#include "config.h" #include #include #include #include #include "test-conform-common.h" static void test_conform_skip_test (TestConformSimpleFixture *fixture, gconstpointer data) { /* void */ } static void test_conform_todo_test (TestConformSimpleFixture *fixture, gconstpointer data) { #ifdef G_OS_UNIX const TestConformTodo *todo = data; if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR)) { todo->func (fixture, NULL); exit (0); } g_test_trap_assert_failed (); #endif } void verify_failure (TestConformSimpleFixture *fixture, gconstpointer data) { g_assert (FALSE); } static TestConformSharedState *shared_state = NULL; /* This is a bit of sugar for adding new conformance tests: * * - It adds an extern function definition just to save maintaining a header * that lists test entry points. * - It sets up callbacks for a fixture, which lets us share initialization * *code* between tests. (see test-conform-common.c) * - It passes in a shared *data* pointer that is initialised once in main(), * that gets passed to the fixture setup and test functions. (See the * definition in test-conform-common.h) */ #define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \ extern void FUNC (TestConformSimpleFixture *, gconstpointer); \ g_test_add ("/conform" NAMESPACE "/" #FUNC, \ TestConformSimpleFixture, \ shared_state, /* data argument for test */ \ test_conform_simple_fixture_setup, \ FUNC, \ test_conform_simple_fixture_teardown); } G_STMT_END /* this is a macro that conditionally executes a test if CONDITION * evaluates to TRUE; otherwise, it will put the test under the * "/skip" namespace and execute a dummy function that will always * pass. */ #define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \ if (CONDITION) { \ g_test_add ("/skipped" NAMESPACE "/" #FUNC, \ TestConformSimpleFixture, \ shared_state, /* data argument for test */ \ test_conform_simple_fixture_setup, \ test_conform_skip_test, \ test_conform_simple_fixture_teardown); \ } else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END #define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \ extern void FUNC (TestConformSimpleFixture *, gconstpointer); \ TestConformTodo *_clos = g_new0 (TestConformTodo, 1); \ _clos->name = g_strdup ( #FUNC ); \ _clos->func = FUNC; \ g_test_add ("/todo" NAMESPACE "/" #FUNC, \ TestConformSimpleFixture, \ _clos, \ test_conform_simple_fixture_setup, \ test_conform_todo_test, \ test_conform_simple_fixture_teardown); } G_STMT_END gchar * clutter_test_get_data_file (const gchar *filename) { return g_build_filename (TESTS_DATADIR, filename, NULL); } static void clutter_test_init (gint *argc, gchar ***argv) { /* Turning of sync-to-vblank removes a dependency on the specifics of the * test environment. It also means that the timeline-only tests are * throttled to a reasonable frame rate rather than running in tight * infinite loop. */ g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_test_init (argc, argv, NULL); g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s"); /* Initialise the state you need to share with everything. */ shared_state = g_new0 (TestConformSharedState, 1); shared_state->argc_addr = argc; shared_state->argv_addr = argv; } int main (int argc, char **argv) { clutter_test_init (&argc, &argv); /* This file is run through a sed script during the make step so the lines containing the tests need to be formatted on a single line each. To comment out a test use the SKIP or TODO macros. Using #if 0 would break the script. */ /* sanity check for the test suite itself */ TEST_CONFORM_TODO ("/suite", verify_failure); TEST_CONFORM_SIMPLE ("/actor", actor_add_child); TEST_CONFORM_SIMPLE ("/actor", actor_insert_child); TEST_CONFORM_SIMPLE ("/actor", actor_raise_child); TEST_CONFORM_SIMPLE ("/actor", actor_lower_child); TEST_CONFORM_SIMPLE ("/actor", actor_replace_child); TEST_CONFORM_SIMPLE ("/actor", actor_remove_child); TEST_CONFORM_SIMPLE ("/actor", actor_remove_all); TEST_CONFORM_SIMPLE ("/actor", actor_destruction); TEST_CONFORM_SIMPLE ("/actor", actor_anchors); TEST_CONFORM_SIMPLE ("/actor", actor_picking); TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size); TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size); TEST_CONFORM_SIMPLE ("/actor", basic_layout); TEST_CONFORM_SIMPLE ("/actor", margin_layout); TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect); TEST_CONFORM_SIMPLE ("/actor", test_shader_effect); TEST_CONFORM_SIMPLE ("/invariants", test_initial_state); TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented); TEST_CONFORM_SIMPLE ("/invariants", test_realized); TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive); TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive); TEST_CONFORM_SIMPLE ("/invariants", test_mapped); TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent); TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map); TEST_CONFORM_SIMPLE ("/invariants", test_contains); TEST_CONFORM_SIMPLE ("/invariants", default_stage); TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity); TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity); TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity); TEST_CONFORM_SIMPLE ("/text", text_utf8_validation); TEST_CONFORM_SIMPLE ("/text", text_set_empty); TEST_CONFORM_SIMPLE ("/text", text_set_text); TEST_CONFORM_SIMPLE ("/text", text_append_some); TEST_CONFORM_SIMPLE ("/text", text_prepend_some); TEST_CONFORM_SIMPLE ("/text", text_insert); TEST_CONFORM_SIMPLE ("/text", text_delete_chars); TEST_CONFORM_SIMPLE ("/text", text_delete_text); TEST_CONFORM_SIMPLE ("/text", text_cursor); TEST_CONFORM_SIMPLE ("/text", text_event); TEST_CONFORM_SIMPLE ("/text", text_get_chars); TEST_CONFORM_SIMPLE ("/text", text_cache); TEST_CONFORM_SIMPLE ("/text", text_password_char); TEST_CONFORM_SIMPLE ("/text", idempotent_use_markup); TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size); TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color); TEST_CONFORM_SIMPLE ("/texture", test_texture_pick_with_alpha); TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo); TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture); TEST_CONFORM_SIMPLE ("/path", test_path); TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool); TEST_CONFORM_SIMPLE ("/model", test_list_model_populate); TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate); TEST_CONFORM_SIMPLE ("/model", test_list_model_filter); TEST_CONFORM_SIMPLE ("/model", test_list_model_from_script); TEST_CONFORM_SIMPLE ("/model", test_list_model_row_changed); TEST_CONFORM_SIMPLE ("/color", test_color_from_string_valid); TEST_CONFORM_SIMPLE ("/color", test_color_from_string_invalid); TEST_CONFORM_SIMPLE ("/color", test_color_to_string); TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip); TEST_CONFORM_SIMPLE ("/color", test_color_operators); TEST_CONFORM_SIMPLE ("/units", test_units_constructors); TEST_CONFORM_SIMPLE ("/units", test_units_string); TEST_CONFORM_SIMPLE ("/units", test_units_cache); TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting); TEST_CONFORM_SIMPLE ("/script", test_script_single); TEST_CONFORM_SIMPLE ("/script", test_script_child); TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha); TEST_CONFORM_SIMPLE ("/script", test_script_object_property); TEST_CONFORM_SIMPLE ("/script", test_script_animation); TEST_CONFORM_SIMPLE ("/script", test_script_named_object); TEST_CONFORM_SIMPLE ("/script", test_animator_base); TEST_CONFORM_SIMPLE ("/script", test_animator_properties); TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties); TEST_CONFORM_SIMPLE ("/script", test_state_base); TEST_CONFORM_SIMPLE ("/script", test_script_layout_property); TEST_CONFORM_SIMPLE ("/timeline", test_timeline); TEST_CONFORM_SIMPLE ("/timeline", markers_from_script); TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_interpolation); TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_rewind); TEST_CONFORM_SIMPLE ("/score", test_score); TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours); /* FIXME - see bug https://bugzilla.gnome.org/show_bug.cgi?id=655588 */ TEST_CONFORM_TODO ("/cally", cally_text); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_pipeline_user_matrix); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_depth_test); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_array); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_3d); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data); TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_atlas_migration); TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous); TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved); TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability); TEST_CONFORM_SIMPLE ("/cogl/vertex-array", test_cogl_primitive); TEST_CONFORM_SIMPLE ("/cogl/shaders", test_cogl_just_vertex_shader); /* left to the end because they aren't currently very orthogonal and tend to * break subsequent tests! */ TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport); TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen); return g_test_run (); }