/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * Copyright (C) 2016 Hyungwon Hwang * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * */ #include "config.h" #include #include "clutter/x11/clutter-x11.h" #include "meta/meta-backend.h" #include "compositor/compositor-private.h" #include "core/display-private.h" #include "backends/meta-dnd-private.h" #include "meta/meta-dnd.h" struct _MetaDndClass { GObjectClass parent_class; }; #ifdef HAVE_WAYLAND #include "wayland/meta-wayland-private.h" #include "wayland/meta-wayland-data-device.h" #endif typedef struct _MetaDndPrivate MetaDndPrivate; struct _MetaDndPrivate { #ifdef HAVE_WAYLAND gulong handler_id[3]; MetaCompositor *compositor; MetaWaylandCompositor *wl_compositor; #else /* to avoid warnings (g_type_class_add_private: assertion `private_size > 0' failed) */ gchar dummy; #endif }; struct _MetaDnd { GObject parent; MetaDndPrivate *priv; }; G_DEFINE_TYPE_WITH_PRIVATE (MetaDnd, meta_dnd, G_TYPE_OBJECT); enum { ENTER, POSITION_CHANGE, LEAVE, LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = { 0 }; static void meta_dnd_class_init (MetaDndClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); signals[ENTER] = g_signal_new ("dnd-enter", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); signals[POSITION_CHANGE] = g_signal_new ("dnd-position-change", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 2, G_TYPE_INT, G_TYPE_INT); signals[LEAVE] = g_signal_new ("dnd-leave", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); } static void meta_dnd_init (MetaDnd *dnd) { } static void meta_dnd_notify_dnd_enter (MetaDnd *dnd) { g_signal_emit (dnd, signals[ENTER], 0); } static void meta_dnd_notify_dnd_position_change (MetaDnd *dnd, int x, int y) { g_signal_emit (dnd, signals[POSITION_CHANGE], 0, x, y); } static void meta_dnd_notify_dnd_leave (MetaDnd *dnd) { g_signal_emit (dnd, signals[LEAVE], 0); } /* * Process Xdnd events * * We pass the position and leave events to the plugin via a signal * where the actual drag & drop handling happens. * * http://www.freedesktop.org/wiki/Specifications/XDND */ gboolean meta_dnd_handle_xdnd_event (MetaBackend *backend, MetaCompositor *compositor, MetaDisplay *display, XEvent *xev) { MetaDnd *dnd = meta_backend_get_dnd (backend); Window output_window = compositor->output; if (xev->xany.type != ClientMessage) return FALSE; if (xev->xany.window != output_window && xev->xany.window != clutter_x11_get_stage_window (CLUTTER_STAGE (compositor->stage))) return FALSE; if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndPosition")) { XEvent xevent; Window src = xev->xclient.data.l[0]; memset (&xevent, 0, sizeof(xevent)); xevent.xany.type = ClientMessage; xevent.xany.display = display->xdisplay; xevent.xclient.window = src; xevent.xclient.message_type = gdk_x11_get_xatom_by_name ("XdndStatus"); xevent.xclient.format = 32; xevent.xclient.data.l[0] = output_window; /* flags: bit 0: will we accept the drop? bit 1: do we want more position messages */ xevent.xclient.data.l[1] = 2; xevent.xclient.data.l[4] = None; XSendEvent (display->xdisplay, src, False, 0, &xevent); meta_dnd_notify_dnd_position_change (dnd, (int)(xev->xclient.data.l[2] >> 16), (int)(xev->xclient.data.l[2] & 0xFFFF)); return TRUE; } else if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndLeave")) { meta_dnd_notify_dnd_leave (dnd); return TRUE; } else if (xev->xclient.message_type == gdk_x11_get_xatom_by_name ("XdndEnter")) { meta_dnd_notify_dnd_enter (dnd); return TRUE; } return FALSE; } #ifdef HAVE_WAYLAND static void meta_dnd_wayland_on_motion_event (ClutterActor *actor, ClutterEvent *event, MetaDnd *dnd) { MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); MetaWaylandDragGrab *current_grab; gfloat event_x, event_y; g_return_if_fail (event != NULL); clutter_event_get_coords (event, &event_x, &event_y); meta_dnd_notify_dnd_position_change (dnd, (int)event_x, (int)event_y); current_grab = meta_wayland_data_device_get_current_grab (&priv->wl_compositor->seat->data_device); if (current_grab) meta_wayland_drag_grab_update_feedback_actor (current_grab, event); } static void meta_dnd_wayland_end_notify (ClutterActor *actor, ClutterEvent *event, MetaDnd *dnd) { MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); unsigned int i; meta_wayland_data_device_end_drag (&priv->wl_compositor->seat->data_device); for (i = 0; i < G_N_ELEMENTS (priv->handler_id); i++) { g_signal_handler_disconnect (priv->compositor->stage, priv->handler_id[i]); priv->handler_id[i] = 0; } priv->compositor = NULL; priv->wl_compositor = NULL; meta_dnd_notify_dnd_leave (dnd); } static void meta_dnd_wayland_on_button_released (ClutterActor *actor, ClutterEvent *event, MetaDnd *dnd) { meta_dnd_wayland_end_notify (actor, event, dnd); } static void meta_dnd_wayland_on_key_pressed (ClutterActor *actor, ClutterEvent *event, MetaDnd *dnd) { guint key = clutter_event_get_key_symbol (event); if (key != CLUTTER_KEY_Escape) return; meta_dnd_wayland_end_notify (actor, event, dnd); } void meta_dnd_wayland_handle_begin_modal (MetaCompositor *compositor) { MetaWaylandCompositor *wl_compositor = meta_wayland_compositor_get_default (); MetaDnd *dnd = meta_backend_get_dnd (meta_get_backend ()); MetaDndPrivate *priv = meta_dnd_get_instance_private (dnd); if (priv->handler_id[0] == 0 && meta_wayland_data_device_get_current_grab (&wl_compositor->seat->data_device) != NULL) { priv->compositor = compositor; priv->wl_compositor = wl_compositor; priv->handler_id[0] = g_signal_connect (compositor->stage, "motion-event", G_CALLBACK (meta_dnd_wayland_on_motion_event), dnd); priv->handler_id[1] = g_signal_connect (compositor->stage, "button-release-event", G_CALLBACK (meta_dnd_wayland_on_button_released), dnd); priv->handler_id[2] = g_signal_connect (compositor->stage, "key-press-event", G_CALLBACK (meta_dnd_wayland_on_key_pressed), dnd); meta_dnd_notify_dnd_enter (dnd); } } #endif