/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * * ClutterContainer: Generic actor container interface. * Author: Emmanuele Bassi */ #ifndef __CLUTTER_CONTAINER_H__ #define __CLUTTER_CONTAINER_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_CONTAINER (clutter_container_get_type ()) #define CLUTTER_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CONTAINER, ClutterContainer)) #define CLUTTER_IS_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CONTAINER)) #define CLUTTER_CONTAINER_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_CONTAINER, ClutterContainerIface)) typedef struct _ClutterContainer ClutterContainer; /* dummy */ typedef struct _ClutterContainerIface ClutterContainerIface; /** * ClutterContainerIface: * @add: virtual function for adding an actor to the container * @remove: virtual function for removing an actor from the container * @foreach: virtual function for iterating over the container's children * @find_child_by_id: virtual function for searching a container children * using its unique id. Should recurse through its children. This function * is used when "picking" actors (e.g. by clutter_stage_get_actor_at_pos()) * @raise: virtual function for raising a child * @lower: virtual function for lowering a child * @sort_depth_order: virtual function for sorting the children of a * container depending on their depth * @actor_added: signal class handler for ClutterContainer::actor_added * @actor_removed: signal class handler for ClutterContainer::actor_removed * * Base interface for container actors. * * Since: 0.4 */ struct _ClutterContainerIface { /*< private >*/ GTypeInterface g_iface; /*< public >*/ void (* add) (ClutterContainer *container, ClutterActor *actor); void (* remove) (ClutterContainer *container, ClutterActor *actor); void (* foreach) (ClutterContainer *container, ClutterCallback callback, gpointer user_data); ClutterActor *(* find_child_by_id) (ClutterContainer *container, guint child_id); void (* raise) (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling); void (* lower) (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling); void (* sort_depth_order) (ClutterContainer *container); /* signals */ void (* actor_added) (ClutterContainer *container, ClutterActor *actor); void (* actor_removed) (ClutterContainer *container, ClutterActor *actor); }; GType clutter_container_get_type (void) G_GNUC_CONST; void clutter_container_add (ClutterContainer *container, ClutterActor *first_actor, ...) G_GNUC_NULL_TERMINATED; void clutter_container_add_actor (ClutterContainer *container, ClutterActor *actor); void clutter_container_add_valist (ClutterContainer *container, ClutterActor *first_actor, va_list var_args); void clutter_container_remove (ClutterContainer *container, ClutterActor *first_actor, ...) G_GNUC_NULL_TERMINATED; void clutter_container_remove_actor (ClutterContainer *container, ClutterActor *actor); void clutter_container_remove_valist (ClutterContainer *container, ClutterActor *first_actor, va_list var_args); GList * clutter_container_get_children (ClutterContainer *container); void clutter_container_foreach (ClutterContainer *container, ClutterCallback callback, gpointer user_data); ClutterActor *clutter_container_find_child_by_id (ClutterContainer *container, guint child_id); void clutter_container_raise (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling); void clutter_container_lower (ClutterContainer *container, ClutterActor *actor, ClutterActor *sibling); void clutter_container_sort_depth_order (ClutterContainer *container); G_END_DECLS #endif /* __CLUTTER_CONTAINER_H__ */