/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __CLUTTER_STAGE_H__ #define __CLUTTER_STAGE_H__ #include #include #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ()) #define CLUTTER_TYPE_FOG (clutter_fog_get_type ()) #define CLUTTER_TYPE_STAGE (clutter_stage_get_type()) #define CLUTTER_STAGE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_STAGE, ClutterStage)) #define CLUTTER_STAGE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_STAGE, ClutterStageClass)) #define CLUTTER_IS_STAGE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_STAGE)) #define CLUTTER_IS_STAGE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_STAGE)) #define CLUTTER_STAGE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_STAGE, ClutterStageClass)) #define CLUTTER_STAGE_WIDTH() \ clutter_actor_get_width (clutter_stage_get_default ()) #define CLUTTER_STAGE_HEIGHT() \ clutter_actor_get_height (clutter_stage_get_default ()) typedef struct _ClutterPerspective ClutterPerspective; typedef struct _ClutterFog ClutterFog; typedef struct _ClutterStage ClutterStage; typedef struct _ClutterStageClass ClutterStageClass; typedef struct _ClutterStagePrivate ClutterStagePrivate; struct _ClutterStage { /*< private >*/ ClutterGroup parent_instance; ClutterStagePrivate *priv; }; struct _ClutterStageClass { /*< private >*/ ClutterGroupClass parent_class; /*< public >*/ /* vfuncs, not signals */ void (* set_fullscreen) (ClutterStage *stage, gboolean fullscreen); void (* set_cursor_visible) (ClutterStage *stage, gboolean visible); void (* set_offscreen) (ClutterStage *stage, gboolean offscreen); GdkPixbuf* (* draw_to_pixbuf) (ClutterStage *stage, gint x, gint y, gint width, gint height); void (* set_title) (ClutterStage *stage, const gchar *title); void (* set_user_resize) (ClutterStage *stage, gboolean value); /* events */ void (* fullscreen) (ClutterStage *stage); void (* unfullscreen) (ClutterStage *stage); void (* activate) (ClutterStage *stage); void (* deactivate) (ClutterStage *stage); /*< private >*/ /* padding for future expansion */ gpointer _padding_dummy[32]; }; /** * ClutterPerspective: * @fovy: FIXME * @aspect: FIXME * @z_near: FIXME * @z_far: FIXME * * Stage perspective definition. * * Since: 0.4 */ struct _ClutterPerspective { ClutterFixed fovy; ClutterFixed aspect; ClutterFixed z_near; ClutterFixed z_far; }; /** * ClutterFog: * @density: density of the fog * @z_near: start point of the depth cueing * @z_far: end point of the depth cueing * * Fog settings used to create the depth cueing effect. This * structure is useful only when using the fixed point API. * * Since: 0.6 */ struct _ClutterFog { ClutterFixed density; ClutterFixed z_near; ClutterFixed z_far; }; GType clutter_perspective_get_type (void) G_GNUC_CONST; GType clutter_fog_get_type (void) G_GNUC_CONST; GType clutter_stage_get_type (void) G_GNUC_CONST; ClutterActor *clutter_stage_get_default (void); void clutter_stage_set_color (ClutterStage *stage, const ClutterColor *color); void clutter_stage_get_color (ClutterStage *stage, ClutterColor *color); void clutter_stage_set_perspectivex (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_get_perspectivex (ClutterStage *stage, ClutterPerspective *perspective); void clutter_stage_set_perspective (ClutterStage *stage, gfloat fovy, gfloat aspect, gfloat z_near, gfloat z_far); void clutter_stage_get_perspective (ClutterStage *stage, gfloat *fovy, gfloat *aspect, gfloat *z_near, gfloat *z_far); void clutter_stage_fullscreen (ClutterStage *stage); void clutter_stage_unfullscreen (ClutterStage *stage); void clutter_stage_show_cursor (ClutterStage *stage); void clutter_stage_hide_cursor (ClutterStage *stage); ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage, gint x, gint y); GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage, gint x, gint y, gint width, gint height); gboolean clutter_stage_event (ClutterStage *stage, ClutterEvent *event); void clutter_stage_set_title (ClutterStage *stage, const gchar *title); G_CONST_RETURN gchar *clutter_stage_get_title (ClutterStage *stage); void clutter_stage_set_user_resizable (ClutterStage *stage, gboolean resizable); gboolean clutter_stage_get_user_resizable (ClutterStage *stage); void clutter_stage_set_use_fog (ClutterStage *stage, gboolean fog); gboolean clutter_stage_get_use_fog (ClutterStage *stage); void clutter_stage_set_fog (ClutterStage *stage, gdouble density, gdouble z_near, gdouble z_far); void clutter_stage_get_fog (ClutterStage *stage, gdouble *density, gdouble *z_near, gdouble *z_far); void clutter_stage_set_fogx (ClutterStage *stage, ClutterFog *fog); void clutter_stage_get_fogx (ClutterStage *stage, ClutterFog *fog); gdouble clutter_stage_get_resolution (ClutterStage *stage); ClutterFixed clutter_stage_get_resolutionx (ClutterStage *stage); /* New experiental calls */ void clutter_stage_set_key_focus (ClutterStage *stage, ClutterActor *actor); ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage); /* Commodity macro */ #define clutter_stage_add(stage,actor) G_STMT_START { \ if (CLUTTER_IS_STAGE ((stage)) && CLUTTER_IS_ACTOR ((actor))) \ { \ ClutterContainer *_container = (ClutterContainer *) (stage); \ ClutterActor *_actor = (ClutterActor *) (actor); \ clutter_container_add_actor (_container, _actor); \ } } G_STMT_END G_END_DECLS #endif /* __CLUTTER_STAGE_H__ */