/** * SECTION:clutter-constraint * @Title: ClutterConstraint * @Short_Description: Abstract class for constraints on position or size * @See_Also: #ClutterAction * * #ClutterConstraint is a base abstract class for modifiers of a #ClutterActor * position or size. * * A #ClutterConstraint sub-class should contain the logic for modifying * the position or size of the #ClutterActor to which it is applied, by * updating the actor's allocation. Each #ClutterConstraint can change the * allocation of the actor to which they are applied by overriding the * update_allocation() virtual function. * * * Using Constraints * Constraints can be used with fixed layout managers, like * #ClutterFixedLayout, or with actors implicitly using a fixed layout * manager, like #ClutterGroup and #ClutterStage. * Constraints provide a way to build user interfaces by using * relations between #ClutterActors, without explicit fixed * positioning and sizing, similarly to how fluid layout managers like * #ClutterBoxLayout and #ClutterTableLayout lay out their children. * Constraints are attached to a #ClutterActor, and are available * for inspection using clutter_actor_get_constraints(). * Clutter provides different implementation of the #ClutterConstraint * abstract class, for instance: * * * #ClutterAlignConstraint * this constraint can be used to align an actor * to another one, on either the horizontal or the vertical axis; the * #ClutterAlignConstraint uses a normalized offset between 0.0 (the * top or the left of the source actor, depending on the axis) and * 1.0 (the bottom or the right of the source actor, depending on the * axis). * * * #ClutterBindConstraint * this constraint binds the X, Y, width or height * of an actor to the corresponding position or size of a source * actor; it can also apply an offset. * * * #ClutterSnapConstraint * this constraint "snaps" together the edges of * two #ClutterActors; if an actor uses two constraints on * both its horizontal or vertical edges then it can also expand to * fit the empty space. * * * * Usage of constraints * The example below uses various #ClutterConstraints to * lay out three actors on a resizable stage. Only the central actor has * an explicit size, and no actor has an explicit position. * * The #ClutterRectangle with #ClutterActor:name * layerA is explicitly sized to 100 pixels by 25 * pixels, and it's added to the #ClutterStage; * two #ClutterAlignConstraints are used * to anchor layerA to the center of the stage, * by using 0.5 as the alignment #ClutterAlignConstraint:factor on * both the X and Y axis. * the #ClutterRectangle with #ClutterActor:name * layerB is added to the #ClutterStage with * no explicit size; * the #ClutterActor:x and #ClutterActor:width * of layerB are bound to the same properties * of layerA using two #ClutterBindConstraint * objects, thus keeping layerB aligned to * layerA; * the top edge of layerB is * snapped together with the bottom edge of layerA; * the bottom edge of layerB is also snapped * together with the bottom edge of the #ClutterStage; an offset is * given to the two #ClutterSnapConstraints to allow for some * padding; since layerB is snapped between two * different #ClutterActors, its height is stretched to match * the gap; * the #ClutterRectangle with #ClutterActor:name * layerC mirrors layerB, * snapping the top edge of the #ClutterStage to the top edge of * layerC and the top edge of * layerA to the bottom edge of * layerC; * *
* Constraints * *
* * FIXME: MISSING XINCLUDE CONTENT * * You can try resizing interactively the #ClutterStage and verify * that the three #ClutterActors maintain the same position and * size relative to each other, and to the #CLutterStage. *
* It's important to note that Clutter does not avoid loops * or competing constraints; if two or more #ClutterConstraints * are operating on the same positional or dimensional attributes of an * actor, or if the constraints on two different actors depend on each * other, then the behavior is undefined. *
* * * Implementing a ClutterConstraint * Creating a sub-class of #ClutterConstraint requires the * implementation of the update_allocation() * virtual function. * The update_allocation() virtual function * is called during the allocation sequence of a #ClutterActor, and * allows any #ClutterConstraint attached to that actor to modify the * allocation before it is passed to the allocate() * implementation. * The #ClutterActorBox passed to the * update_allocation() implementation contains the * original allocation of the #ClutterActor, plus the eventual modifications * applied by the other #ClutterConstraints. * Constraints are queried in the same order as they were * applied using clutter_actor_add_constraint() or * clutter_actor_add_constraint_with_name(). * It is not necessary for a #ClutterConstraint sub-class to chain * up to the parent's implementation. * If a #ClutterConstraint is parametrized - i.e. if it contains * properties that affect the way the constraint is implemented - it should * call clutter_actor_queue_relayout() on the actor to which it is attached * to whenever any parameter is changed. The actor to which it is attached * can be recovered at any point using clutter_actor_meta_get_actor(). * * * #ClutterConstraint is available since Clutter 1.4 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-constraint.h" #include "clutter-actor.h" #include "clutter-actor-meta-private.h" G_DEFINE_ABSTRACT_TYPE (ClutterConstraint, clutter_constraint, CLUTTER_TYPE_ACTOR_META); static void constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation) { } static void clutter_constraint_class_init (ClutterConstraintClass *klass) { klass->update_allocation = constraint_update_allocation; } static void clutter_constraint_init (ClutterConstraint *self) { } void _clutter_constraint_update_allocation (ClutterConstraint *constraint, ClutterActor *actor, ClutterActorBox *allocation) { g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint)); g_return_if_fail (CLUTTER_IS_ACTOR (actor)); g_return_if_fail (allocation != NULL); CLUTTER_CONSTRAINT_GET_CLASS (constraint)->update_allocation (constraint, actor, allocation); }