/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (c) 2008 Intel Corp. * * Author: Tomas Frydrych * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include #include #define _(x) dgettext (GETTEXT_PACKAGE, x) #define N_(x) x #include #include #include #define DESTROY_TIMEOUT 250 #define MINIMIZE_TIMEOUT 250 #define MAXIMIZE_TIMEOUT 250 #define MAP_TIMEOUT 250 #define SWITCH_TIMEOUT 500 #define ACTOR_DATA_KEY "MCCP-Default-actor-data" #define META_TYPE_DEFAULT_PLUGIN (meta_default_plugin_get_type ()) #define META_DEFAULT_PLUGIN(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DEFAULT_PLUGIN, MetaDefaultPlugin)) #define META_DEFAULT_PLUGIN_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DEFAULT_PLUGIN, MetaDefaultPluginClass)) #define META_IS_DEFAULT_PLUGIN(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_DEFAULT_PLUGIN_TYPE)) #define META_IS_DEFAULT_PLUGIN_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DEFAULT_PLUGIN)) #define META_DEFAULT_PLUGIN_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DEFAULT_PLUGIN, MetaDefaultPluginClass)) #define META_DEFAULT_PLUGIN_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_DEFAULT_PLUGIN, MetaDefaultPluginPrivate)) typedef struct _MetaDefaultPlugin MetaDefaultPlugin; typedef struct _MetaDefaultPluginClass MetaDefaultPluginClass; typedef struct _MetaDefaultPluginPrivate MetaDefaultPluginPrivate; struct _MetaDefaultPlugin { MetaPlugin parent; MetaDefaultPluginPrivate *priv; }; struct _MetaDefaultPluginClass { MetaPluginClass parent_class; }; static GQuark actor_data_quark = 0; static void minimize (MetaPlugin *plugin, MetaWindowActor *actor); static void map (MetaPlugin *plugin, MetaWindowActor *actor); static void destroy (MetaPlugin *plugin, MetaWindowActor *actor); static void maximize (MetaPlugin *plugin, MetaWindowActor *actor, gint x, gint y, gint width, gint height); static void unmaximize (MetaPlugin *plugin, MetaWindowActor *actor, gint x, gint y, gint width, gint height); static void switch_workspace (MetaPlugin *plugin, gint from, gint to, MetaMotionDirection direction); static void kill_window_effects (MetaPlugin *plugin, MetaWindowActor *actor); static void kill_switch_workspace (MetaPlugin *plugin); static const MetaPluginInfo * plugin_info (MetaPlugin *plugin); META_PLUGIN_DECLARE(MetaDefaultPlugin, meta_default_plugin); /* * Plugin private data that we store in the .plugin_private member. */ struct _MetaDefaultPluginPrivate { /* Valid only when switch_workspace effect is in progress */ ClutterTimeline *tml_switch_workspace1; ClutterTimeline *tml_switch_workspace2; ClutterActor *desktop1; ClutterActor *desktop2; MetaPluginInfo info; }; /* * Per actor private data we attach to each actor. */ typedef struct _ActorPrivate { ClutterActor *orig_parent; ClutterTimeline *tml_minimize; ClutterTimeline *tml_maximize; ClutterTimeline *tml_destroy; ClutterTimeline *tml_map; gboolean is_minimized : 1; gboolean is_maximized : 1; } ActorPrivate; /* callback data for when animations complete */ typedef struct { ClutterActor *actor; MetaPlugin *plugin; } EffectCompleteData; static void meta_default_plugin_dispose (GObject *object) { /* MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (object)->priv; */ G_OBJECT_CLASS (meta_default_plugin_parent_class)->dispose (object); } static void meta_default_plugin_finalize (GObject *object) { G_OBJECT_CLASS (meta_default_plugin_parent_class)->finalize (object); } static void meta_default_plugin_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_default_plugin_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_default_plugin_class_init (MetaDefaultPluginClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); MetaPluginClass *plugin_class = META_PLUGIN_CLASS (klass); gobject_class->finalize = meta_default_plugin_finalize; gobject_class->dispose = meta_default_plugin_dispose; gobject_class->set_property = meta_default_plugin_set_property; gobject_class->get_property = meta_default_plugin_get_property; plugin_class->map = map; plugin_class->minimize = minimize; plugin_class->maximize = maximize; plugin_class->unmaximize = unmaximize; plugin_class->destroy = destroy; plugin_class->switch_workspace = switch_workspace; plugin_class->plugin_info = plugin_info; plugin_class->kill_window_effects = kill_window_effects; plugin_class->kill_switch_workspace = kill_switch_workspace; g_type_class_add_private (gobject_class, sizeof (MetaDefaultPluginPrivate)); } static void meta_default_plugin_init (MetaDefaultPlugin *self) { MetaDefaultPluginPrivate *priv; self->priv = priv = META_DEFAULT_PLUGIN_GET_PRIVATE (self); priv->info.name = "Default Effects"; priv->info.version = "0.1"; priv->info.author = "Intel Corp."; priv->info.license = "GPL"; priv->info.description = "This is an example of a plugin implementation."; } /* * Actor private data accessor */ static void free_actor_private (gpointer data) { if (G_LIKELY (data != NULL)) g_slice_free (ActorPrivate, data); } static ActorPrivate * get_actor_private (MetaWindowActor *actor) { ActorPrivate *priv = g_object_get_qdata (G_OBJECT (actor), actor_data_quark); if (G_UNLIKELY (actor_data_quark == 0)) actor_data_quark = g_quark_from_static_string (ACTOR_DATA_KEY); if (G_UNLIKELY (!priv)) { priv = g_slice_new0 (ActorPrivate); g_object_set_qdata_full (G_OBJECT (actor), actor_data_quark, priv, free_actor_private); } return priv; } static void on_switch_workspace_effect_complete (ClutterTimeline *timeline, gpointer data) { MetaPlugin *plugin = META_PLUGIN (data); MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (plugin)->priv; MetaScreen *screen = meta_plugin_get_screen (plugin); GList *l = meta_get_window_actors (screen); while (l) { ClutterActor *a = l->data; MetaWindowActor *window_actor = META_WINDOW_ACTOR (a); ActorPrivate *apriv = get_actor_private (window_actor); if (apriv->orig_parent) { clutter_actor_reparent (a, apriv->orig_parent); apriv->orig_parent = NULL; } l = l->next; } clutter_actor_destroy (priv->desktop1); clutter_actor_destroy (priv->desktop2); priv->tml_switch_workspace1 = NULL; priv->tml_switch_workspace2 = NULL; priv->desktop1 = NULL; priv->desktop2 = NULL; meta_plugin_switch_workspace_completed (plugin); } static void switch_workspace (MetaPlugin *plugin, gint from, gint to, MetaMotionDirection direction) { MetaScreen *screen; MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (plugin)->priv; GList *l; ClutterActor *workspace0 = clutter_group_new (); ClutterActor *workspace1 = clutter_group_new (); ClutterActor *stage; int screen_width, screen_height; ClutterAnimation *animation; screen = meta_plugin_get_screen (plugin); stage = meta_get_stage_for_screen (screen); meta_screen_get_size (screen, &screen_width, &screen_height); clutter_actor_set_anchor_point (workspace1, screen_width, screen_height); clutter_actor_set_position (workspace1, screen_width, screen_height); clutter_actor_set_scale (workspace1, 0.0, 0.0); clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace1); clutter_container_add_actor (CLUTTER_CONTAINER (stage), workspace0); if (from == to) { meta_plugin_switch_workspace_completed (plugin); return; } l = g_list_last (meta_get_window_actors (screen)); while (l) { MetaWindowActor *window_actor = l->data; ActorPrivate *apriv = get_actor_private (window_actor); ClutterActor *actor = CLUTTER_ACTOR (window_actor); gint win_workspace; win_workspace = meta_window_actor_get_workspace (window_actor); if (win_workspace == to || win_workspace == from) { apriv->orig_parent = clutter_actor_get_parent (actor); clutter_actor_reparent (actor, win_workspace == to ? workspace1 : workspace0); clutter_actor_show_all (actor); clutter_actor_raise_top (actor); } else if (win_workspace < 0) { /* Sticky window */ apriv->orig_parent = NULL; } else { /* Window on some other desktop */ clutter_actor_hide (actor); apriv->orig_parent = NULL; } l = l->prev; } priv->desktop1 = workspace0; priv->desktop2 = workspace1; animation = clutter_actor_animate (workspace0, CLUTTER_EASE_IN_SINE, SWITCH_TIMEOUT, "scale-x", 1.0, "scale-y", 1.0, NULL); priv->tml_switch_workspace1 = clutter_animation_get_timeline (animation); g_signal_connect (priv->tml_switch_workspace1, "completed", G_CALLBACK (on_switch_workspace_effect_complete), plugin); animation = clutter_actor_animate (workspace1, CLUTTER_EASE_IN_SINE, SWITCH_TIMEOUT, "scale-x", 0.0, "scale-y", 0.0, NULL); priv->tml_switch_workspace2 = clutter_animation_get_timeline (animation); } /* * Minimize effect completion callback; this function restores actor state, and * calls the manager callback function. */ static void on_minimize_effect_complete (ClutterTimeline *timeline, EffectCompleteData *data) { /* * Must reverse the effect of the effect; must hide it first to ensure * that the restoration will not be visible. */ MetaPlugin *plugin = data->plugin; ActorPrivate *apriv; MetaWindowActor *window_actor = META_WINDOW_ACTOR (data->actor); apriv = get_actor_private (META_WINDOW_ACTOR (data->actor)); apriv->tml_minimize = NULL; clutter_actor_hide (data->actor); /* FIXME - we shouldn't assume the original scale, it should be saved * at the start of the effect */ clutter_actor_set_scale (data->actor, 1.0, 1.0); clutter_actor_move_anchor_point_from_gravity (data->actor, CLUTTER_GRAVITY_NORTH_WEST); /* Now notify the manager that we are done with this effect */ meta_plugin_minimize_completed (plugin, window_actor); g_free (data); } /* * Simple minimize handler: it applies a scale effect (which must be reversed on * completion). */ static void minimize (MetaPlugin *plugin, MetaWindowActor *window_actor) { MetaWindowType type; MetaRectangle icon_geometry; MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor); ClutterActor *actor = CLUTTER_ACTOR (window_actor); type = meta_window_get_window_type (meta_window); if (!meta_window_get_icon_geometry(meta_window, &icon_geometry)) { icon_geometry.x = 0; icon_geometry.y = 0; } if (type == META_WINDOW_NORMAL) { ClutterAnimation *animation; EffectCompleteData *data = g_new0 (EffectCompleteData, 1); ActorPrivate *apriv = get_actor_private (window_actor); apriv->is_minimized = TRUE; clutter_actor_move_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER); animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, MINIMIZE_TIMEOUT, "scale-x", 0.0, "scale-y", 0.0, "x", (double)icon_geometry.x, "y", (double)icon_geometry.y, NULL); apriv->tml_minimize = clutter_animation_get_timeline (animation); data->plugin = plugin; data->actor = actor; g_signal_connect (apriv->tml_minimize, "completed", G_CALLBACK (on_minimize_effect_complete), data); } else meta_plugin_minimize_completed (plugin, window_actor); } /* * Minimize effect completion callback; this function restores actor state, and * calls the manager callback function. */ static void on_maximize_effect_complete (ClutterTimeline *timeline, EffectCompleteData *data) { /* * Must reverse the effect of the effect. */ MetaPlugin *plugin = data->plugin; MetaWindowActor *window_actor = META_WINDOW_ACTOR (data->actor); ActorPrivate *apriv = get_actor_private (window_actor); apriv->tml_maximize = NULL; /* FIXME - don't assume the original scale was 1.0 */ clutter_actor_set_scale (data->actor, 1.0, 1.0); clutter_actor_move_anchor_point_from_gravity (data->actor, CLUTTER_GRAVITY_NORTH_WEST); /* Now notify the manager that we are done with this effect */ meta_plugin_maximize_completed (plugin, window_actor); g_free (data); } /* * The Nature of Maximize operation is such that it is difficult to do a visual * effect that would work well. Scaling, the obvious effect, does not work that * well, because at the end of the effect we end up with window content bigger * and differently laid out than in the real window; this is a proof concept. * * (Something like a sound would be more appropriate.) */ static void maximize (MetaPlugin *plugin, MetaWindowActor *window_actor, gint end_x, gint end_y, gint end_width, gint end_height) { MetaWindowType type; ClutterActor *actor = CLUTTER_ACTOR (window_actor); MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor); gdouble scale_x = 1.0; gdouble scale_y = 1.0; gfloat anchor_x = 0; gfloat anchor_y = 0; type = meta_window_get_window_type (meta_window); if (type == META_WINDOW_NORMAL) { ClutterAnimation *animation; EffectCompleteData *data = g_new0 (EffectCompleteData, 1); ActorPrivate *apriv = get_actor_private (window_actor); gfloat width, height; gfloat x, y; apriv->is_maximized = TRUE; clutter_actor_get_size (actor, &width, &height); clutter_actor_get_position (actor, &x, &y); /* * Work out the scale and anchor point so that the window is expanding * smoothly into the target size. */ scale_x = (gdouble)end_width / (gdouble) width; scale_y = (gdouble)end_height / (gdouble) height; anchor_x = (gdouble)(x - end_x)*(gdouble)width / ((gdouble)(end_width - width)); anchor_y = (gdouble)(y - end_y)*(gdouble)height / ((gdouble)(end_height - height)); clutter_actor_move_anchor_point (actor, anchor_x, anchor_y); animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, MAXIMIZE_TIMEOUT, "scale-x", scale_x, "scale-y", scale_y, NULL); apriv->tml_maximize = clutter_animation_get_timeline (animation); data->plugin = plugin; data->actor = actor; g_signal_connect (apriv->tml_maximize, "completed", G_CALLBACK (on_maximize_effect_complete), data); return; } meta_plugin_maximize_completed (plugin, window_actor); } /* * See comments on the maximize() function. * * (Just a skeleton code.) */ static void unmaximize (MetaPlugin *plugin, MetaWindowActor *window_actor, gint end_x, gint end_y, gint end_width, gint end_height) { MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor); MetaWindowType type = meta_window_get_window_type (meta_window); if (type == META_WINDOW_NORMAL) { ActorPrivate *apriv = get_actor_private (window_actor); apriv->is_maximized = FALSE; } /* Do this conditionally, if the effect requires completion callback. */ meta_plugin_unmaximize_completed (plugin, window_actor); } static void on_map_effect_complete (ClutterTimeline *timeline, EffectCompleteData *data) { /* * Must reverse the effect of the effect. */ MetaPlugin *plugin = data->plugin; MetaWindowActor *window_actor = META_WINDOW_ACTOR (data->actor); ActorPrivate *apriv = get_actor_private (window_actor); apriv->tml_map = NULL; clutter_actor_move_anchor_point_from_gravity (data->actor, CLUTTER_GRAVITY_NORTH_WEST); /* Now notify the manager that we are done with this effect */ meta_plugin_map_completed (plugin, window_actor); g_free (data); } /* * Simple map handler: it applies a scale effect which must be reversed on * completion). */ static void map (MetaPlugin *plugin, MetaWindowActor *window_actor) { MetaWindowType type; ClutterActor *actor = CLUTTER_ACTOR (window_actor); MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor); type = meta_window_get_window_type (meta_window); if (type == META_WINDOW_NORMAL) { ClutterAnimation *animation; EffectCompleteData *data = g_new0 (EffectCompleteData, 1); ActorPrivate *apriv = get_actor_private (window_actor); clutter_actor_move_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER); clutter_actor_set_scale (actor, 0.0, 0.0); clutter_actor_show (actor); animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, MAP_TIMEOUT, "scale-x", 1.0, "scale-y", 1.0, NULL); apriv->tml_map = clutter_animation_get_timeline (animation); data->actor = actor; data->plugin = plugin; g_signal_connect (apriv->tml_map, "completed", G_CALLBACK (on_map_effect_complete), data); apriv->is_minimized = FALSE; } else meta_plugin_map_completed (plugin, window_actor); } /* * Destroy effect completion callback; this is a simple effect that requires no * further action than notifying the manager that the effect is completed. */ static void on_destroy_effect_complete (ClutterTimeline *timeline, EffectCompleteData *data) { MetaPlugin *plugin = data->plugin; MetaWindowActor *window_actor = META_WINDOW_ACTOR (data->actor); ActorPrivate *apriv = get_actor_private (window_actor); apriv->tml_destroy = NULL; meta_plugin_destroy_completed (plugin, window_actor); } /* * Simple TV-out like effect. */ static void destroy (MetaPlugin *plugin, MetaWindowActor *window_actor) { MetaWindowType type; ClutterActor *actor = CLUTTER_ACTOR (window_actor); MetaWindow *meta_window = meta_window_actor_get_meta_window (window_actor); type = meta_window_get_window_type (meta_window); if (type == META_WINDOW_NORMAL) { ClutterAnimation *animation; EffectCompleteData *data = g_new0 (EffectCompleteData, 1); ActorPrivate *apriv = get_actor_private (window_actor); clutter_actor_move_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER); animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, DESTROY_TIMEOUT, "scale-x", 0.0, "scale-y", 1.0, NULL); apriv->tml_destroy = clutter_animation_get_timeline (animation); data->plugin = plugin; data->actor = actor; g_signal_connect (apriv->tml_destroy, "completed", G_CALLBACK (on_destroy_effect_complete), data); } else meta_plugin_destroy_completed (plugin, window_actor); } static void kill_switch_workspace (MetaPlugin *plugin) { MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (plugin)->priv; if (priv->tml_switch_workspace1) { clutter_timeline_stop (priv->tml_switch_workspace1); clutter_timeline_stop (priv->tml_switch_workspace2); g_signal_emit_by_name (priv->tml_switch_workspace1, "completed", NULL); } } static void kill_window_effects (MetaPlugin *plugin, MetaWindowActor *window_actor) { ActorPrivate *apriv; apriv = get_actor_private (window_actor); if (apriv->tml_minimize) { clutter_timeline_stop (apriv->tml_minimize); g_signal_emit_by_name (apriv->tml_minimize, "completed", NULL); } if (apriv->tml_maximize) { clutter_timeline_stop (apriv->tml_maximize); g_signal_emit_by_name (apriv->tml_maximize, "completed", NULL); } if (apriv->tml_map) { clutter_timeline_stop (apriv->tml_map); g_signal_emit_by_name (apriv->tml_map, "completed", NULL); } if (apriv->tml_destroy) { clutter_timeline_stop (apriv->tml_destroy); g_signal_emit_by_name (apriv->tml_destroy, "completed", NULL); } } static const MetaPluginInfo * plugin_info (MetaPlugin *plugin) { MetaDefaultPluginPrivate *priv = META_DEFAULT_PLUGIN (plugin)->priv; return &priv->info; }