/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2013 Red Hat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * Written by: * Jasper St. Pierre */ #include "config.h" #include "meta-surface-actor-wayland.h" #include #include #include "meta-shaped-texture-private.h" #include "backends/meta-logical-monitor.h" #include "wayland/meta-wayland-buffer.h" #include "wayland/meta-wayland-private.h" #include "wayland/meta-window-wayland.h" #include "backends/meta-backend-private.h" #include "compositor/region-utils.h" typedef struct _MetaSurfaceActorWaylandPrivate { MetaWaylandSurface *surface; struct wl_list frame_callback_list; } MetaSurfaceActorWaylandPrivate; G_DEFINE_TYPE_WITH_PRIVATE (MetaSurfaceActorWayland, meta_surface_actor_wayland, META_TYPE_SURFACE_ACTOR) static void meta_surface_actor_wayland_process_damage (MetaSurfaceActor *actor, int x, int y, int width, int height) { } static void meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor) { } static gboolean meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor) { /* TODO: ensure that the buffer isn't NULL, implement * wayland mapping semantics */ return TRUE; } static gboolean meta_surface_actor_wayland_should_unredirect (MetaSurfaceActor *actor) { return FALSE; } static void meta_surface_actor_wayland_set_unredirected (MetaSurfaceActor *actor, gboolean unredirected) { /* Do nothing. In the future, we'll use KMS to set this * up as a hardware overlay or something. */ } static gboolean meta_surface_actor_wayland_is_unredirected (MetaSurfaceActor *actor) { return FALSE; } void meta_surface_actor_wayland_add_frame_callbacks (MetaSurfaceActorWayland *self, struct wl_list *frame_callbacks) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); wl_list_insert_list (&priv->frame_callback_list, frame_callbacks); } static MetaWindow * meta_surface_actor_wayland_get_window (MetaSurfaceActor *actor) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (self); if (!surface) return NULL; return surface->window; } static void meta_surface_actor_wayland_get_preferred_width (ClutterActor *actor, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaShapedTexture *stex; double scale; stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale, NULL); clutter_actor_get_preferred_width (CLUTTER_ACTOR (stex), for_height, min_width_p, natural_width_p); if (min_width_p) *min_width_p *= scale; if (natural_width_p) *natural_width_p *= scale; } static void meta_surface_actor_wayland_get_preferred_height (ClutterActor *actor, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaShapedTexture *stex; double scale; stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); clutter_actor_get_scale (CLUTTER_ACTOR (stex), NULL, &scale); clutter_actor_get_preferred_height (CLUTTER_ACTOR (stex), for_width, min_height_p, natural_height_p); if (min_height_p) *min_height_p *= scale; if (natural_height_p) *natural_height_p *= scale; } static void meta_surface_actor_wayland_paint (ClutterActor *actor) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (actor); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); if (priv->surface) { MetaWaylandCompositor *compositor = priv->surface->compositor; wl_list_insert_list (&compositor->frame_callbacks, &priv->frame_callback_list); wl_list_init (&priv->frame_callback_list); } CLUTTER_ACTOR_CLASS (meta_surface_actor_wayland_parent_class)->paint (actor); } static void meta_surface_actor_wayland_dispose (GObject *object) { MetaSurfaceActorWayland *self = META_SURFACE_ACTOR_WAYLAND (object); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); MetaWaylandFrameCallback *cb, *next; MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self)); meta_shaped_texture_set_texture (stex, NULL); if (priv->surface) { g_object_remove_weak_pointer (G_OBJECT (priv->surface), (gpointer *) &priv->surface); priv->surface = NULL; } wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link) wl_resource_destroy (cb->resource); G_OBJECT_CLASS (meta_surface_actor_wayland_parent_class)->dispose (object); } static void meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass) { MetaSurfaceActorClass *surface_actor_class = META_SURFACE_ACTOR_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); actor_class->get_preferred_width = meta_surface_actor_wayland_get_preferred_width; actor_class->get_preferred_height = meta_surface_actor_wayland_get_preferred_height; actor_class->paint = meta_surface_actor_wayland_paint; surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage; surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint; surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible; surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect; surface_actor_class->set_unredirected = meta_surface_actor_wayland_set_unredirected; surface_actor_class->is_unredirected = meta_surface_actor_wayland_is_unredirected; surface_actor_class->get_window = meta_surface_actor_wayland_get_window; object_class->dispose = meta_surface_actor_wayland_dispose; } static void meta_surface_actor_wayland_init (MetaSurfaceActorWayland *self) { } MetaSurfaceActor * meta_surface_actor_wayland_new (MetaWaylandSurface *surface) { MetaSurfaceActorWayland *self = g_object_new (META_TYPE_SURFACE_ACTOR_WAYLAND, NULL); MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); g_assert (meta_is_wayland_compositor ()); wl_list_init (&priv->frame_callback_list); priv->surface = surface; g_object_add_weak_pointer (G_OBJECT (priv->surface), (gpointer *) &priv->surface); return META_SURFACE_ACTOR (self); } MetaWaylandSurface * meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self) { MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self); return priv->surface; }