/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "clutter-stage-sdl.h" #include "clutter-backend-sdl.h" #include "clutter-sdl.h" #include "../clutter-backend.h" #include "../clutter-event.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-main.h" #include "../clutter-keysyms.h" #include #include typedef struct _ClutterEventSource ClutterEventSource; struct _ClutterEventSource { GSource source; ClutterBackend *backend; }; static gboolean clutter_event_prepare (GSource *source, gint *timeout); static gboolean clutter_event_check (GSource *source); static gboolean clutter_event_dispatch (GSource *source, GSourceFunc callback, gpointer user_data); static GList *event_sources = NULL; static GSourceFuncs event_funcs = { clutter_event_prepare, clutter_event_check, clutter_event_dispatch, NULL }; static GSource * clutter_event_source_new (ClutterBackend *backend) { GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource)); ClutterEventSource *event_source = (ClutterEventSource *) source; event_source->backend = backend; return source; } void _clutter_events_init (ClutterBackend *backend) { GSource *source; ClutterEventSource *event_source; ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend); source = backend_sdl->event_source = clutter_event_source_new (backend); event_source = (ClutterEventSource *) source; g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS); event_sources = g_list_prepend (event_sources, event_source); g_source_set_can_recurse (source, TRUE); g_source_attach (source, NULL); } void _clutter_events_uninit (ClutterBackend *backend) { ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend); if (backend_sdl->event_source) { CLUTTER_NOTE (EVENT, "Destroying the event source"); event_sources = g_list_remove (event_sources, backend_sdl->event_source); g_source_destroy (backend_sdl->event_source); g_source_unref (backend_sdl->event_source); backend_sdl->event_source = NULL; } } static gboolean clutter_event_prepare (GSource *source, gint *timeout) { SDL_Event events; int num_events; num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS); if (num_events == 1) { *timeout = 0; return TRUE; } if (num_events == -1) g_warning("Error polling SDL: %s", SDL_GetError()); *timeout = 50; return clutter_events_pending (); } static gboolean clutter_event_check (GSource *source) { SDL_Event events; int num_events; /* Pump SDL */ SDL_PumpEvents(); num_events = SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS); if (num_events == -1) g_warning("Error polling SDL: %s", SDL_GetError()); return (num_events == 1 || clutter_events_pending ()); } static void key_event_translate (ClutterEvent *event, SDL_Event *sdl_event) { event->key.time = 0; /* FIXME: This is just a quick hack to make SDL keys roughly work. * Fixing it properly is left as a exercise to someone who enjoys * battleing the SDL API. * * We probably need to use sdl_event->key.keysym.unicode to do lookups * and I have no idea how to get shifted keysyms. It looks quite easy * if you drop into xlib but that then avoids the whole point of using * SDL in the first place (More portability than just GLX) */ switch(sdl_event->key.keysym.sym) { case SDLK_UP: event->key.keyval = CLUTTER_Up; break; case SDLK_DOWN: event->key.keyval = CLUTTER_Down; break; case SDLK_LEFT: event->key.keyval = CLUTTER_Left; break; case SDLK_RIGHT: event->key.keyval = CLUTTER_Right; break; case SDLK_HOME: event->key.keyval = CLUTTER_Home; break; case SDLK_END: event->key.keyval = CLUTTER_End; break; case SDLK_PAGEUP: event->key.keyval = CLUTTER_Page_Up; break; case SDLK_PAGEDOWN: event->key.keyval = CLUTTER_Page_Down; break; case SDLK_BACKSPACE: event->key.keyval = CLUTTER_BackSpace; break; case SDLK_DELETE: event->key.keyval = CLUTTER_Delete; break; default: event->key.keyval = sdl_event->key.keysym.sym; } event->key.hardware_keycode = sdl_event->key.keysym.scancode; if (sdl_event->key.keysym.mod & KMOD_CTRL) event->key.modifier_state = event->key.modifier_state & CLUTTER_CONTROL_MASK; if (sdl_event->key.keysym.mod & KMOD_SHIFT) event->key.modifier_state = event->key.modifier_state & CLUTTER_SHIFT_MASK; } static gboolean event_translate (ClutterBackend *backend, ClutterEvent *event, SDL_Event *sdl_event) { gboolean res; res = TRUE; switch (sdl_event->type) { case SDL_KEYDOWN: event->type = CLUTTER_KEY_PRESS; key_event_translate (event, sdl_event); break; case SDL_KEYUP: event->type = CLUTTER_KEY_RELEASE; key_event_translate (event, sdl_event); break; case SDL_MOUSEBUTTONDOWN: switch (sdl_event->button.button) { case 4: /* up */ case 5: /* down */ case 6: /* left */ case 7: /* right */ event->scroll.type = event->type = CLUTTER_SCROLL; if (sdl_event->button.button == 4) event->scroll.direction = CLUTTER_SCROLL_UP; else if (sdl_event->button.button == 5) event->scroll.direction = CLUTTER_SCROLL_DOWN; else if (sdl_event->button.button == 6) event->scroll.direction = CLUTTER_SCROLL_LEFT; else event->scroll.direction = CLUTTER_SCROLL_RIGHT; event->scroll.time = 0; event->scroll.x = sdl_event->button.x; event->scroll.y = sdl_event->button.y; event->scroll.modifier_state = sdl_event->button.state; break; default: event->button.type = event->type = CLUTTER_BUTTON_PRESS; event->button.time = 0; event->button.x = sdl_event->button.x; event->button.y = sdl_event->button.y; event->button.modifier_state = sdl_event->button.state; event->button.button = sdl_event->button.button; _clutter_event_button_generate (backend, event); break; } break; case SDL_MOUSEBUTTONUP: /* scroll events don't have a corresponding release */ if (sdl_event->button.button == 4 || sdl_event->button.button == 5 || sdl_event->button.button == 6 || sdl_event->button.button == 7) { res = FALSE; break; } event->button.type = event->type = CLUTTER_BUTTON_RELEASE; event->button.time = 0; event->button.x = sdl_event->button.x; event->button.y = sdl_event->button.y; event->button.modifier_state = sdl_event->button.state; event->button.button = sdl_event->button.button; break; case SDL_MOUSEMOTION: event->motion.type = event->type = CLUTTER_MOTION; event->motion.time = 0; event->motion.x = sdl_event->motion.x; event->motion.y = sdl_event->motion.y; event->motion.modifier_state = sdl_event->motion.state;; break; default: res = FALSE; break; } return res; } static gboolean clutter_event_dispatch (GSource *source, GSourceFunc callback, gpointer user_data) { SDL_Event sdl_event; ClutterEvent *event = NULL; ClutterBackend *backend = ((ClutterEventSource *) source)->backend; ClutterMainContext *clutter_context; clutter_context = clutter_context_get_default (); while (SDL_PollEvent(&sdl_event)) { /* FIXME: essentially translate events and push them onto the queue * below will then pop them out via _clutter_events_queue. */ if (sdl_event.type == SDL_QUIT) { SDL_Quit(); exit(0); } else { event = clutter_event_new (CLUTTER_NOTHING); if (event_translate (backend, event, &sdl_event)) { /* push directly here to avoid copy of queue_put */ g_queue_push_head (clutter_context->events_queue, event); } else { clutter_event_free (event); } } } event = clutter_event_get (); if (event) { clutter_do_event(event); clutter_event_free (event); } return TRUE; }