/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_TIMELINE_H #define _HAVE_CLUTTER_TIMELINE_H /* clutter-timeline.h */ #include G_BEGIN_DECLS #define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type() #define CLUTTER_TIMELINE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_TIMELINE, ClutterTimeline)) #define CLUTTER_TIMELINE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_TIMELINE, ClutterTimelineClass)) #define CLUTTER_IS_TIMELINE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_TIMELINE)) #define CLUTTER_IS_TIMELINE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_TIMELINE)) #define CLUTTER_TIMELINE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_TIMELINE, ClutterTimelineClass)) typedef struct _ClutterTimeline ClutterTimeline; typedef struct _ClutterTimelineClass ClutterTimelineClass; typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate; struct _ClutterTimeline { /*< private >*/ GObject parent; ClutterTimelinePrivate *priv; }; struct _ClutterTimelineClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ void (*started) (ClutterTimeline *timeline); void (*completed) (ClutterTimeline *timeline); void (*paused) (ClutterTimeline *timeline); void (*new_frame) (ClutterTimeline *timeline, gint frame_num); /*< private >*/ void (*_clutter_timeline_1) (void); void (*_clutter_timeline_2) (void); void (*_clutter_timeline_3) (void); void (*_clutter_timeline_4) (void); void (*_clutter_timeline_5) (void); }; GType clutter_timeline_get_type (void) G_GNUC_CONST; ClutterTimeline *clutter_timeline_new (guint n_frames, guint fps); ClutterTimeline *clutter_timeline_clone (ClutterTimeline *timeline); guint clutter_timeline_get_speed (ClutterTimeline *timeline); void clutter_timeline_set_speed (ClutterTimeline *timeline, guint fps); void clutter_timeline_start (ClutterTimeline *timeline); void clutter_timeline_pause (ClutterTimeline *timeline); void clutter_timeline_stop (ClutterTimeline *timeline); void clutter_timeline_set_loop (ClutterTimeline *timeline, gboolean loop); gboolean clutter_timeline_get_loop (ClutterTimeline *timeline); void clutter_timeline_rewind (ClutterTimeline *timeline); void clutter_timeline_skip (ClutterTimeline *timeline, guint n_frames); void clutter_timeline_advance (ClutterTimeline *timeline, guint frame_num); gint clutter_timeline_get_current_frame (ClutterTimeline *timeline); void clutter_timeline_set_n_frames (ClutterTimeline *timeline, guint n_frames); guint clutter_timeline_get_n_frames (ClutterTimeline *timeline); gboolean clutter_timeline_is_playing (ClutterTimeline *timeline); void clutter_timeline_set_delay (ClutterTimeline *timeline, guint msecs); guint clutter_timeline_get_delay (ClutterTimeline *timeline); G_END_DECLS #endif