/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_STAGE_PRIVATE_H__ #define __CLUTTER_STAGE_PRIVATE_H__ #include #include G_BEGIN_DECLS typedef struct _ClutterStageQueueRedrawEntry ClutterStageQueueRedrawEntry; /* stage */ ClutterStageWindow *_clutter_stage_get_default_window (void); void _clutter_stage_do_paint (ClutterStage *stage, const ClutterGeometry *clip); void _clutter_stage_set_window (ClutterStage *stage, ClutterStageWindow *stage_window); ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage); void _clutter_stage_get_projection_matrix (ClutterStage *stage, CoglMatrix *projection); void _clutter_stage_dirty_projection (ClutterStage *stage); void _clutter_stage_set_viewport (ClutterStage *stage, int x, int y, int width, int height); void _clutter_stage_get_viewport (ClutterStage *stage, int *x, int *y, int *width, int *height); void _clutter_stage_dirty_viewport (ClutterStage *stage); void _clutter_stage_maybe_setup_viewport (ClutterStage *stage); void _clutter_stage_maybe_relayout (ClutterActor *stage); gboolean _clutter_stage_needs_update (ClutterStage *stage); gboolean _clutter_stage_do_update (ClutterStage *stage); void _clutter_stage_queue_event (ClutterStage *stage, ClutterEvent *event); gboolean _clutter_stage_has_queued_events (ClutterStage *stage); void _clutter_stage_process_queued_events (ClutterStage *stage); void _clutter_stage_update_input_devices (ClutterStage *stage); int _clutter_stage_get_pending_swaps (ClutterStage *stage); gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage); void _clutter_stage_set_pick_buffer_valid (ClutterStage *stage, gboolean valid, ClutterPickMode mode); gboolean _clutter_stage_get_pick_buffer_valid (ClutterStage *stage, ClutterPickMode mode); void _clutter_stage_increment_picks_per_frame_counter (ClutterStage *stage); void _clutter_stage_reset_picks_per_frame_counter (ClutterStage *stage); guint _clutter_stage_get_picks_per_frame_counter (ClutterStage *stage); ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage); void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage); const ClutterGeometry *_clutter_stage_get_clip (ClutterStage *stage); ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (ClutterStage *stage, ClutterStageQueueRedrawEntry *entry, ClutterActor *actor, ClutterPaintVolume *clip); void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry); G_END_DECLS #endif /* __CLUTTER_STAGE_PRIVATE_H__ */