#include #include #include #include #include "emscripten-example-js.h" /* This short example is just to demonstrate using Cogl with * Emscripten using SDL to receive input events */ typedef struct Data { CoglPrimitive *triangle; CoglPipeline *pipeline; float center_x, center_y; CoglFramebuffer *fb; CoglBool redraw_queued; CoglBool ready_to_draw; } Data; static Data data; static CoglContext *ctx; static void redraw (Data *data) { CoglFramebuffer *fb = data->fb; cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1); cogl_framebuffer_push_matrix (fb); cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f); cogl_primitive_draw (data->triangle, fb, data->pipeline); cogl_framebuffer_pop_matrix (fb); cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb)); } static void handle_event (Data *data, SDL_Event *event) { switch (event->type) { case SDL_MOUSEMOTION: { int width = cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb)); int height = cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb)); data->center_x = event->motion.x * 2.0f / width - 1.0f; data->center_y = event->motion.y * 2.0f / height - 1.0f; data->redraw_queued = TRUE; } break; } } static void frame_cb (CoglOnscreen *onscreen, CoglFrameEvent event, CoglFrameInfo *info, void *user_data) { Data *data = user_data; if (event == COGL_FRAME_EVENT_SYNC) data->ready_to_draw = TRUE; } static void mainloop (void) { SDL_Event event; while (SDL_PollEvent (&event)) { handle_event (&data, &event); cogl_sdl_handle_event (ctx, &event); } if (data.redraw_queued && data.ready_to_draw) { data.redraw_queued = FALSE; data.ready_to_draw = FALSE; redraw (&data); } /* NB: The mainloop will be automatically resumed if user input is received */ if (!data.redraw_queued) emscripten_pause_main_loop (); cogl_sdl_idle (ctx); } int main (int argc, char **argv) { CoglOnscreen *onscreen; CoglError *error = NULL; CoglVertexP2C4 triangle_vertices[] = { {0, 0.7, 0xff, 0x00, 0x00, 0xff}, {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.7, -0.7, 0x00, 0x00, 0xff, 0xff} }; ctx = cogl_sdl_context_new (SDL_USEREVENT, &error); if (!ctx) { fprintf (stderr, "Failed to create context: %s\n", error->message); return 1; } onscreen = cogl_onscreen_new (ctx, 800, 600); data.fb = COGL_FRAMEBUFFER (onscreen); cogl_onscreen_add_frame_callback (onscreen, frame_cb, &data, NULL /* destroy callback */); data.center_x = 0.0f; data.center_y = 0.0f; cogl_onscreen_show (onscreen); data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES, 3, triangle_vertices); data.pipeline = cogl_pipeline_new (ctx); data.redraw_queued = TRUE; data.ready_to_draw = TRUE; /* The emscripten mainloop isn't event driven, it's periodic and so * we aim to pause the emscripten mainlooop whenever we don't have a * redraw queued. What we do instead is hook into the real browser * mainloop using this javascript binding api to add an input event * listener that will resume the emscripten mainloop whenever input * is received. */ example_js_add_input_listener (); emscripten_set_main_loop (mainloop, -1, TRUE); cogl_object_unref (ctx); return 0; }