogl_renderer_new (); cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_WGL); /* We don't want Cogl to install its default event handler because * we'll handle them manually */ cogl_win32_renderer_set_event_retrieval_enabled (renderer, FALSE); return renderer; } static void clutter_backend_win32_class_init (ClutterBackendWin32Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); gobject_class->constructor = clutter_backend_win32_constructor; gobject_class->dispose = clutter_backend_win32_dispose; gobject_class->finalize = clutter_backend_win32_finalize; backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WIN32; backend_class->init_events = clutter_backend_win32_init_events; backend_class->get_features = clutter_backend_win32_get_features; backend_class->get_renderer = clutter_backend_win32_get_renderer; } static void clutter_backend_win32_init (ClutterBackendWin32 *backend_win32) { backend_win32->invisible_cursor = NULL; /* FIXME: get from GetSystemMetric? clutter_backend_set_double_click_time (backend, 250); clutter_backend_set_double_click_distance (backend, 5); clutter_backend_set_resolution (backend, 96.0); */ /* Set the maximum precision for Windows time functions. Without this glib will not be able to sleep accurately enough to give a reasonable frame rate */ timeBeginPeriod (1); } BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved) { if (reason == DLL_PROCESS_ATTACH) /* Store the module handle so that we can use it to load resources */ clutter_hinst = hinst; return TRUE; }