#include int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *texture; ClutterConstraint *constraint_x; ClutterConstraint *constraint_y; ClutterColor *pink; ClutterEffect *effect; gchar *filename; if (argc < 2) { g_print ("Usage: %s \n", argv[0]); return 1; } filename = argv[1]; clutter_init (&argc, &argv); stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); texture = clutter_texture_new (); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (texture), TRUE); clutter_actor_set_width (texture, 300); /* NB ignoring missing file errors here for brevity */ clutter_texture_set_from_file (CLUTTER_TEXTURE (texture), filename, NULL); /* align the texture on the x and y axes */ constraint_x = clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5); constraint_y = clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5); clutter_actor_add_constraint (texture, constraint_x); clutter_actor_add_constraint (texture, constraint_y); /* create a colorize effect with pink tint */ pink = clutter_color_new (230, 187, 210, 255); effect = clutter_colorize_effect_new (pink); /* apply the effect to the texture */ clutter_actor_add_effect (texture, effect); clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture); clutter_actor_show (stage); clutter_main (); return 0; }