/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * Copyright (C) 2011 Robert Bosch Car Multimedia GmbH. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Tomeu Vizoso * * Based on ClutterDragAction, written by: * Emmanuele Bassi */ /** * SECTION:clutter-swipe-action * @Title: ClutterSwipeAction * @Short_Description: Action for swipe gestures * * #ClutterSwipeAction is a sub-class of #ClutterGestureAction that implements * the logic for recognizing swipe gestures. * * Since: 1.8 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-swipe-action.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-marshal.h" #include "clutter-private.h" struct _ClutterSwipeActionPrivate { ClutterSwipeDirection h_direction; ClutterSwipeDirection v_direction; int threshold; }; enum { SWEPT, SWIPE, LAST_SIGNAL }; static guint swipe_signals[LAST_SIGNAL] = { 0, }; G_DEFINE_TYPE_WITH_PRIVATE (ClutterSwipeAction, clutter_swipe_action, CLUTTER_TYPE_GESTURE_ACTION) static gboolean gesture_begin (ClutterGestureAction *action, ClutterActor *actor) { ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv; ClutterSettings *settings = clutter_settings_get_default (); /* reset the state at the beginning of a new gesture */ priv->h_direction = 0; priv->v_direction = 0; g_object_get (settings, "dnd-drag-threshold", &priv->threshold, NULL); return TRUE; } static gboolean gesture_progress (ClutterGestureAction *action, ClutterActor *actor) { ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv; gfloat press_x, press_y; gfloat motion_x, motion_y; gfloat delta_x, delta_y; ClutterSwipeDirection h_direction = 0, v_direction = 0; clutter_gesture_action_get_press_coords (action, 0, &press_x, &press_y); clutter_gesture_action_get_motion_coords (action, 0, &motion_x, &motion_y); delta_x = press_x - motion_x; delta_y = press_y - motion_y; if (delta_x >= priv->threshold) h_direction = CLUTTER_SWIPE_DIRECTION_RIGHT; else if (delta_x < -priv->threshold) h_direction = CLUTTER_SWIPE_DIRECTION_LEFT; if (delta_y >= priv->threshold) v_direction = CLUTTER_SWIPE_DIRECTION_DOWN; else if (delta_y < -priv->threshold) v_direction = CLUTTER_SWIPE_DIRECTION_UP; /* cancel gesture on direction reversal */ if (priv->h_direction == 0) priv->h_direction = h_direction; if (priv->v_direction == 0) priv->v_direction = v_direction; if (priv->h_direction != h_direction) return FALSE; if (priv->v_direction != v_direction) return FALSE; return TRUE; } static void gesture_end (ClutterGestureAction *action, ClutterActor *actor) { ClutterSwipeActionPrivate *priv = CLUTTER_SWIPE_ACTION (action)->priv; gfloat press_x, press_y; gfloat release_x, release_y; ClutterSwipeDirection direction = 0; gboolean can_emit_swipe; clutter_gesture_action_get_press_coords (action, 0, &press_x, &press_y); clutter_gesture_action_get_release_coords (action, 0, &release_x, &release_y); if (release_x - press_x > priv->threshold) direction |= CLUTTER_SWIPE_DIRECTION_RIGHT; else if (press_x - release_x > priv->threshold) direction |= CLUTTER_SWIPE_DIRECTION_LEFT; if (release_y - press_y > priv->threshold) direction |= CLUTTER_SWIPE_DIRECTION_DOWN; else if (press_y - release_y > priv->threshold) direction |= CLUTTER_SWIPE_DIRECTION_UP; /* XXX:2.0 remove */ g_signal_emit (action, swipe_signals[SWIPE], 0, actor, direction, &can_emit_swipe); if (can_emit_swipe) g_signal_emit (action, swipe_signals[SWEPT], 0, actor, direction); } /* XXX:2.0 remove */ static gboolean clutter_swipe_action_real_swipe (ClutterSwipeAction *action, ClutterActor *actor, ClutterSwipeDirection direction) { return TRUE; } static void clutter_swipe_action_class_init (ClutterSwipeActionClass *klass) { ClutterGestureActionClass *gesture_class = CLUTTER_GESTURE_ACTION_CLASS (klass); gesture_class->gesture_begin = gesture_begin; gesture_class->gesture_progress = gesture_progress; gesture_class->gesture_end = gesture_end; /* XXX:2.0 remove */ klass->swipe = clutter_swipe_action_real_swipe; /** * ClutterSwipeAction::swept: * @action: the #ClutterSwipeAction that emitted the signal * @actor: the #ClutterActor attached to the @action * @direction: the main direction of the swipe gesture * * The ::swept signal is emitted when a swipe gesture is recognized on the * attached actor. * * Deprecated: 1.14: Use the ::swipe signal instead. * * Since: 1.8 */ swipe_signals[SWEPT] = g_signal_new (I_("swept"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST | G_SIGNAL_DEPRECATED, G_STRUCT_OFFSET (ClutterSwipeActionClass, swept), NULL, NULL, _clutter_marshal_VOID__OBJECT_FLAGS, G_TYPE_NONE, 2, CLUTTER_TYPE_ACTOR, CLUTTER_TYPE_SWIPE_DIRECTION); /** * ClutterSwipeAction::swipe: * @action: the #ClutterSwipeAction that emitted the signal * @actor: the #ClutterActor attached to the @action * @direction: the main direction of the swipe gesture * * The ::swipe signal is emitted when a swipe gesture is recognized on the * attached actor. * * Return value: %TRUE if the swipe should continue, and %FALSE if * the swipe should be cancelled. * * Since: 1.14 */ swipe_signals[SWIPE] = g_signal_new (I_("swipe"), G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterSwipeActionClass, swipe), _clutter_boolean_continue_accumulator, NULL, _clutter_marshal_BOOLEAN__OBJECT_FLAGS, G_TYPE_BOOLEAN, 2, CLUTTER_TYPE_ACTOR, CLUTTER_TYPE_SWIPE_DIRECTION); } static void clutter_swipe_action_init (ClutterSwipeAction *self) { self->priv = clutter_swipe_action_get_instance_private (self); } /** * clutter_swipe_action_new: * * Creates a new #ClutterSwipeAction instance * * Return value: the newly created #ClutterSwipeAction * * Since: 1.8 */ ClutterAction * clutter_swipe_action_new (void) { return g_object_new (CLUTTER_TYPE_SWIPE_ACTION, NULL); }