/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2016 Hyungwon Hwang * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #include "config.h" #include "compositor/meta-dnd-private.h" #include "meta/meta-backend.h" #include "compositor/compositor-private.h" #include "core/display-private.h" #include "backends/meta-dnd-private.h" #include "backends/x11/meta-backend-x11.h" #include "backends/x11/meta-clutter-backend-x11.h" #include "backends/x11/meta-stage-x11.h" #include "x11/meta-x11-display-private.h" struct _MetaDndClass { GObjectClass parent_class; }; #ifdef HAVE_WAYLAND #include "wayland/meta-wayland-private.h" #include "wayland/meta-wayland-data-device.h" #endif typedef struct _MetaDndPrivate MetaDndPrivate; struct _MetaDndPrivate { MetaBackend *backend; #ifdef HAVE_WAYLAND gboolean dnd_during_modal; #endif }; struct _MetaDnd { GObject parent; }; G_DEFINE_TYPE_WITH_PRIVATE (MetaDnd, meta_dnd, G_TYPE_OBJECT); enum { ENTER, POSITION_CHANGE, LEAVE, LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = { 0 }; static void meta_dnd_class_init (MetaDndClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); signals[ENTER] = g_signal_new ("dnd-enter", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); signals[POSITION_CHANGE] = g_signal_new ("dnd-position-change", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT); signals[LEAVE] = g_signal_new ("dnd-leave", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); } static void meta_dnd_init (MetaDnd *dnd) { } MetaDnd * meta_dnd_new (MetaBackend *backend) { MetaDnd *dnd; MetaDndPrivate *priv; dnd = g_object_new (META_TYPE_DND, NULL); priv = meta_dnd_get_instance_private (dnd); priv->backend = backend; return dnd; } MetaBackend * meta_dnd_get_backend (MetaDnd *dnd) { MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); return priv->backend; } #ifdef HAVE_X11 void meta_dnd_init_xdnd (MetaX11Display *x11_display) { MetaDisplay *display = meta_x11_display_get_display (x11_display); MetaContext *context = meta_display_get_context (display); MetaBackend *backend = meta_context_get_backend (context); Display *xdisplay = x11_display->xdisplay; Window xwindow, overlay_xwindow; long xdnd_version = 5; overlay_xwindow = x11_display->composite_overlay_window; xwindow = meta_backend_x11_get_xwindow (META_BACKEND_X11 (backend)); XChangeProperty (xdisplay, xwindow, XInternAtom (xdisplay, "XdndAware", False), XA_ATOM, 32, PropModeReplace, (const unsigned char *) &xdnd_version, 1); XChangeProperty (xdisplay, overlay_xwindow, XInternAtom (xdisplay, "XdndProxy", False), XA_WINDOW, 32, PropModeReplace, (const unsigned char *) &xwindow, 1); /* * XdndProxy is additionally set on the proxy window as verification that the * XdndProxy property on the target window isn't a left-over */ XChangeProperty (xdisplay, xwindow, XInternAtom (xdisplay, "XdndProxy", False), XA_WINDOW, 32, PropModeReplace, (const unsigned char *) &xwindow, 1); } #endif static void meta_dnd_notify_dnd_enter (MetaDnd *dnd) { g_signal_emit (dnd, signals[ENTER], 0); } static void meta_dnd_notify_dnd_position_change (MetaDnd *dnd, int x, int y) { g_signal_emit (dnd, signals[POSITION_CHANGE], 0, x, y); } static void meta_dnd_notify_dnd_leave (MetaDnd *dnd) { g_signal_emit (dnd, signals[LEAVE], 0); } /* * Process Xdnd events * * We pass the position and leave events to the plugin via a signal * where the actual drag & drop handling happens. * * http://www.freedesktop.org/wiki/Specifications/XDND */ #ifdef HAVE_X11 gboolean meta_dnd_handle_xdnd_event (MetaBackend *backend, MetaCompositorX11 *compositor_x11, Display *xdisplay, XEvent *xev) { MetaDnd *dnd = meta_backend_get_dnd (backend); MetaCompositor *compositor = META_COMPOSITOR (compositor_x11); Window output_window; ClutterStage *stage; if (xev->xany.type != ClientMessage) return FALSE; output_window = meta_compositor_x11_get_output_xwindow (compositor_x11); stage = meta_compositor_get_stage (compositor); if (xev->xany.window != output_window && xev->xany.window != meta_x11_get_stage_window (stage)) return FALSE; if (xev->xclient.message_type == XInternAtom (xdisplay, "XdndPosition", TRUE)) { XEvent xevent; Window src = xev->xclient.data.l[0]; memset (&xevent, 0, sizeof(xevent)); xevent.xany.type = ClientMessage; xevent.xany.display = xdisplay; xevent.xclient.window = src; xevent.xclient.message_type = XInternAtom (xdisplay, "XdndStatus", TRUE); xevent.xclient.format = 32; xevent.xclient.data.l[0] = output_window; /* flags: bit 0: will we accept the drop? bit 1: do we want more position messages */ xevent.xclient.data.l[1] = 2; xevent.xclient.data.l[4] = None; XSendEvent (xdisplay, src, False, 0, &xevent); meta_dnd_notify_dnd_position_change (dnd, (int)(xev->xclient.data.l[2] >> 16), (int)(xev->xclient.data.l[2] & 0xFFFF)); return TRUE; } else if (xev->xclient.message_type == XInternAtom (xdisplay, "XdndLeave", TRUE)) { meta_dnd_notify_dnd_leave (dnd); return TRUE; } else if (xev->xclient.message_type == XInternAtom (xdisplay, "XdndEnter", TRUE)) { meta_dnd_notify_dnd_enter (dnd); return TRUE; } return FALSE; } #endif #ifdef HAVE_WAYLAND static MetaWaylandDataDevice * data_device_from_dnd (MetaDnd *dnd) { MetaBackend *backend = meta_dnd_get_backend (dnd); MetaContext *context = meta_backend_get_context (backend); MetaWaylandCompositor *compositor = meta_context_get_wayland_compositor (context); return &compositor->seat->data_device; } static void meta_dnd_wayland_on_motion_event (MetaDnd *dnd, const ClutterEvent *event) { MetaWaylandDragGrab *current_grab; gfloat event_x, event_y; MetaWaylandDataDevice *data_device = data_device_from_dnd (dnd); g_return_if_fail (event != NULL); clutter_event_get_coords (event, &event_x, &event_y); meta_dnd_notify_dnd_position_change (dnd, (int)event_x, (int)event_y); current_grab = meta_wayland_data_device_get_current_grab (data_device); if (current_grab) meta_wayland_drag_grab_update_feedback_actor (current_grab, event); } static void meta_dnd_wayland_end_notify (MetaDnd *dnd) { MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); MetaWaylandDataDevice *data_device = data_device_from_dnd (dnd); meta_wayland_data_device_set_dnd_source (data_device, NULL); meta_wayland_data_device_unset_dnd_selection (data_device); meta_wayland_data_device_end_drag (data_device); priv->dnd_during_modal = FALSE; meta_dnd_notify_dnd_leave (dnd); } static void meta_dnd_wayland_on_button_released (MetaDnd *dnd, const ClutterEvent *event) { meta_dnd_wayland_end_notify (dnd); } static void meta_dnd_wayland_on_key_pressed (MetaDnd *dnd, const ClutterEvent *event) { guint key = clutter_event_get_key_symbol (event); if (key != CLUTTER_KEY_Escape) return; meta_dnd_wayland_end_notify (dnd); } void meta_dnd_wayland_maybe_handle_event (MetaDnd *dnd, const ClutterEvent *event) { MetaWaylandDataDevice *data_device = data_device_from_dnd (dnd); MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); ClutterEventType event_type; if (!meta_wayland_data_device_get_current_grab (data_device)) return; g_warn_if_fail (priv->dnd_during_modal); event_type = clutter_event_type (event); if (event_type == CLUTTER_MOTION) meta_dnd_wayland_on_motion_event (dnd, event); else if (event_type == CLUTTER_BUTTON_RELEASE) meta_dnd_wayland_on_button_released (dnd, event); else if (event_type == CLUTTER_KEY_PRESS) meta_dnd_wayland_on_key_pressed (dnd, event); } void meta_dnd_wayland_handle_begin_modal (MetaCompositor *compositor) { MetaDisplay *display = meta_compositor_get_display (compositor); MetaContext *context = meta_display_get_context (display); MetaWaylandCompositor *wayland_compositor = meta_context_get_wayland_compositor (context); MetaWaylandDataDevice *data_device = &wayland_compositor->seat->data_device; MetaBackend *backend = meta_context_get_backend (context); MetaDnd *dnd = meta_backend_get_dnd (backend); MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); if (!priv->dnd_during_modal && meta_wayland_data_device_get_current_grab (data_device)) { priv->dnd_during_modal = TRUE; meta_dnd_notify_dnd_enter (dnd); } } void meta_dnd_wayland_handle_end_modal (MetaCompositor *compositor) { MetaDisplay *display = meta_compositor_get_display (compositor); MetaContext *context = meta_display_get_context (display); MetaBackend *backend = meta_context_get_backend (context); MetaDnd *dnd = meta_backend_get_dnd (backend); MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); if (!priv->dnd_during_modal) return; priv->dnd_during_modal = FALSE; meta_dnd_notify_dnd_leave (dnd); } #endif