/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2011 Intel Corporation. * Copyright (C) 2016 Red Hat * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Bradford (from cogl-winsys-egl-kms.c) * Kristian Høgsberg (from eglkms.c) * Benjamin Franzke (from eglkms.c) * Robert Bragg (from cogl-winsys-egl-kms.c) * Neil Roberts (from cogl-winsys-egl-kms.c) * Jonas Ådahl * */ #include "config.h" #include #include #include #include #include #include #include #include #include #include #include "backends/meta-backend-private.h" #include "backends/meta-crtc.h" #include "backends/meta-egl.h" #include "backends/meta-egl-ext.h" #include "backends/meta-logical-monitor.h" #include "backends/meta-output.h" #include "backends/meta-renderer-view.h" #include "backends/native/meta-gpu-kms.h" #include "backends/native/meta-monitor-manager-kms.h" #include "backends/native/meta-renderer-native.h" #include "cogl/cogl.h" #include "core/boxes-private.h" #ifndef EGL_DRM_MASTER_FD_EXT #define EGL_DRM_MASTER_FD_EXT 0x333C #endif enum { PROP_0, PROP_MONITOR_MANAGER, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST]; typedef struct _MetaRendererNativeGpuData { MetaRendererNative *renderer_native; struct { struct gbm_device *device; } gbm; #ifdef HAVE_EGL_DEVICE struct { EGLDeviceEXT device; gboolean no_egl_output_drm_flip_event; } egl; #endif MetaRendererNativeMode mode; gboolean no_add_fb2; } MetaRendererNativeGpuData; typedef struct _MetaOnscreenNative { MetaGpuKms *gpu_kms; struct { struct gbm_surface *surface; uint32_t current_fb_id; uint32_t next_fb_id; struct gbm_bo *current_bo; struct gbm_bo *next_bo; } gbm; #ifdef HAVE_EGL_DEVICE struct { EGLStreamKHR stream; struct { uint32_t fb_id; uint32_t handle; void *map; uint64_t map_size; } dumb_fb; } egl; #endif gboolean pending_queue_swap_notify; gboolean pending_swap_notify; gboolean pending_set_crtc; int64_t pending_queue_swap_notify_frame_count; int64_t pending_swap_notify_frame_count; MetaRendererView *view; int pending_flips; } MetaOnscreenNative; struct _MetaRendererNative { MetaRenderer parent; MetaMonitorManagerKms *monitor_manager_kms; EGLDisplay egl_display; GHashTable *gpu_datas; CoglClosure *swap_notify_idle; int64_t frame_counter; gboolean pending_unset_disabled_crtcs; }; static void initable_iface_init (GInitableIface *initable_iface); G_DEFINE_TYPE_WITH_CODE (MetaRendererNative, meta_renderer_native, META_TYPE_RENDERER, G_IMPLEMENT_INTERFACE (G_TYPE_INITABLE, initable_iface_init)) static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; static const CoglWinsysVtable *parent_vtable; static void meta_renderer_native_gpu_data_free (MetaRendererNativeGpuData *renderer_gpu_data) { g_free (renderer_gpu_data); } static MetaRendererNativeGpuData * meta_renderer_native_get_gpu_data (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms) { return g_hash_table_lookup (renderer_native->gpu_datas, gpu_kms); } static MetaRendererNative * meta_renderer_native_from_onscreen (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglRenderer *cogl_renderer = framebuffer->context->display->renderer; CoglRendererEGL *egl_renderer = cogl_renderer->winsys; return egl_renderer->platform; } static MetaRendererNative * meta_renderer_native_from_gpu (MetaGpuKms *gpu_kms) { MetaMonitorManager *monitor_manager = meta_gpu_get_monitor_manager (META_GPU (gpu_kms)); MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager); return META_RENDERER_NATIVE (meta_backend_get_renderer (backend)); } struct gbm_device * meta_gbm_device_from_gpu (MetaGpuKms *gpu_kms) { MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); return renderer_gpu_data->gbm.device; } static MetaRendererNativeGpuData * meta_create_renderer_native_gpu_data (MetaGpuKms *gpu_kms) { return g_new0 (MetaRendererNativeGpuData, 1); } static void meta_renderer_native_disconnect (CoglRenderer *cogl_renderer) { CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; if (cogl_renderer_egl->edpy != EGL_NO_DISPLAY) eglTerminate (cogl_renderer_egl->edpy); g_slice_free (CoglRendererEGL, cogl_renderer_egl); } static void flush_pending_swap_notify (CoglFramebuffer *framebuffer) { if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) { CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; if (onscreen_native->pending_swap_notify) { CoglFrameInfo *info; while ((info = g_queue_peek_head (&onscreen->pending_frame_infos)) && info->global_frame_counter <= onscreen_native->pending_swap_notify_frame_count) { _cogl_onscreen_notify_frame_sync (onscreen, info); _cogl_onscreen_notify_complete (onscreen, info); cogl_object_unref (info); g_queue_pop_head (&onscreen->pending_frame_infos); } onscreen_native->pending_swap_notify = FALSE; cogl_object_unref (onscreen); } } } static void flush_pending_swap_notify_idle (void *user_data) { CoglContext *cogl_context = user_data; CoglRendererEGL *cogl_renderer_egl = cogl_context->display->renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; GList *l; /* This needs to be disconnected before invoking the callbacks in * case the callbacks cause it to be queued again */ _cogl_closure_disconnect (renderer_native->swap_notify_idle); renderer_native->swap_notify_idle = NULL; l = cogl_context->framebuffers; while (l) { GList *next = l->next; CoglFramebuffer *framebuffer = l->data; flush_pending_swap_notify (framebuffer); l = next; } } static void free_current_bo (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; int kms_fd; kms_fd = meta_gpu_kms_get_fd (gpu_kms); if (onscreen_native->gbm.current_fb_id) { drmModeRmFB (kms_fd, onscreen_native->gbm.current_fb_id); onscreen_native->gbm.current_fb_id = 0; } if (onscreen_native->gbm.current_bo) { gbm_surface_release_buffer (onscreen_native->gbm.surface, onscreen_native->gbm.current_bo); onscreen_native->gbm.current_bo = NULL; } } static void meta_onscreen_native_queue_swap_notify (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaBackend *backend = meta_get_backend (); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; onscreen_native->pending_swap_notify_frame_count = onscreen_native->pending_queue_swap_notify_frame_count; if (onscreen_native->pending_swap_notify) return; /* We only want to notify that the swap is complete when the * application calls cogl_context_dispatch so instead of * immediately notifying we queue an idle callback */ if (!renderer_native->swap_notify_idle) { renderer_native->swap_notify_idle = _cogl_poll_renderer_add_idle (cogl_renderer, flush_pending_swap_notify_idle, cogl_context, NULL); } /* * The framebuffer will have its own referenc while the swap notify is * pending. Otherwise when destroying the view would drop the pending * notification with if the destruction happens before the idle callback * is invoked. */ cogl_object_ref (onscreen); onscreen_native->pending_swap_notify = TRUE; } static gboolean meta_renderer_native_connect (CoglRenderer *cogl_renderer, GError **error) { MetaBackend *backend = meta_get_backend (); MetaRenderer *renderer = meta_backend_get_renderer (backend); MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer); CoglRendererEGL *cogl_renderer_egl; cogl_renderer->winsys = g_slice_new0 (CoglRendererEGL); cogl_renderer_egl = cogl_renderer->winsys; cogl_renderer_egl->platform_vtable = &_cogl_winsys_egl_vtable; cogl_renderer_egl->platform = renderer_native; cogl_renderer_egl->edpy = renderer_native->egl_display; if (!_cogl_winsys_egl_renderer_connect_common (cogl_renderer, error)) goto fail; return TRUE; fail: meta_renderer_native_disconnect (cogl_renderer); return FALSE; } static int meta_renderer_native_add_egl_config_attributes (CoglDisplay *cogl_display, CoglFramebufferConfig *config, EGLint *attributes) { CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaGpuKms *primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms); MetaRendererNativeGpuData *primary_renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, primary_gpu); int i = 0; switch (primary_renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_WINDOW_BIT; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_STREAM_BIT_KHR; break; #endif } return i; } static gboolean meta_renderer_native_setup_egl_display (CoglDisplay *cogl_display, GError **error) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; cogl_display_egl->platform = renderer_native; /* Force a full modeset / drmModeSetCrtc on * the first swap buffers call. */ meta_renderer_native_queue_modes_reset (renderer_native); return TRUE; } static void meta_renderer_native_destroy_egl_display (CoglDisplay *cogl_display) { } static EGLSurface create_dummy_pbuffer_surface (EGLDisplay egl_display, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); EGLConfig pbuffer_config; static const EGLint pbuffer_config_attribs[] = { EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_ALPHA_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; static const EGLint pbuffer_attribs[] = { EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE }; if (!meta_egl_choose_config (egl, egl_display, pbuffer_config_attribs, &pbuffer_config, error)) return EGL_NO_SURFACE; return meta_egl_create_pbuffer_surface (egl, egl_display, pbuffer_config, pbuffer_attribs, error); } static gboolean meta_renderer_native_egl_context_created (CoglDisplay *cogl_display, GError **error) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; if ((cogl_renderer_egl->private_features & COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) == 0) { cogl_display_egl->dummy_surface = create_dummy_pbuffer_surface (cogl_renderer_egl->edpy, error); if (cogl_display_egl->dummy_surface == EGL_NO_SURFACE) return FALSE; } if (!_cogl_winsys_egl_make_current (cogl_display, cogl_display_egl->dummy_surface, cogl_display_egl->dummy_surface, cogl_display_egl->egl_context)) { _cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to make context current"); return FALSE; } return TRUE; } static void meta_renderer_native_egl_cleanup_context (CoglDisplay *cogl_display) { CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; if (cogl_display_egl->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (cogl_renderer_egl->edpy, cogl_display_egl->dummy_surface); cogl_display_egl->dummy_surface = EGL_NO_SURFACE; } } static void meta_onscreen_native_swap_drm_fb (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; free_current_bo (onscreen); onscreen_native->gbm.current_fb_id = onscreen_native->gbm.next_fb_id; onscreen_native->gbm.next_fb_id = 0; onscreen_native->gbm.current_bo = onscreen_native->gbm.next_bo; onscreen_native->gbm.next_bo = NULL; } static void on_crtc_flipped (GClosure *closure, MetaRendererView *view) { ClutterStageView *stage_view = CLUTTER_STAGE_VIEW (view); CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; onscreen_native->pending_flips--; if (onscreen_native->pending_flips == 0) { MetaRendererNative *renderer_native = meta_renderer_native_from_onscreen (onscreen); MetaRendererNativeGpuData *renderer_gpu_data; onscreen_native->pending_queue_swap_notify = FALSE; meta_onscreen_native_queue_swap_notify (onscreen); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: meta_onscreen_native_swap_drm_fb (onscreen); break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } } } static void flip_closure_destroyed (MetaRendererView *view) { ClutterStageView *stage_view = CLUTTER_STAGE_VIEW (view); CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNative *renderer_native = meta_renderer_native_from_onscreen (onscreen); MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: if (onscreen_native->gbm.next_fb_id) { int kms_fd; kms_fd = meta_gpu_kms_get_fd (gpu_kms); drmModeRmFB (kms_fd, onscreen_native->gbm.next_fb_id); gbm_surface_release_buffer (onscreen_native->gbm.surface, onscreen_native->gbm.next_bo); onscreen_native->gbm.next_bo = NULL; onscreen_native->gbm.next_fb_id = 0; } break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } if (onscreen_native->pending_queue_swap_notify) { meta_onscreen_native_queue_swap_notify (onscreen); onscreen_native->pending_queue_swap_notify = FALSE; } g_object_unref (view); } #ifdef HAVE_EGL_DEVICE static gboolean flip_egl_stream (MetaOnscreenNative *onscreen_native, GClosure *flip_closure) { MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (onscreen_native->gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context->display; CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; EGLAttrib *acquire_attribs; GError *error = NULL; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); if (renderer_gpu_data->egl.no_egl_output_drm_flip_event) return FALSE; acquire_attribs = (EGLAttrib[]) { EGL_DRM_FLIP_EVENT_DATA_NV, (EGLAttrib) flip_closure, EGL_NONE }; if (!meta_egl_stream_consumer_acquire_attrib (egl, cogl_renderer_egl->edpy, onscreen_native->egl.stream, acquire_attribs, &error)) { if (error->domain != META_EGL_ERROR || error->code != EGL_RESOURCE_BUSY_EXT) { g_warning ("Failed to flip EGL stream (%s), relying on clock from " "now on", error->message); renderer_gpu_data->egl.no_egl_output_drm_flip_event = TRUE; } g_error_free (error); return FALSE; } g_closure_ref (flip_closure); return TRUE; } #endif /* HAVE_EGL_DEVICE */ static void meta_onscreen_native_flip_crtc (MetaOnscreenNative *onscreen_native, GClosure *flip_closure, MetaCrtc *crtc, int x, int y, gboolean *fb_in_use) { MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; if (!meta_gpu_kms_is_crtc_active (gpu_kms, crtc)) { *fb_in_use = FALSE; return; } renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: if (meta_gpu_kms_flip_crtc (gpu_kms, crtc, x, y, onscreen_native->gbm.next_fb_id, flip_closure, fb_in_use)) onscreen_native->pending_flips++; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: if (flip_egl_stream (onscreen_native, flip_closure)) onscreen_native->pending_flips++; *fb_in_use = TRUE; break; #endif } } typedef struct _SetCrtcFbData { MetaGpuKms *gpu_kms; MetaLogicalMonitor *logical_monitor; uint32_t fb_id; } SetCrtcFbData; static void set_crtc_fb (MetaLogicalMonitor *logical_monitor, MetaCrtc *crtc, gpointer user_data) { SetCrtcFbData *data = user_data; MetaGpuKms *gpu_kms = data->gpu_kms; int x, y; x = crtc->rect.x - logical_monitor->rect.x; y = crtc->rect.y - logical_monitor->rect.y; meta_gpu_kms_apply_crtc_mode (gpu_kms, crtc, x, y, data->fb_id); } static void meta_onscreen_native_set_crtc_modes (MetaOnscreenNative *onscreen_native) { MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererNativeGpuData *renderer_gpu_data; MetaRendererView *view = onscreen_native->view; uint32_t fb_id = 0; MetaLogicalMonitor *logical_monitor; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: fb_id = onscreen_native->gbm.next_fb_id; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: fb_id = onscreen_native->egl.dumb_fb.fb_id; break; #endif } g_assert (fb_id != 0); logical_monitor = meta_renderer_view_get_logical_monitor (view); if (logical_monitor) { SetCrtcFbData data = { .gpu_kms = gpu_kms, .fb_id = fb_id }; meta_logical_monitor_foreach_crtc (logical_monitor, set_crtc_fb, &data); } else { GList *l; for (l = meta_gpu_get_crtcs (META_GPU (gpu_kms)); l; l = l->next) { MetaCrtc *crtc = l->data; meta_gpu_kms_apply_crtc_mode (gpu_kms, crtc, crtc->rect.x, crtc->rect.y, fb_id); } } } typedef struct _FlipCrtcData { MetaOnscreenNative *onscreen_native; GClosure *flip_closure; gboolean out_fb_in_use; } FlipCrtcData; static void flip_crtc (MetaLogicalMonitor *logical_monitor, MetaCrtc *crtc, gpointer user_data) { FlipCrtcData *data = user_data; int x, y; x = crtc->rect.x - logical_monitor->rect.x; y = crtc->rect.y - logical_monitor->rect.y; meta_onscreen_native_flip_crtc (data->onscreen_native, data->flip_closure, crtc, x, y, &data->out_fb_in_use); } static void meta_onscreen_native_flip_crtcs (CoglOnscreen *onscreen) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); MetaRendererView *view = onscreen_native->view; GClosure *flip_closure; MetaLogicalMonitor *logical_monitor; gboolean fb_in_use = FALSE; /* * Create a closure that either will be invoked or destructed. * Invoking the closure represents a completed flip. If the closure * is destructed before being invoked, the framebuffer references will be * cleaned up accordingly. * * Each successful flip will each own one reference to the closure, thus keep * it alive until either invoked or destructed. If flipping failed, the * closure will be destructed before this function goes out of scope. */ flip_closure = g_cclosure_new (G_CALLBACK (on_crtc_flipped), g_object_ref (view), (GClosureNotify) flip_closure_destroyed); g_closure_set_marshal (flip_closure, g_cclosure_marshal_VOID__VOID); /* Either flip the CRTC's of the monitor info, if we are drawing just part * of the stage, or all of the CRTC's if we are drawing the whole stage. */ logical_monitor = meta_renderer_view_get_logical_monitor (view); if (logical_monitor) { FlipCrtcData data = { .onscreen_native = onscreen_native, .flip_closure = flip_closure, }; meta_logical_monitor_foreach_crtc (logical_monitor, flip_crtc, &data); fb_in_use = data.out_fb_in_use; } else { GList *l; for (l = meta_gpu_get_crtcs (META_GPU (gpu_kms)); l; l = l->next) { MetaCrtc *crtc = l->data; meta_onscreen_native_flip_crtc (onscreen_native, flip_closure, crtc, crtc->rect.x, crtc->rect.y, &fb_in_use); } } /* * If the framebuffer is in use, but we don't have any pending flips it means * that flipping is not supported and we set the next framebuffer directly. * Since we won't receive a flip callback, lets just notify listeners * directly. */ if (fb_in_use && onscreen_native->pending_flips == 0) { MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: meta_onscreen_native_swap_drm_fb (onscreen); break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } } onscreen_native->pending_queue_swap_notify = TRUE; g_closure_unref (flip_closure); } static gboolean gbm_get_next_fb_id (CoglOnscreen *onscreen, struct gbm_bo **out_next_bo, uint32_t *out_next_fb_id) { CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; uint32_t handle, stride; struct gbm_bo *next_bo; uint32_t next_fb_id; int kms_fd; /* Now we need to set the CRTC to whatever is the front buffer */ next_bo = gbm_surface_lock_front_buffer (onscreen_native->gbm.surface); stride = gbm_bo_get_stride (next_bo); handle = gbm_bo_get_handle (next_bo).u32; kms_fd = meta_gpu_kms_get_fd (gpu_kms); if (drmModeAddFB (kms_fd, cogl_framebuffer_get_width (COGL_FRAMEBUFFER (onscreen)), cogl_framebuffer_get_height (COGL_FRAMEBUFFER (onscreen)), 24, /* depth */ 32, /* bpp */ stride, handle, &next_fb_id)) { g_warning ("Failed to create new back buffer handle: %m"); gbm_surface_release_buffer (onscreen_native->gbm.surface, next_bo); return FALSE; } *out_next_bo = next_bo; *out_next_fb_id = next_fb_id; return TRUE; } static void meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen, const int *rectangles, int n_rectangles) { CoglContext *cogl_context = COGL_FRAMEBUFFER (onscreen)->context; CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNativeGpuData *renderer_gpu_data; CoglFrameInfo *frame_info; frame_info = g_queue_peek_tail (&onscreen->pending_frame_infos); frame_info->global_frame_counter = renderer_native->frame_counter; /* * Wait for the flip callback before continuing, as we might have started the * animation earlier due to the animation being driven by some other monitor. */ while (onscreen_native->pending_flips) meta_gpu_kms_wait_for_flip (gpu_kms); parent_vtable->onscreen_swap_buffers_with_damage (onscreen, rectangles, n_rectangles); renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: g_warn_if_fail (onscreen_native->gbm.next_bo == NULL && onscreen_native->gbm.next_fb_id == 0); if (!gbm_get_next_fb_id (onscreen, &onscreen_native->gbm.next_bo, &onscreen_native->gbm.next_fb_id)) return; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: break; #endif } /* If this is the first framebuffer to be presented then we now setup the * crtc modes, else we flip from the previous buffer */ if (onscreen_native->pending_set_crtc) { meta_onscreen_native_set_crtc_modes (onscreen_native); onscreen_native->pending_set_crtc = FALSE; } onscreen_native->pending_queue_swap_notify_frame_count = renderer_native->frame_counter; meta_onscreen_native_flip_crtcs (onscreen); } static gboolean meta_renderer_native_init_egl_context (CoglContext *cogl_context, GError **error) { #ifdef HAVE_EGL_DEVICE CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaGpuKms *primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms); MetaRendererNativeGpuData *primary_renderer_gpu_data; #endif COGL_FLAGS_SET (cogl_context->features, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT, TRUE); /* TODO: remove this deprecated feature */ COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT, TRUE); COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT, TRUE); COGL_FLAGS_SET (cogl_context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); #ifdef HAVE_EGL_DEVICE primary_renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, primary_gpu); if (primary_renderer_gpu_data->mode == META_RENDERER_NATIVE_MODE_EGL_DEVICE) COGL_FLAGS_SET (cogl_context->features, COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL, TRUE); #endif return TRUE; } static gboolean meta_renderer_native_create_surface_gbm (MetaOnscreenNative *onscreen_native, int width, int height, struct gbm_surface **gbm_surface, EGLSurface *egl_surface, GError **error) { MetaBackend *backend = meta_get_backend (); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context->display; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; MetaRendererNativeGpuData *renderer_gpu_data; struct gbm_surface *new_gbm_surface; EGLNativeWindowType egl_native_window; EGLSurface new_egl_surface; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); new_gbm_surface = gbm_surface_create (renderer_gpu_data->gbm.device, width, height, GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!new_gbm_surface) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to allocate surface"); return FALSE; } egl_native_window = (EGLNativeWindowType) new_gbm_surface; new_egl_surface = eglCreateWindowSurface (cogl_renderer_egl->edpy, cogl_display_egl->egl_config, egl_native_window, NULL); if (new_egl_surface == EGL_NO_SURFACE) { gbm_surface_destroy (new_gbm_surface); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to allocate surface"); return FALSE; } *gbm_surface = new_gbm_surface; *egl_surface = new_egl_surface; return TRUE; } #ifdef HAVE_EGL_DEVICE static gboolean meta_renderer_native_create_surface_egl_device (MetaRendererNative *renderer_native, MetaLogicalMonitor *logical_monitor, int width, int height, EGLStreamKHR *out_egl_stream, EGLSurface *out_egl_surface, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; EGLDisplay egl_display = cogl_renderer_egl->edpy; MetaMonitor *monitor; MetaOutput *output; EGLConfig egl_config; EGLStreamKHR egl_stream; EGLSurface egl_surface; EGLint num_layers; EGLOutputLayerEXT output_layer; EGLAttrib output_attribs[3]; EGLint stream_attribs[] = { EGL_STREAM_FIFO_LENGTH_KHR, 1, EGL_CONSUMER_AUTO_ACQUIRE_EXT, EGL_FALSE, EGL_NONE }; EGLint stream_producer_attribs[] = { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_NONE }; egl_stream = meta_egl_create_stream (egl, egl_display, stream_attribs, error); if (egl_stream == EGL_NO_STREAM_KHR) return FALSE; monitor = meta_logical_monitor_get_monitors (logical_monitor)->data; output = meta_monitor_get_main_output (monitor); /* * An "logical_monitor" may have multiple outputs/crtcs in case its tiled, * but as far as I can tell, EGL only allows you to pass one crtc_id, so * lets pass the first one. */ output_attribs[0] = EGL_DRM_CRTC_EXT; output_attribs[1] = output->crtc->crtc_id; output_attribs[2] = EGL_NONE; if (!meta_egl_get_output_layers (egl, egl_display, output_attribs, &output_layer, 1, &num_layers, error)) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } if (num_layers < 1) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Unable to find output layers."); return FALSE; } if (!meta_egl_stream_consumer_output (egl, egl_display, egl_stream, output_layer, error)) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } egl_config = cogl_display_egl->egl_config; egl_surface = meta_egl_create_stream_producer_surface (egl, egl_display, egl_config, egl_stream, stream_producer_attribs, error); if (egl_surface == EGL_NO_SURFACE) { meta_egl_destroy_stream (egl, egl_display, egl_stream, NULL); return FALSE; } *out_egl_stream = egl_stream; *out_egl_surface = egl_surface; return TRUE; } static gboolean init_dumb_fb (MetaOnscreenNative *onscreen_native, int width, int height, GError **error) { MetaRendererNativeGpuData *renderer_gpu_data; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; MetaRendererNative *renderer_native = meta_renderer_native_from_gpu (gpu_kms); struct drm_mode_create_dumb create_arg; struct drm_mode_destroy_dumb destroy_arg; struct drm_mode_map_dumb map_arg; uint32_t fb_id = 0; void *map; int kms_fd; kms_fd = meta_gpu_kms_get_fd (gpu_kms); create_arg = (struct drm_mode_create_dumb) { .bpp = 32, /* RGBX8888 */ .width = width, .height = height }; if (drmIoctl (kms_fd, DRM_IOCTL_MODE_CREATE_DUMB, &create_arg) != 0) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to create dumb drm buffer: %s", g_strerror (errno)); goto err_ioctl; } renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); if (!renderer_gpu_data->no_add_fb2) { uint32_t handles[4] = { create_arg.handle, }; uint32_t pitches[4] = { create_arg.pitch, }; uint32_t offsets[4] = { 0 }; if (drmModeAddFB2 (kms_fd, width, height, GBM_FORMAT_XRGB8888, handles, pitches, offsets, &fb_id, 0) != 0) { g_warning ("drmModeAddFB2 failed (%s), falling back to drmModeAddFB", g_strerror (errno)); renderer_gpu_data->no_add_fb2 = TRUE; } } if (renderer_gpu_data->no_add_fb2) { if (drmModeAddFB (kms_fd, width, height, 24 /* depth of RGBX8888 */, 32 /* bpp of RGBX8888 */, create_arg.pitch, create_arg.handle, &fb_id) != 0) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "drmModeAddFB failed: %s", g_strerror (errno)); goto err_add_fb; } } map_arg = (struct drm_mode_map_dumb) { .handle = create_arg.handle }; if (drmIoctl (kms_fd, DRM_IOCTL_MODE_MAP_DUMB, &map_arg) != 0) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to map dumb drm buffer: %s", g_strerror (errno)); goto err_map_dumb; } map = mmap (NULL, create_arg.size, PROT_WRITE, MAP_SHARED, kms_fd, map_arg.offset); if (map == MAP_FAILED) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to mmap dumb drm buffer memory: %s", g_strerror (errno)); goto err_mmap; } onscreen_native->egl.dumb_fb.fb_id = fb_id; onscreen_native->egl.dumb_fb.handle = create_arg.handle; onscreen_native->egl.dumb_fb.map = map; onscreen_native->egl.dumb_fb.map_size = create_arg.size; return TRUE; err_mmap: err_map_dumb: drmModeRmFB (kms_fd, fb_id); err_add_fb: destroy_arg = (struct drm_mode_destroy_dumb) { .handle = create_arg.handle }; drmIoctl (kms_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_arg); err_ioctl: return FALSE; } static void release_dumb_fb (MetaOnscreenNative *onscreen_native) { MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; struct drm_mode_destroy_dumb destroy_arg; int kms_fd; if (!onscreen_native->egl.dumb_fb.map) return; munmap (onscreen_native->egl.dumb_fb.map, onscreen_native->egl.dumb_fb.map_size); onscreen_native->egl.dumb_fb.map = NULL; kms_fd = meta_gpu_kms_get_fd (gpu_kms); drmModeRmFB (kms_fd, onscreen_native->egl.dumb_fb.fb_id); destroy_arg = (struct drm_mode_destroy_dumb) { .handle = onscreen_native->egl.dumb_fb.handle }; drmIoctl (kms_fd, DRM_IOCTL_MODE_DESTROY_DUMB, &destroy_arg); } #endif /* HAVE_EGL_DEVICE */ static gboolean meta_renderer_native_init_onscreen (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context->display; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; _COGL_RETURN_VAL_IF_FAIL (cogl_display_egl->egl_context, FALSE); onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); onscreen_egl = onscreen->winsys; onscreen_native = g_slice_new0 (MetaOnscreenNative); onscreen_egl->platform = onscreen_native; /* * Don't actually initialize anything here, since we may not have the * information available yet, and there is no way to pass it at this stage. * To properly allocate a MetaOnscreenNative, the caller must call * meta_onscreen_native_allocate() after cogl_framebuffer_allocate(). * * TODO: Turn CoglFramebuffer/CoglOnscreen into GObjects, so it's possible * to add backend specific properties. */ return TRUE; } static gboolean meta_onscreen_native_allocate (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglDisplay *cogl_display = cogl_context->display; CoglRenderer *cogl_renderer = cogl_display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaRendererNativeGpuData *renderer_gpu_data; struct gbm_surface *gbm_surface; EGLSurface egl_surface; int width; int height; #ifdef HAVE_EGL_DEVICE MetaRendererView *view; MetaLogicalMonitor *logical_monitor; EGLStreamKHR egl_stream; #endif onscreen_native->pending_set_crtc = TRUE; /* If a kms_fd is set then the display width and height * won't be available until meta_renderer_native_set_layout * is called. In that case, defer creating the surface * until then. */ width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); if (width == 0 || height == 0) return TRUE; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: if (!meta_renderer_native_create_surface_gbm (onscreen_native, width, height, &gbm_surface, &egl_surface, error)) return FALSE; onscreen_native->gbm.surface = gbm_surface; onscreen_egl->egl_surface = egl_surface; break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: if (!init_dumb_fb (onscreen_native, width, height, error)) return FALSE; view = onscreen_native->view; logical_monitor = meta_renderer_view_get_logical_monitor (view); if (!meta_renderer_native_create_surface_egl_device (renderer_native, logical_monitor, width, height, &egl_stream, &egl_surface, error)) return FALSE; onscreen_native->egl.stream = egl_stream; onscreen_egl->egl_surface = egl_surface; break; #endif /* HAVE_EGL_DEVICE */ } return TRUE; } static void meta_renderer_native_release_onscreen (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *cogl_context = framebuffer->context; CoglRenderer *cogl_renderer = cogl_context->display->renderer; CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys; CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaRendererNative *renderer_native = cogl_renderer_egl->platform; MetaOnscreenNative *onscreen_native; MetaRendererNativeGpuData *renderer_gpu_data; /* If we never successfully allocated then there's nothing to do */ if (onscreen_egl == NULL) return; onscreen_native = onscreen_egl->platform; if (onscreen_egl->egl_surface != EGL_NO_SURFACE) { eglDestroySurface (cogl_renderer_egl->edpy, onscreen_egl->egl_surface); onscreen_egl->egl_surface = EGL_NO_SURFACE; } renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, onscreen_native->gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: /* flip state takes a reference on the onscreen so there should * never be outstanding flips when we reach here. */ g_return_if_fail (onscreen_native->gbm.next_fb_id == 0); free_current_bo (onscreen); if (onscreen_native->gbm.surface) { gbm_surface_destroy (onscreen_native->gbm.surface); onscreen_native->gbm.surface = NULL; } break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: release_dumb_fb (onscreen_native); if (onscreen_native->egl.stream != EGL_NO_STREAM_KHR) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); meta_egl_destroy_stream (egl, cogl_renderer_egl->edpy, onscreen_native->egl.stream, NULL); onscreen_native->egl.stream = EGL_NO_STREAM_KHR; } break; #endif /* HAVE_EGL_DEVICE */ } g_slice_free (MetaOnscreenNative, onscreen_native); g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .add_config_attributes = meta_renderer_native_add_egl_config_attributes, .display_setup = meta_renderer_native_setup_egl_display, .display_destroy = meta_renderer_native_destroy_egl_display, .context_created = meta_renderer_native_egl_context_created, .cleanup_context = meta_renderer_native_egl_cleanup_context, .context_init = meta_renderer_native_init_egl_context }; gboolean meta_renderer_native_supports_mirroring (MetaRendererNative *renderer_native) { MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (renderer_native->monitor_manager_kms); GList *l; for (l = monitor_manager->gpus; l; l = l->next) { MetaGpuKms *gpu_kms = META_GPU_KMS (l->data); MetaRendererNativeGpuData *renderer_gpu_data; renderer_gpu_data = meta_renderer_native_get_gpu_data (renderer_native, gpu_kms); switch (renderer_gpu_data->mode) { case META_RENDERER_NATIVE_MODE_GBM: break; #ifdef HAVE_EGL_DEVICE case META_RENDERER_NATIVE_MODE_EGL_DEVICE: return FALSE; #endif } } return TRUE; } void meta_renderer_native_queue_modes_reset (MetaRendererNative *renderer_native) { MetaRenderer *renderer = META_RENDERER (renderer_native); GList *l; for (l = meta_renderer_get_views (renderer); l; l = l->next) { ClutterStageView *stage_view = l->data; CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; onscreen_native->pending_set_crtc = TRUE; } renderer_native->pending_unset_disabled_crtcs = TRUE; } static CoglOnscreen * meta_renderer_native_create_onscreen (MetaGpuKms *gpu_kms, CoglContext *context, MetaMonitorTransform transform, gint view_width, gint view_height) { CoglOnscreen *onscreen; CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; gint width, height; GError *error = NULL; if (meta_monitor_transform_is_rotated (transform)) { width = view_height; height = view_width; } else { width = view_width; height = view_height; } onscreen = cogl_onscreen_new (context, width, height); cogl_onscreen_set_swap_throttled (onscreen, _clutter_get_sync_to_vblank ()); if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (onscreen), &error)) { g_warning ("Could not create onscreen: %s", error->message); cogl_object_unref (onscreen); g_error_free (error); return NULL; } onscreen_egl = onscreen->winsys; onscreen_native = onscreen_egl->platform; onscreen_native->gpu_kms = gpu_kms; return onscreen; } static CoglOffscreen * meta_renderer_native_create_offscreen (MetaRendererNative *renderer, CoglContext *context, MetaMonitorTransform transform, gint view_width, gint view_height) { CoglOffscreen *fb; CoglTexture2D *tex; GError *error = NULL; tex = cogl_texture_2d_new_with_size (context, view_width, view_height); cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (tex), FALSE); if (!cogl_texture_allocate (COGL_TEXTURE (tex), &error)) { cogl_object_unref (tex); return FALSE; } fb = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex)); cogl_object_unref (tex); if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (fb), &error)) { g_warning ("Could not create offscreen: %s", error->message); g_error_free (error); cogl_object_unref (fb); return FALSE; } return fb; } gboolean meta_renderer_native_set_legacy_view_size (MetaRendererNative *renderer_native, MetaRendererView *view, int width, int height, GError **error) { ClutterBackend *clutter_backend = clutter_get_default_backend (); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglRendererEGL *cogl_renderer_egl = cogl_display->renderer->winsys; ClutterStageView *stage_view = CLUTTER_STAGE_VIEW (view); cairo_rectangle_int_t view_layout; clutter_stage_view_get_layout (stage_view, &view_layout); if (width != view_layout.width || height != view_layout.height) { CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (stage_view); CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer); CoglOnscreenEGL *onscreen_egl = onscreen->winsys; MetaOnscreenNative *onscreen_native = onscreen_egl->platform; MetaGpuKms *gpu_kms = onscreen_native->gpu_kms; CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; struct gbm_surface *new_surface; EGLSurface new_egl_surface; cairo_rectangle_int_t view_layout; /* * Ensure we don't have any pending flips that will want * to swap the current buffer. */ while (onscreen_native->gbm.next_fb_id != 0) meta_gpu_kms_wait_for_flip (gpu_kms); /* Need to drop the GBM surface and create a new one */ if (!meta_renderer_native_create_surface_gbm (onscreen_native, width, height, &new_surface, &new_egl_surface, error)) return FALSE; if (onscreen_egl->egl_surface) { _cogl_winsys_egl_make_current (cogl_display, cogl_display_egl->dummy_surface, cogl_display_egl->dummy_surface, cogl_display_egl->egl_context); eglDestroySurface (cogl_renderer_egl->edpy, onscreen_egl->egl_surface); } /* * Release the current buffer and destroy the associated surface. The * kernel will deal with keeping the actual buffer alive until its no * longer used. */ free_current_bo (onscreen); g_clear_pointer (&onscreen_native->gbm.surface, gbm_surface_destroy); /* * Update the active gbm and egl surfaces and make sure they they are * used for drawing the coming frame. */ onscreen_native->gbm.surface = new_surface; onscreen_egl->egl_surface = new_egl_surface; _cogl_winsys_egl_make_current (cogl_display, onscreen_egl->egl_surface, onscreen_egl->egl_surface, cogl_display_egl->egl_context); view_layout = (cairo_rectangle_int_t) { .width = width, .height = height }; g_object_set (G_OBJECT (view), "layout", &view_layout, NULL); _cogl_framebuffer_winsys_update_size (framebuffer, width, height); } meta_renderer_native_queue_modes_reset (renderer_native); return TRUE; } static const CoglWinsysVtable * get_native_cogl_winsys_vtable (CoglRenderer *cogl_renderer) { static gboolean vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The this winsys is a subclass of the EGL winsys so we start by copying its vtable */ parent_vtable = _cogl_winsys_egl_get_vtable (); vtable = *parent_vtable; vtable.id = COGL_WINSYS_ID_CUSTOM; vtable.name = "EGL_KMS"; vtable.renderer_connect = meta_renderer_native_connect; vtable.renderer_disconnect = meta_renderer_native_disconnect; vtable.onscreen_init = meta_renderer_native_init_onscreen; vtable.onscreen_deinit = meta_renderer_native_release_onscreen; /* The KMS winsys doesn't support swap region */ vtable.onscreen_swap_region = NULL; vtable.onscreen_swap_buffers_with_damage = meta_onscreen_native_swap_buffers_with_damage; vtable_inited = TRUE; } return &vtable; } static CoglRenderer * meta_renderer_native_create_cogl_renderer (MetaRenderer *renderer) { CoglRenderer *cogl_renderer; cogl_renderer = cogl_renderer_new (); cogl_renderer_set_custom_winsys (cogl_renderer, get_native_cogl_winsys_vtable); return cogl_renderer; } static void meta_onscreen_native_set_view (CoglOnscreen *onscreen, MetaRendererView *view) { CoglOnscreenEGL *onscreen_egl; MetaOnscreenNative *onscreen_native; onscreen_egl = onscreen->winsys; onscreen_native = onscreen_egl->platform; onscreen_native->view = view; } MetaRendererView * meta_renderer_native_create_legacy_view (MetaRendererNative *renderer_native) { MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (monitor_manager_kms); MetaGpuKms *primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms); MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); cairo_rectangle_int_t view_layout = { 0 }; CoglOnscreen *onscreen; MetaRendererView *view; GError *error = NULL; meta_monitor_manager_get_screen_size (monitor_manager, &view_layout.width, &view_layout.height); onscreen = meta_renderer_native_create_onscreen (primary_gpu, cogl_context, META_MONITOR_TRANSFORM_NORMAL, view_layout.width, view_layout.height); if (!onscreen) meta_fatal ("Failed to allocate onscreen framebuffer\n"); view = g_object_new (META_TYPE_RENDERER_VIEW, "layout", &view_layout, "framebuffer", onscreen, NULL); meta_onscreen_native_set_view (onscreen, view); if (!meta_onscreen_native_allocate (onscreen, &error)) { g_warning ("Could not create onscreen: %s", error->message); cogl_object_unref (onscreen); g_object_unref (view); g_error_free (error); return NULL; } cogl_object_unref (onscreen); return view; } static MetaMonitorTransform calculate_view_transform (MetaMonitorManager *monitor_manager, MetaLogicalMonitor *logical_monitor) { MetaMonitor *main_monitor; MetaOutput *main_output; main_monitor = meta_logical_monitor_get_monitors (logical_monitor)->data; main_output = meta_monitor_get_main_output (main_monitor); /* * Pick any monitor and output and check; all CRTCs of a logical monitor will * always have the same transform assigned to them. */ if (meta_monitor_manager_is_transform_handled (monitor_manager, main_output->crtc, logical_monitor->transform)) return META_MONITOR_TRANSFORM_NORMAL; else return logical_monitor->transform; } static MetaRendererView * meta_renderer_native_create_view (MetaRenderer *renderer, MetaLogicalMonitor *logical_monitor) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (renderer); MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (monitor_manager_kms); MetaGpuKms *primary_gpu = meta_monitor_manager_kms_get_primary_gpu (monitor_manager_kms); MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager); ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend); CoglContext *cogl_context = clutter_backend_get_cogl_context (clutter_backend); CoglDisplay *cogl_display = cogl_context_get_display (cogl_context); CoglDisplayEGL *cogl_display_egl = cogl_display->winsys; CoglOnscreenEGL *onscreen_egl; MetaMonitorTransform view_transform; CoglOnscreen *onscreen = NULL; CoglOffscreen *offscreen = NULL; float scale; int width, height; MetaRendererView *view; GError *error = NULL; view_transform = calculate_view_transform (monitor_manager, logical_monitor); if (meta_is_stage_views_scaled ()) scale = meta_logical_monitor_get_scale (logical_monitor); else scale = 1.0; width = roundf (logical_monitor->rect.width * scale); height = roundf (logical_monitor->rect.height * scale); onscreen = meta_renderer_native_create_onscreen (primary_gpu, cogl_context, view_transform, width, height); if (!onscreen) meta_fatal ("Failed to allocate onscreen framebuffer\n"); if (view_transform != META_MONITOR_TRANSFORM_NORMAL) { offscreen = meta_renderer_native_create_offscreen (renderer_native, cogl_context, view_transform, width, height); if (!offscreen) meta_fatal ("Failed to allocate back buffer texture\n"); } view = g_object_new (META_TYPE_RENDERER_VIEW, "layout", &logical_monitor->rect, "scale", scale, "framebuffer", onscreen, "offscreen", offscreen, "logical-monitor", logical_monitor, "transform", view_transform, NULL); g_clear_pointer (&offscreen, cogl_object_unref); meta_onscreen_native_set_view (onscreen, view); if (!meta_onscreen_native_allocate (onscreen, &error)) { g_warning ("Could not create onscreen: %s", error->message); cogl_object_unref (onscreen); g_object_unref (view); g_error_free (error); return NULL; } cogl_object_unref (onscreen); /* Ensure we don't point to stale surfaces when creating the offscreen */ onscreen_egl = onscreen->winsys; _cogl_winsys_egl_make_current (cogl_display, onscreen_egl->egl_surface, onscreen_egl->egl_surface, cogl_display_egl->egl_context); return view; } void meta_renderer_native_finish_frame (MetaRendererNative *renderer_native) { renderer_native->frame_counter++; if (renderer_native->pending_unset_disabled_crtcs) { MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (renderer_native->monitor_manager_kms); GList *l; for (l = meta_monitor_manager_get_gpus (monitor_manager); l; l = l->next) { MetaGpu *gpu = l->data; MetaGpuKms *gpu_kms = META_GPU_KMS (gpu); GList *k; for (k = meta_gpu_get_crtcs (gpu); k; k = k->next) { MetaCrtc *crtc = k->data; if (crtc->current_mode) continue; meta_gpu_kms_apply_crtc_mode (gpu_kms, crtc, 0, 0, 0); } } renderer_native->pending_unset_disabled_crtcs = FALSE; } } int64_t meta_renderer_native_get_frame_counter (MetaRendererNative *renderer_native) { return renderer_native->frame_counter; } static void meta_renderer_native_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object); switch (prop_id) { case PROP_MONITOR_MANAGER: g_value_set_object (value, renderer_native->monitor_manager_kms); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void meta_renderer_native_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object); switch (prop_id) { case PROP_MONITOR_MANAGER: renderer_native->monitor_manager_kms = g_value_get_object (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static MetaRendererNativeGpuData * create_renderer_gpu_data_gbm (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (monitor_manager_kms); MetaBackend *backend = meta_monitor_manager_get_backend (monitor_manager); MetaEgl *egl = meta_backend_get_egl (backend); struct gbm_device *gbm_device; EGLDisplay egl_display; int kms_fd; MetaRendererNativeGpuData *renderer_gpu_data; if (!meta_egl_has_extensions (egl, EGL_NO_DISPLAY, NULL, "EGL_MESA_platform_gbm", NULL)) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing extension for GBM renderer: EGL_KHR_platform_gbm"); return NULL; } kms_fd = meta_gpu_kms_get_fd (gpu_kms); gbm_device = gbm_create_device (kms_fd); if (!gbm_device) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to create gbm device: %s", g_strerror (errno)); return NULL; } egl_display = meta_egl_get_platform_display (egl, EGL_PLATFORM_GBM_KHR, gbm_device, NULL, error); if (egl_display == EGL_NO_DISPLAY) { gbm_device_destroy (gbm_device); return NULL; } renderer_gpu_data = meta_create_renderer_native_gpu_data (gpu_kms); renderer_gpu_data->renderer_native = renderer_native; renderer_gpu_data->gbm.device = gbm_device; renderer_gpu_data->mode = META_RENDERER_NATIVE_MODE_GBM; renderer_native->egl_display = egl_display; return renderer_gpu_data; } #ifdef HAVE_EGL_DEVICE static const char * get_drm_device_file (MetaEgl *egl, EGLDeviceEXT device, GError **error) { if (!meta_egl_egl_device_has_extensions (egl, device, NULL, "EGL_EXT_device_drm", NULL)) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing required EGLDevice extension EGL_EXT_device_drm"); return NULL; } return meta_egl_query_device_string (egl, device, EGL_DRM_DEVICE_FILE_EXT, error); } static EGLDeviceEXT find_egl_device (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); char **missing_extensions; EGLint num_devices; EGLDeviceEXT *devices; const char *kms_file_path; EGLDeviceEXT device; EGLint i; if (!meta_egl_has_extensions (egl, EGL_NO_DISPLAY, &missing_extensions, "EGL_EXT_device_base", NULL)) { char *missing_extensions_str; missing_extensions_str = g_strjoinv (", ", missing_extensions); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing EGL extensions required for EGLDevice renderer: %s", missing_extensions_str); g_free (missing_extensions_str); g_free (missing_extensions); return EGL_NO_DEVICE_EXT; } if (!meta_egl_query_devices (egl, 0, NULL, &num_devices, error)) return EGL_NO_DEVICE_EXT; devices = g_new0 (EGLDeviceEXT, num_devices); if (!meta_egl_query_devices (egl, num_devices, devices, &num_devices, error)) { g_free (devices); return EGL_NO_DEVICE_EXT; } kms_file_path = meta_gpu_kms_get_file_path (gpu_kms); device = EGL_NO_DEVICE_EXT; for (i = 0; i < num_devices; i++) { const char *egl_device_drm_path; g_clear_error (error); egl_device_drm_path = get_drm_device_file (egl, devices[i], error); if (!egl_device_drm_path) continue; if (g_str_equal (egl_device_drm_path, kms_file_path)) { device = devices[i]; break; } } g_free (devices); if (device == EGL_NO_DEVICE_EXT) { if (!*error) g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to find matching EGLDeviceEXT"); return EGL_NO_DEVICE_EXT; } return device; } static EGLDisplay get_egl_device_display (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, EGLDeviceEXT egl_device, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); int kms_fd = meta_gpu_kms_get_fd (gpu_kms); EGLint platform_attribs[] = { EGL_DRM_MASTER_FD_EXT, kms_fd, EGL_NONE }; return meta_egl_get_platform_display (egl, EGL_PLATFORM_DEVICE_EXT, (void *) egl_device, platform_attribs, error); } static MetaRendererNativeGpuData * create_renderer_gpu_data_egl_device (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaBackend *backend = meta_get_backend (); MetaEgl *egl = meta_backend_get_egl (backend); char **missing_extensions; EGLDeviceEXT egl_device; EGLDisplay egl_display; MetaRendererNativeGpuData *renderer_gpu_data; if (!meta_is_stage_views_enabled()) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "EGLDevice requires stage views enabled"); return NULL; } egl_device = find_egl_device (renderer_native, gpu_kms, error); if (egl_device == EGL_NO_DEVICE_EXT) return NULL; egl_display = get_egl_device_display (renderer_native, gpu_kms, egl_device, error); if (egl_display == EGL_NO_DISPLAY) return NULL; if (!meta_egl_initialize (egl, egl_display, error)) return NULL; if (!meta_egl_has_extensions (egl, egl_display, &missing_extensions, "EGL_NV_output_drm_flip_event", "EGL_EXT_output_base", "EGL_EXT_output_drm", "EGL_KHR_stream", "EGL_KHR_stream_producer_eglsurface", "EGL_EXT_stream_consumer_egloutput", "EGL_EXT_stream_acquire_mode", NULL)) { char *missing_extensions_str; missing_extensions_str = g_strjoinv (", ", missing_extensions); g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Missing EGL extensions required for EGLDevice renderer: %s", missing_extensions_str); g_free (missing_extensions_str); g_free (missing_extensions); return NULL; } renderer_gpu_data = meta_create_renderer_native_gpu_data (gpu_kms); renderer_gpu_data->renderer_native = renderer_native; renderer_gpu_data->egl.device = egl_device; renderer_gpu_data->mode = META_RENDERER_NATIVE_MODE_EGL_DEVICE; renderer_native->egl_display = egl_display; return renderer_gpu_data; } #endif /* HAVE_EGL_DEVICE */ static MetaRendererNativeGpuData * meta_renderer_native_create_renderer_gpu_data (MetaRendererNative *renderer_native, MetaGpuKms *gpu_kms, GError **error) { MetaRendererNativeGpuData *renderer_gpu_data; GError *gbm_error = NULL; #ifdef HAVE_EGL_DEVICE GError *egl_device_error = NULL; #endif #ifdef HAVE_EGL_DEVICE /* Try to initialize the EGLDevice backend first. Whenever we use a * non-NVIDIA GPU, the EGLDevice enumeration function won't find a match, and * we'll fall back to GBM (which will always succeed as it has a software * rendering fallback) */ renderer_gpu_data = create_renderer_gpu_data_egl_device (renderer_native, gpu_kms, &egl_device_error); if (renderer_gpu_data) return renderer_gpu_data; #endif renderer_gpu_data = create_renderer_gpu_data_gbm (renderer_native, gpu_kms, &gbm_error); if (renderer_gpu_data) { #ifdef HAVE_EGL_DEVICE g_error_free (egl_device_error); #endif return renderer_gpu_data; } g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Failed to initialize renderer: " "%s" #ifdef HAVE_EGL_DEVICE ", %s" #endif , gbm_error->message #ifdef HAVE_EGL_DEVICE , egl_device_error->message #endif ); g_error_free (gbm_error); #ifdef HAVE_EGL_DEVICE g_error_free (egl_device_error); #endif return NULL; } static gboolean meta_renderer_native_initable_init (GInitable *initable, GCancellable *cancellable, GError **error) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (initable); MetaMonitorManagerKms *monitor_manager_kms = renderer_native->monitor_manager_kms; MetaMonitorManager *monitor_manager = META_MONITOR_MANAGER (monitor_manager_kms); GList *gpus; MetaGpuKms *gpu_kms; MetaRendererNativeGpuData *renderer_gpu_data; gpus = meta_monitor_manager_get_gpus (monitor_manager); if (g_list_length (gpus) != 1) { g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED, "Renderer only supports single GPU configurations"); return FALSE; } gpu_kms = META_GPU_KMS (gpus->data); renderer_gpu_data = meta_renderer_native_create_renderer_gpu_data (renderer_native, gpu_kms, error); if (!renderer_gpu_data) return FALSE; g_hash_table_insert (renderer_native->gpu_datas, gpu_kms, renderer_gpu_data); return TRUE; } static void initable_iface_init (GInitableIface *initable_iface) { initable_iface->init = meta_renderer_native_initable_init; } static void meta_renderer_native_finalize (GObject *object) { MetaRendererNative *renderer_native = META_RENDERER_NATIVE (object); g_hash_table_destroy (renderer_native->gpu_datas); G_OBJECT_CLASS (meta_renderer_native_parent_class)->finalize (object); } static void meta_renderer_native_init (MetaRendererNative *renderer_native) { renderer_native->gpu_datas = g_hash_table_new_full (NULL, NULL, NULL, (GDestroyNotify) meta_renderer_native_gpu_data_free); } static void meta_renderer_native_class_init (MetaRendererNativeClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); MetaRendererClass *renderer_class = META_RENDERER_CLASS (klass); object_class->get_property = meta_renderer_native_get_property; object_class->set_property = meta_renderer_native_set_property; object_class->finalize = meta_renderer_native_finalize; renderer_class->create_cogl_renderer = meta_renderer_native_create_cogl_renderer; renderer_class->create_view = meta_renderer_native_create_view; obj_props[PROP_MONITOR_MANAGER] = g_param_spec_object ("monitor-manager", "monitor-manager", "MetaMonitorManagerKms", META_TYPE_MONITOR_MANAGER_KMS, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (object_class, PROP_LAST, obj_props); } MetaRendererNative * meta_renderer_native_new (MetaMonitorManagerKms *monitor_manager_kms, GError **error) { MetaRendererNative *renderer_native; renderer_native = g_object_new (META_TYPE_RENDERER_NATIVE, "monitor-manager", monitor_manager_kms, NULL); if (!g_initable_init (G_INITABLE (renderer_native), NULL, error)) { g_object_unref (renderer_native); return NULL; } return renderer_native; }