/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __CLUTTER_TYPES_H__ #define __CLUTTER_TYPES_H__ #include #include G_BEGIN_DECLS #define CLUTTER_ANGLE_MAX_DEG 1509949439.6 #define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ()) #define CLUTTER_TYPE_KNOT (clutter_knot_get_type ()) #define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ()) #define CLUTTER_TYPE_PADDING (clutter_padding_get_type ()) #define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ()) /* Forward delarations to avoid header catch 22's */ typedef struct _ClutterActor ClutterActor; /** * ClutterGravity: * @CLUTTER_GRAVITY_NONE: Do not apply any gravity * @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards * @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top left corner * @CLUTTER_GRAVITY_EAST: Scale from the left side * @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom left corner * @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards * @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom right corner * @CLUTTER_GRAVITY_WEST: Scale from the right side * @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top right corner * @CLUTTER_GRAVITY_CENTER: Scale from the center. * * Gravity of the scaling operations. When a gravity different than * %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position * of the specified portion at the same coordinates. * * Since: 0.2 */ typedef enum { /*< prefix=CLUTTER_GRAVITY >*/ CLUTTER_GRAVITY_NONE = 0, CLUTTER_GRAVITY_NORTH, CLUTTER_GRAVITY_NORTH_EAST, CLUTTER_GRAVITY_EAST, CLUTTER_GRAVITY_SOUTH_EAST, CLUTTER_GRAVITY_SOUTH, CLUTTER_GRAVITY_SOUTH_WEST, CLUTTER_GRAVITY_WEST, CLUTTER_GRAVITY_NORTH_WEST, CLUTTER_GRAVITY_CENTER } ClutterGravity; typedef struct _ClutterGeometry ClutterGeometry; typedef struct _ClutterKnot ClutterKnot; typedef struct _ClutterMargin ClutterMargin; typedef struct _ClutterPadding ClutterPadding; typedef struct _ClutterVertex ClutterVertex; /** * ClutterGeometry: * @x: X coordinate of the top left corner of an actor * @y: Y coordinate of the top left corner of an actor * @width: width of an actor * @height: height of an actor * * Rectangle containing an actor. */ struct _ClutterGeometry { /*< public >*/ gint x; gint y; guint width; guint height; }; GType clutter_geometry_get_type (void) G_GNUC_CONST; /** * ClutterVertex: * @x: X coordinate of the vertex * @y: Y coordinate of the vertex * @z: Z coordinate of the vertex * * Vertex of an actor in 3D space, expressed in device independent units. * * Since: 0.4 */ struct _ClutterVertex { ClutterUnit x; ClutterUnit y; ClutterUnit z; }; GType clutter_vertex_get_type (void) G_GNUC_CONST; /** * ClutterKnot: * @x: X coordinate of the knot * @y: Y coordinate of the knot * * Point in a path behaviour. * * Since: 0.2 */ struct _ClutterKnot { gint x; gint y; }; GType clutter_knot_get_type (void) G_GNUC_CONST; ClutterKnot *clutter_knot_copy (const ClutterKnot *knot); void clutter_knot_free (ClutterKnot *knot); gboolean clutter_knot_equal (const ClutterKnot *knot_a, const ClutterKnot *knot_b); /** * ClutterRotateAxis: * @CLUTTER_X_AXIS: Rotate around the X axis * @CLUTTER_Y_AXIS: Rotate around the Y axis * @CLUTTER_Z_AXIS: Rotate around the Z axis * * Axis of a rotation. * * Since: 0.4 */ typedef enum { /*< prefix=CLUTTER >*/ CLUTTER_X_AXIS, CLUTTER_Y_AXIS, CLUTTER_Z_AXIS } ClutterRotateAxis; /** * ClutterRotateDirection: * @CLUTTER_ROTATE_CW: Clockwise rotation * @CLUTTER_ROTATE_CCW: Counter-clockwise rotation * * Direction of a rotation. * * Since: 0.4 */ typedef enum { /*< prefix=CLUTTER_ROTATE >*/ CLUTTER_ROTATE_CW, CLUTTER_ROTATE_CCW } ClutterRotateDirection; /** * ClutterMargin: * @top: top margin * @right: right margin * @bottom: bottom margin * @left: left margin * * Margins from the inner borders of a container * * Since: 0.4 */ struct _ClutterMargin { ClutterUnit top; ClutterUnit right; ClutterUnit bottom; ClutterUnit left; }; GType clutter_margin_get_type (void) G_GNUC_CONST; /** * ClutterPadding * @top: top padding * @right: right padding * @bottom: bottom padding * @left: left padding * * Padding of the children of a container * * Since: 0.4 */ struct _ClutterPadding { ClutterUnit top; ClutterUnit right; ClutterUnit bottom; ClutterUnit left; }; GType clutter_padding_get_type (void) G_GNUC_CONST; G_END_DECLS #endif /* __CLUTTER_TYPES_H__ */