/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Robert Bragg */ #include "cogl-config.h" #include "cogl/cogl-util.h" #include "cogl/cogl-depth-state-private.h" #include "cogl/cogl-depth-state.h" void cogl_depth_state_init (CoglDepthState *state) { state->magic = COGL_DEPTH_STATE_MAGIC; /* The same as the GL defaults */ state->test_enabled = FALSE; state->write_enabled = TRUE; state->test_function = COGL_DEPTH_TEST_FUNCTION_LESS; state->range_near = 0; state->range_far = 1; } void cogl_depth_state_set_test_enabled (CoglDepthState *state, gboolean enabled) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); state->test_enabled = enabled; } gboolean cogl_depth_state_get_test_enabled (CoglDepthState *state) { g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->test_enabled; } void cogl_depth_state_set_write_enabled (CoglDepthState *state, gboolean enabled) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); state->write_enabled = enabled; } gboolean cogl_depth_state_get_write_enabled (CoglDepthState *state) { g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->write_enabled; } void cogl_depth_state_set_test_function (CoglDepthState *state, CoglDepthTestFunction function) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); state->test_function = function; } CoglDepthTestFunction cogl_depth_state_get_test_function (CoglDepthState *state) { g_return_val_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->test_function; } void cogl_depth_state_set_range (CoglDepthState *state, float near, float far) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); state->range_near = near; state->range_far = far; } void cogl_depth_state_get_range (CoglDepthState *state, float *near_out, float *far_out) { g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC); *near_out = state->range_near; *far_out = state->range_far; }