#include #include #include "test-conform-common.h" typedef struct _TestState TestState; struct _TestState { GPtrArray *actors; GPtrArray *colors; ClutterActor *stage; gulong id; gint in_validation; guint was_painted : 1; }; static TestState * test_state_new (void) { return g_slice_new0 (TestState); } static void test_state_free (TestState *state) { if (state->id != 0) g_source_remove (state->id); if (state->actors != NULL) g_ptr_array_unref (state->actors); if (state->colors != NULL) g_ptr_array_unref (state->colors); if (state->stage != NULL) clutter_actor_destroy (state->stage); g_slice_free (TestState, state); } static void test_state_set_stage (TestState *state, ClutterActor *stage) { g_assert (!state->was_painted); state->stage = stage; } static void test_state_add_actor (TestState *state, ClutterActor *actor, const ClutterColor *color) { g_assert (!state->was_painted); if (state->actors == NULL) { state->actors = g_ptr_array_new (); g_ptr_array_set_free_func (state->actors, (GDestroyNotify) g_object_unref); } g_ptr_array_add (state->actors, g_object_ref (actor)); if (state->colors == NULL) { state->colors = g_ptr_array_new (); g_ptr_array_set_free_func (state->colors, (GDestroyNotify) clutter_color_free); } g_ptr_array_add (state->colors, clutter_color_copy (color)); } static void test_state_push_validation (TestState *state) { state->in_validation += 1; } static void test_state_pop_validation (TestState *state) { state->in_validation -= 1; } static gboolean test_state_in_validation (TestState *state) { return state->in_validation > 0; } static gboolean check_color_at (ClutterActor *stage, ClutterActor *actor, ClutterColor *expected_color, float x, float y) { guchar *buffer; if (g_test_verbose ()) g_print ("Checking actor '%s'\n", clutter_actor_get_name (actor)); if (g_test_verbose ()) g_print ("Sampling at { %d, %d }\t", (int) x, (int) y); buffer = clutter_stage_read_pixels (CLUTTER_STAGE (stage), x, y, 1, 1); g_assert (buffer != NULL); if (g_test_verbose ()) g_print ("Color: { %d, %d, %d } - Expected color { %d, %d, %d }\n", buffer[0], buffer[1], buffer[2], expected_color->red, expected_color->green, expected_color->blue); g_assert_cmpint (buffer[0], ==, expected_color->red); g_assert_cmpint (buffer[1], ==, expected_color->green); g_assert_cmpint (buffer[2], ==, expected_color->blue); g_free (buffer); return TRUE; } static gboolean validate_state (gpointer data) { TestState *state = data; int i; /* avoid recursion */ if (test_state_in_validation (state)) return; g_assert (state->actors != NULL); g_assert (state->colors != NULL); g_assert_cmpint (state->actors->len, ==, state->colors->len); test_state_push_validation (state); if (g_test_verbose ()) g_print ("Sampling %d actors\n", state->actors->len); for (i = 0; i < state->actors->len; i++) { ClutterActor *actor = g_ptr_array_index (state->actors, i); ClutterColor *color = g_ptr_array_index (state->colors, i); ClutterActorBox box; clutter_actor_get_allocation_box (actor, &box); check_color_at (state->stage, actor, color, box.x1 + 2, box.y1 + 2); check_color_at (state->stage, actor, color, box.x2 - 2, box.y2 - 2); } test_state_pop_validation (state); state->was_painted = TRUE; return G_SOURCE_REMOVE; } static gboolean test_state_run (TestState *state) { clutter_threads_add_repaint_func_full (CLUTTER_REPAINT_FLAGS_POST_PAINT, validate_state, state, NULL); while (!state->was_painted) g_main_context_iteration (NULL, FALSE); return TRUE; } void actor_basic_layout (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *stage = clutter_stage_new (); ClutterActor *vase; ClutterActor *flower[3]; TestState *state; vase = clutter_actor_new (); clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL)); clutter_actor_add_child (stage, vase); flower[0] = clutter_actor_new (); clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red); clutter_actor_set_size (flower[0], 100, 100); clutter_actor_set_name (flower[0], "Red Flower"); clutter_actor_add_child (vase, flower[0]); flower[1] = clutter_actor_new (); clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow); clutter_actor_set_size (flower[1], 100, 100); clutter_actor_set_name (flower[1], "Yellow Flower"); clutter_actor_add_child (vase, flower[1]); flower[2] = clutter_actor_new (); clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green); clutter_actor_set_size (flower[2], 100, 100); clutter_actor_set_name (flower[2], "Green Flower"); clutter_actor_add_child (vase, flower[2]); clutter_actor_show_all (stage); state = test_state_new (); test_state_set_stage (state, stage); test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red); test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow); test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green); g_assert (test_state_run (state)); test_state_free (state); } void actor_margin_layout (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *stage = clutter_stage_new (); ClutterActor *vase; ClutterActor *flower[3]; TestState *state; vase = clutter_actor_new (); clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL)); clutter_actor_add_child (stage, vase); flower[0] = clutter_actor_new (); clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red); clutter_actor_set_size (flower[0], 100, 100); clutter_actor_set_name (flower[0], "Red Flower"); clutter_actor_add_child (vase, flower[0]); flower[1] = clutter_actor_new (); clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow); clutter_actor_set_size (flower[1], 100, 100); clutter_actor_set_name (flower[1], "Yellow Flower"); clutter_actor_set_margin_right (flower[1], 6); clutter_actor_set_margin_left (flower[1], 6); clutter_actor_add_child (vase, flower[1]); flower[2] = clutter_actor_new (); clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green); clutter_actor_set_size (flower[2], 100, 100); clutter_actor_set_name (flower[2], "Green Flower"); clutter_actor_set_margin_top (flower[2], 6); clutter_actor_set_margin_bottom (flower[2], 6); clutter_actor_add_child (vase, flower[2]); clutter_actor_show_all (stage); state = test_state_new (); test_state_set_stage (state, stage); test_state_add_actor (state, flower[0], CLUTTER_COLOR_Red); test_state_add_actor (state, flower[1], CLUTTER_COLOR_Yellow); test_state_add_actor (state, flower[2], CLUTTER_COLOR_Green); g_assert (test_state_run (state)); test_state_free (state); }