/* * shaped texture * * An actor to draw a texture clipped to a list of rectangles * * Authored By Neil Roberts * * Copyright (C) 2008 Intel Corporation * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include #include #include "meta-texture-tower.h" #include "meta-texture-rectangle.h" #include #include #define COGL_ENABLE_EXPERIMENTAL_API #include #include /* for gdk_rectangle_intersect() */ #include static void meta_shaped_texture_dispose (GObject *object); static void meta_shaped_texture_paint (ClutterActor *actor); static void meta_shaped_texture_pick (ClutterActor *actor, const ClutterColor *color); static void meta_shaped_texture_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p); static void meta_shaped_texture_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p); static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex); G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture, CLUTTER_TYPE_ACTOR); #define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \ MetaShapedTexturePrivate)) struct _MetaShapedTexturePrivate { MetaTextureTower *paint_tower; Pixmap pixmap; CoglHandle texture; CoglHandle mask_texture; CoglHandle material; CoglHandle material_unshaped; cairo_region_t *clip_region; cairo_region_t *shape_region; cairo_region_t *overlay_region; cairo_path_t *overlay_path; guint tex_width, tex_height; guint mask_width, mask_height; guint create_mipmaps : 1; }; static void meta_shaped_texture_class_init (MetaShapedTextureClass *klass) { GObjectClass *gobject_class = (GObjectClass *) klass; ClutterActorClass *actor_class = (ClutterActorClass *) klass; gobject_class->dispose = meta_shaped_texture_dispose; actor_class->get_preferred_width = meta_shaped_texture_get_preferred_width; actor_class->get_preferred_height = meta_shaped_texture_get_preferred_height; actor_class->paint = meta_shaped_texture_paint; actor_class->pick = meta_shaped_texture_pick; g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate)); } static void meta_shaped_texture_init (MetaShapedTexture *self) { MetaShapedTexturePrivate *priv; priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self); priv->shape_region = NULL; priv->overlay_path = NULL; priv->overlay_region = NULL; priv->paint_tower = meta_texture_tower_new (); priv->texture = COGL_INVALID_HANDLE; priv->mask_texture = COGL_INVALID_HANDLE; priv->create_mipmaps = TRUE; } static void meta_shaped_texture_dispose (GObject *object) { MetaShapedTexture *self = (MetaShapedTexture *) object; MetaShapedTexturePrivate *priv = self->priv; if (priv->paint_tower) meta_texture_tower_free (priv->paint_tower); priv->paint_tower = NULL; meta_shaped_texture_dirty_mask (self); if (priv->material != COGL_INVALID_HANDLE) { cogl_handle_unref (priv->material); priv->material = COGL_INVALID_HANDLE; } if (priv->material_unshaped != COGL_INVALID_HANDLE) { cogl_handle_unref (priv->material_unshaped); priv->material_unshaped = COGL_INVALID_HANDLE; } if (priv->texture != COGL_INVALID_HANDLE) { cogl_handle_unref (priv->texture); priv->texture = COGL_INVALID_HANDLE; } meta_shaped_texture_set_shape_region (self, NULL); meta_shaped_texture_set_clip_region (self, NULL); meta_shaped_texture_set_overlay_path (self, NULL, NULL); G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object); } static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex) { MetaShapedTexturePrivate *priv = stex->priv; if (priv->mask_texture != COGL_INVALID_HANDLE) { cogl_handle_unref (priv->mask_texture); priv->mask_texture = COGL_INVALID_HANDLE; } if (priv->material != COGL_INVALID_HANDLE) cogl_material_set_layer (priv->material, 1, COGL_INVALID_HANDLE); } static void install_overlay_path (MetaShapedTexture *stex, guchar *mask_data, int tex_width, int tex_height, int stride) { MetaShapedTexturePrivate *priv = stex->priv; int i, n_rects; cairo_t *cr; cairo_rectangle_int_t rect; cairo_surface_t *surface; if (priv->overlay_region == NULL) return; surface = cairo_image_surface_create_for_data (mask_data, CAIRO_FORMAT_A8, tex_width, tex_height, stride); cr = cairo_create (surface); cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); n_rects = cairo_region_num_rectangles (priv->overlay_region); for (i = 0; i < n_rects; i++) { cairo_region_get_rectangle (priv->overlay_region, i, &rect); cairo_rectangle (cr, rect.x, rect.y, rect.width, rect.height); } cairo_fill_preserve (cr); if (priv->overlay_path == NULL) { /* If we have an overlay region but not an overlay path, then we * just need to clear the rectangles in the overlay region. */ goto out; } cairo_clip (cr); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); cairo_set_source_rgba (cr, 1, 1, 1, 1); cairo_append_path (cr, priv->overlay_path); cairo_fill (cr); out: cairo_destroy (cr); cairo_surface_destroy (surface); } static void meta_shaped_texture_ensure_mask (MetaShapedTexture *stex) { MetaShapedTexturePrivate *priv = stex->priv; CoglHandle paint_tex; guint tex_width, tex_height; paint_tex = priv->texture; if (paint_tex == COGL_INVALID_HANDLE) return; tex_width = cogl_texture_get_width (paint_tex); tex_height = cogl_texture_get_height (paint_tex); /* If the mask texture we have was created for a different size then recreate it */ if (priv->mask_texture != COGL_INVALID_HANDLE && (priv->mask_width != tex_width || priv->mask_height != tex_height)) meta_shaped_texture_dirty_mask (stex); /* If we don't have a mask texture yet then create one */ if (priv->mask_texture == COGL_INVALID_HANDLE) { guchar *mask_data; int i; int n_rects; int stride; GLenum paint_gl_target; /* If we have no shape region and no (or an empty) overlay region, we * don't need to create a full mask texture, so quit early. */ if (priv->shape_region == NULL && (priv->overlay_region == NULL || cairo_region_num_rectangles (priv->overlay_region) == 0)) { return; } stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width); /* Create data for an empty image */ mask_data = g_malloc0 (stride * tex_height); n_rects = cairo_region_num_rectangles (priv->shape_region); /* Fill in each rectangle. */ for (i = 0; i < n_rects; i ++) { cairo_rectangle_int_t rect; cairo_region_get_rectangle (priv->shape_region, i, &rect); gint x1 = rect.x, x2 = x1 + rect.width; gint y1 = rect.y, y2 = y1 + rect.height; guchar *p; /* Clip the rectangle to the size of the texture */ x1 = CLAMP (x1, 0, (gint) tex_width - 1); x2 = CLAMP (x2, x1, (gint) tex_width); y1 = CLAMP (y1, 0, (gint) tex_height - 1); y2 = CLAMP (y2, y1, (gint) tex_height); /* Fill the rectangle */ for (p = mask_data + y1 * stride + x1; y1 < y2; y1++, p += stride) memset (p, 255, x2 - x1); } install_overlay_path (stex, mask_data, tex_width, tex_height, stride); cogl_texture_get_gl_texture (paint_tex, NULL, &paint_gl_target); #ifdef GL_TEXTURE_RECTANGLE_ARB if (paint_gl_target == GL_TEXTURE_RECTANGLE_ARB) { priv->mask_texture = meta_texture_rectangle_new (tex_width, tex_height, 0, /* flags */ /* data format */ COGL_PIXEL_FORMAT_A_8, /* internal GL format */ GL_ALPHA, /* internal cogl format */ COGL_PIXEL_FORMAT_A_8, /* rowstride */ stride, mask_data); } else #endif /* GL_TEXTURE_RECTANGLE_ARB */ priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height, COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_A_8, COGL_PIXEL_FORMAT_ANY, stride, mask_data); g_free (mask_data); priv->mask_width = tex_width; priv->mask_height = tex_height; } } static void meta_shaped_texture_paint (ClutterActor *actor) { MetaShapedTexture *stex = (MetaShapedTexture *) actor; MetaShapedTexturePrivate *priv = stex->priv; CoglHandle paint_tex; guint tex_width, tex_height; ClutterActorBox alloc; static CoglHandle material_template = COGL_INVALID_HANDLE; static CoglHandle material_unshaped_template = COGL_INVALID_HANDLE; CoglHandle material; if (priv->clip_region && cairo_region_is_empty (priv->clip_region)) return; if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex))) clutter_actor_realize (CLUTTER_ACTOR (stex)); /* The GL EXT_texture_from_pixmap extension does allow for it to be * used together with SGIS_generate_mipmap, however this is very * rarely supported. Also, even when it is supported there * are distinct performance implications from: * * - Updating mipmaps that we don't need * - Having to reallocate pixmaps on the server into larger buffers * * So, we just unconditionally use our mipmap emulation code. If we * wanted to use SGIS_generate_mipmap, we'd have to query COGL to * see if it was supported (no API currently), and then if and only * if that was the case, set the clutter texture quality to HIGH. * Setting the texture quality to high without SGIS_generate_mipmap * support for TFP textures will result in fallbacks to XGetImage. */ if (priv->create_mipmaps) paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower); else paint_tex = priv->texture; if (paint_tex == COGL_INVALID_HANDLE) return; tex_width = priv->tex_width; tex_height = priv->tex_height; if (tex_width == 0 || tex_height == 0) /* no contents yet */ return; if (priv->shape_region == NULL) { /* No region means an unclipped shape. Use a single-layer texture. */ if (priv->material_unshaped == COGL_INVALID_HANDLE) { if (G_UNLIKELY (material_unshaped_template == COGL_INVALID_HANDLE)) material_unshaped_template = cogl_material_new (); priv->material_unshaped = cogl_material_copy (material_unshaped_template); } material = priv->material_unshaped; } else { meta_shaped_texture_ensure_mask (stex); if (priv->material == COGL_INVALID_HANDLE) { if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE)) { material_template = cogl_material_new (); cogl_material_set_layer_combine (material_template, 1, "RGBA = MODULATE (PREVIOUS, TEXTURE[A])", NULL); } priv->material = cogl_material_copy (material_template); } material = priv->material; cogl_material_set_layer (material, 1, priv->mask_texture); } cogl_material_set_layer (material, 0, paint_tex); { CoglColor color; guchar opacity = clutter_actor_get_paint_opacity (actor); cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity); cogl_material_set_color (material, &color); } cogl_set_source (material); clutter_actor_get_allocation_box (actor, &alloc); if (priv->clip_region) { int n_rects; int i; cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height }; /* Limit to how many separate rectangles we'll draw; beyond this just * fall back and draw the whole thing */ # define MAX_RECTS 16 n_rects = cairo_region_num_rectangles (priv->clip_region); if (n_rects <= MAX_RECTS) { float coords[8]; float x1, y1, x2, y2; for (i = 0; i < n_rects; i++) { cairo_rectangle_int_t rect; cairo_region_get_rectangle (priv->clip_region, i, &rect); if (!gdk_rectangle_intersect (&tex_rect, &rect, &rect)) continue; x1 = rect.x; y1 = rect.y; x2 = rect.x + rect.width; y2 = rect.y + rect.height; coords[0] = rect.x / (alloc.x2 - alloc.x1); coords[1] = rect.y / (alloc.y2 - alloc.y1); coords[2] = (rect.x + rect.width) / (alloc.x2 - alloc.x1); coords[3] = (rect.y + rect.height) / (alloc.y2 - alloc.y1); coords[4] = coords[0]; coords[5] = coords[1]; coords[6] = coords[2]; coords[7] = coords[3]; cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2, &coords[0], 8); } return; } } cogl_rectangle (0, 0, alloc.x2 - alloc.x1, alloc.y2 - alloc.y1); } static void meta_shaped_texture_pick (ClutterActor *actor, const ClutterColor *color) { MetaShapedTexture *stex = (MetaShapedTexture *) actor; MetaShapedTexturePrivate *priv = stex->priv; /* If there is no region then use the regular pick */ if (priv->shape_region == NULL) CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class) ->pick (actor, color); else if (clutter_actor_should_pick_paint (actor)) { CoglHandle paint_tex; ClutterActorBox alloc; guint tex_width, tex_height; paint_tex = priv->texture; if (paint_tex == COGL_INVALID_HANDLE) return; tex_width = cogl_texture_get_width (paint_tex); tex_height = cogl_texture_get_height (paint_tex); if (tex_width == 0 || tex_height == 0) /* no contents yet */ return; meta_shaped_texture_ensure_mask (stex); cogl_set_source_color4ub (color->red, color->green, color->blue, color->alpha); clutter_actor_get_allocation_box (actor, &alloc); /* Paint the mask rectangle in the given color */ cogl_set_source_texture (priv->mask_texture); cogl_rectangle_with_texture_coords (0, 0, alloc.x2 - alloc.x1, alloc.y2 - alloc.y1, 0, 0, 1, 1); } } static void meta_shaped_texture_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (self)); priv = META_SHAPED_TEXTURE (self)->priv; if (min_width_p) *min_width_p = 0; if (natural_width_p) *natural_width_p = priv->tex_width; } static void meta_shaped_texture_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (self)); priv = META_SHAPED_TEXTURE (self)->priv; if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = priv->tex_height; } ClutterActor * meta_shaped_texture_new (void) { ClutterActor *self = g_object_new (META_TYPE_SHAPED_TEXTURE, NULL); return self; } void meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex, gboolean create_mipmaps) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; create_mipmaps = create_mipmaps != FALSE; if (create_mipmaps != priv->create_mipmaps) { CoglHandle base_texture; priv->create_mipmaps = create_mipmaps; base_texture = create_mipmaps ? priv->texture : COGL_INVALID_HANDLE; meta_texture_tower_set_base_texture (priv->paint_tower, base_texture); } } void meta_shaped_texture_set_shape_region (MetaShapedTexture *stex, cairo_region_t *region) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; if (priv->shape_region != NULL) { cairo_region_destroy (priv->shape_region); priv->shape_region = NULL; } if (region != NULL) { cairo_region_reference (region); priv->shape_region = region; } meta_shaped_texture_dirty_mask (stex); clutter_actor_queue_redraw (CLUTTER_ACTOR (stex)); } void meta_shaped_texture_update_area (MetaShapedTexture *stex, int x, int y, int width, int height) { MetaShapedTexturePrivate *priv; const cairo_rectangle_int_t clip = { x, y, width, height }; priv = stex->priv; if (priv->texture == COGL_INVALID_HANDLE) return; cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height); meta_texture_tower_update_area (priv->paint_tower, x, y, width, height); clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stex), &clip); } static void set_cogl_texture (MetaShapedTexture *stex, CoglHandle cogl_tex) { MetaShapedTexturePrivate *priv; guint width, height; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; if (priv->texture != COGL_INVALID_HANDLE) cogl_handle_unref (priv->texture); priv->texture = cogl_tex; if (priv->material != COGL_INVALID_HANDLE) cogl_material_set_layer (priv->material, 0, cogl_tex); if (priv->material_unshaped != COGL_INVALID_HANDLE) cogl_material_set_layer (priv->material_unshaped, 0, cogl_tex); if (cogl_tex != COGL_INVALID_HANDLE) { width = cogl_texture_get_width (cogl_tex); height = cogl_texture_get_height (cogl_tex); if (width != priv->tex_width || height != priv->tex_height) { priv->tex_width = width; priv->tex_height = height; clutter_actor_queue_relayout (CLUTTER_ACTOR (stex)); } } else { /* size changed to 0 going to an invalid handle */ priv->tex_width = 0; priv->tex_height = 0; clutter_actor_queue_relayout (CLUTTER_ACTOR (stex)); } clutter_actor_queue_redraw (CLUTTER_ACTOR (stex)); } /** * meta_shaped_texture_set_pixmap: * @stex: The #MetaShapedTexture * @pixmap: The pixmap you want the stex to assume */ void meta_shaped_texture_set_pixmap (MetaShapedTexture *stex, Pixmap pixmap) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; if (priv->pixmap == pixmap) return; priv->pixmap = pixmap; if (pixmap != None) set_cogl_texture (stex, cogl_texture_pixmap_x11_new (pixmap, FALSE)); else set_cogl_texture (stex, COGL_INVALID_HANDLE); if (priv->create_mipmaps) meta_texture_tower_set_base_texture (priv->paint_tower, priv->texture); } /** * meta_shaped_texture_get_texture: * @stex: The #MetaShapedTexture * * Returns: (transfer none): the unshaped texture */ CoglHandle meta_shaped_texture_get_texture (MetaShapedTexture *stex) { g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), COGL_INVALID_HANDLE); return stex->priv->texture; } /** * meta_shaped_texture_set_overlay_path: * @stex: a #MetaShapedTexture * @overlay_region: A region containing the parts of the mask to overlay. * All rectangles in this region are wiped clear to full transparency, * and the overlay path is clipped to this region. * @overlay_path: (transfer full): This path will be painted onto the mask * texture with a fully opaque source. Due to the lack of refcounting * in #cairo_path_t, ownership of the path is assumed. */ void meta_shaped_texture_set_overlay_path (MetaShapedTexture *stex, cairo_region_t *overlay_region, cairo_path_t *overlay_path) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; if (priv->overlay_region != NULL) { cairo_region_destroy (priv->overlay_region); priv->overlay_region = NULL; } if (priv->overlay_path != NULL) { cairo_path_destroy (priv->overlay_path); priv->overlay_path = NULL; } cairo_region_reference (overlay_region); priv->overlay_region = overlay_region; /* cairo_path_t does not have refcounting. */ priv->overlay_path = overlay_path; meta_shaped_texture_dirty_mask (stex); } /** * meta_shaped_texture_set_clip_region: * @stex: a #MetaShapedTexture * @clip_region: (transfer full): the region of the texture that * is visible and should be painted. * * Provides a hint to the texture about what areas of the texture * are not completely obscured and thus need to be painted. This * is an optimization and is not supposed to have any effect on * the output. * * Typically a parent container will set the clip region before * painting its children, and then unset it afterwards. */ void meta_shaped_texture_set_clip_region (MetaShapedTexture *stex, cairo_region_t *clip_region) { MetaShapedTexturePrivate *priv; g_return_if_fail (META_IS_SHAPED_TEXTURE (stex)); priv = stex->priv; if (priv->clip_region) { cairo_region_destroy (priv->clip_region); priv->clip_region = NULL; } if (clip_region) priv->clip_region = cairo_region_copy (clip_region); else priv->clip_region = NULL; } /** * meta_shaped_texture_get_image: * @stex: A #MetaShapedTexture * @clip: A clipping rectangle, to help prevent extra processing. * In the case that the clipping rectangle is partially or fully * outside the bounds of the texture, the rectangle will be clipped. * * Flattens the two layers of the shaped texture into one ARGB32 * image by alpha blending the two images, and returns the flattened * image. * * Returns: (transfer full): a new cairo surface to be freed with * cairo_surface_destroy(). */ cairo_surface_t * meta_shaped_texture_get_image (MetaShapedTexture *stex, cairo_rectangle_int_t *clip) { CoglHandle texture, mask_texture; cairo_rectangle_int_t texture_rect = { 0, 0, 0, 0 }; cairo_surface_t *surface; g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), NULL); texture = stex->priv->texture; if (texture == NULL) return NULL; texture_rect.width = cogl_texture_get_width (texture); texture_rect.height = cogl_texture_get_height (texture); if (clip != NULL) { /* GdkRectangle is just a typedef of cairo_rectangle_int_t, * so we can use the gdk_rectangle_* APIs on these. */ if (!gdk_rectangle_intersect (&texture_rect, clip, clip)) return NULL; } if (clip != NULL) texture = cogl_texture_new_from_sub_texture (texture, clip->x, clip->y, clip->width, clip->height); surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, cogl_texture_get_width (texture), cogl_texture_get_height (texture)); cogl_texture_get_data (texture, CLUTTER_CAIRO_FORMAT_ARGB32, cairo_image_surface_get_stride (surface), cairo_image_surface_get_data (surface)); cairo_surface_mark_dirty (surface); if (clip != NULL) cogl_object_unref (texture); mask_texture = stex->priv->mask_texture; if (mask_texture != COGL_INVALID_HANDLE) { cairo_t *cr; cairo_surface_t *mask_surface; if (clip != NULL) mask_texture = cogl_texture_new_from_sub_texture (mask_texture, clip->x, clip->y, clip->width, clip->height); mask_surface = cairo_image_surface_create (CAIRO_FORMAT_A8, cogl_texture_get_width (mask_texture), cogl_texture_get_height (mask_texture)); cogl_texture_get_data (mask_texture, COGL_PIXEL_FORMAT_A_8, cairo_image_surface_get_stride (mask_surface), cairo_image_surface_get_data (mask_surface)); cairo_surface_mark_dirty (mask_surface); cr = cairo_create (surface); cairo_set_source_surface (cr, mask_surface, 0, 0); cairo_set_operator (cr, CAIRO_OPERATOR_DEST_IN); cairo_paint (cr); cairo_destroy (cr); cairo_surface_destroy (mask_surface); if (clip != NULL) cogl_object_unref (mask_texture); } return surface; }