/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_CLONE_TEXTURE_H #define _HAVE_CLUTTER_CLONE_TEXTURE_H #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_CLONE_TEXTURE (clutter_clone_texture_get_type ()) #define CLUTTER_CLONE_TEXTURE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexture)) #define CLUTTER_CLONE_TEXTURE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass)) #define CLUTTER_IS_CLONE_TEXTURE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_CLONE_TEXTURE)) #define CLUTTER_IS_CLONE_TEXTURE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_CLONE_TEXTURE)) #define CLUTTER_CLONE_TEXTURE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTextureClass)) typedef struct _ClutterCloneTexture ClutterCloneTexture; typedef struct _ClutterCloneTexturePrivate ClutterCloneTexturePrivate; typedef struct _ClutterCloneTextureClass ClutterCloneTextureClass; struct _ClutterCloneTexture { ClutterActor parent; /*< priv >*/ ClutterCloneTexturePrivate *priv; }; struct _ClutterCloneTextureClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_clutter_clone_1) (void); void (*_clutter_clone_2) (void); void (*_clutter_clone_3) (void); void (*_clutter_clone_4) (void); }; GType clutter_clone_texture_get_type (void) G_GNUC_CONST; ClutterActor * clutter_clone_texture_new (ClutterTexture *texture); ClutterTexture *clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone); void clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone, ClutterTexture *texture); G_END_DECLS #endif