/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Matthew Allum * Neil Roberts * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-private.h" #include "cogl-util.h" #include "cogl-bitmap.h" #include "cogl-bitmap-private.h" #include "cogl-texture-private.h" #include "cogl-pipeline.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-context-private.h" #include "cogl-handle.h" #include "cogl-primitives.h" #include #include #include #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_MAX_3D_TEXTURE_SIZE_OES #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #endif /* This extension isn't available for GLES 1.1 so these won't be defined */ #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_UNPACK_SKIP_ROWS #define GL_UNPACK_SKIP_ROWS 0x0CF3 #endif #ifndef GL_UNPACK_SKIP_PIXELS #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #endif static void _cogl_texture_driver_gen (CoglContext *ctx, GLenum gl_target, GLsizei n, GLuint *textures) { unsigned int i; GE (ctx, glGenTextures (n, textures)); for (i = 0; i < n; i++) { _cogl_bind_gl_texture_transient (gl_target, textures[i], FALSE); switch (gl_target) { case GL_TEXTURE_2D: case GL_TEXTURE_3D: /* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */ GE( ctx, glTexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ); break; default: g_assert_not_reached(); } } } static void prep_gl_for_pixels_upload_full (CoglContext *ctx, int pixels_rowstride, int pixels_src_x, int pixels_src_y, int pixels_bpp) { if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE)) { GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) ); GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) ); GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) ); } else { g_assert (pixels_src_x == 0); g_assert (pixels_src_y == 0); } _cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride); } static void _cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx, int pixels_rowstride, int pixels_bpp) { prep_gl_for_pixels_upload_full (ctx, pixels_rowstride, 0, 0, /* src_x/y */ pixels_bpp); } static void _cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx, int pixels_rowstride, int pixels_bpp) { _cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride); } static CoglBitmap * prepare_bitmap_alignment_for_upload (CoglContext *ctx, CoglBitmap *src_bmp) { CoglPixelFormat format = cogl_bitmap_get_format (src_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (format); int src_rowstride = cogl_bitmap_get_rowstride (src_bmp); int width = cogl_bitmap_get_width (src_bmp); int alignment = 1; if ((ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) || src_rowstride == 0) return cogl_object_ref (src_bmp); /* Work out the alignment of the source rowstride */ alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1); alignment = MIN (alignment, 8); /* If the aligned data equals the rowstride then we can upload from the bitmap directly using GL_UNPACK_ALIGNMENT */ if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride) return cogl_object_ref (src_bmp); /* Otherwise we need to copy the bitmap to pack the alignment because GLES has no GL_ROW_LENGTH */ else return _cogl_bitmap_copy (src_bmp); } static void _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, gboolean is_foreign, int src_x, int src_y, int dst_x, int dst_y, int width, int height, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type) { guint8 *data; CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); CoglBitmap *slice_bmp; int rowstride; /* If we have the GL_EXT_unpack_subimage extension then we can upload from subregions directly. Otherwise we may need to copy the bitmap */ if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) && (src_x != 0 || src_y != 0 || width != cogl_bitmap_get_width (source_bmp) || height != cogl_bitmap_get_height (source_bmp))) { slice_bmp = _cogl_bitmap_new_with_malloc_buffer (ctx, width, height, source_format); _cogl_bitmap_copy_subregion (source_bmp, slice_bmp, src_x, src_y, 0, 0, /* dst_x/y */ width, height); } else slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp); rowstride = cogl_bitmap_get_rowstride (slice_bmp); /* Setup gl alignment to match rowstride and top-left corner */ prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp); data = _cogl_bitmap_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( ctx, glTexSubImage2D (gl_target, 0, dst_x, dst_y, width, height, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (slice_bmp); cogl_object_unref (slice_bmp); } static void _cogl_texture_driver_upload_to_gl (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, gboolean is_foreign, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); int rowstride; int bmp_width = cogl_bitmap_get_width (source_bmp); int bmp_height = cogl_bitmap_get_height (source_bmp); CoglBitmap *bmp; guint8 *data; bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp); rowstride = cogl_bitmap_get_rowstride (bmp); /* Setup gl alignment to match rowstride and top-left corner */ _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0); GE( ctx, glTexImage2D (gl_target, 0, internal_gl_format, bmp_width, bmp_height, 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (bmp); cogl_object_unref (bmp); } static void _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx, GLenum gl_target, GLuint gl_handle, gboolean is_foreign, GLint height, GLint depth, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp); int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format); int rowstride = cogl_bitmap_get_rowstride (source_bmp); int bmp_width = cogl_bitmap_get_width (source_bmp); int bmp_height = cogl_bitmap_get_height (source_bmp); guint8 *data; _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); /* If the rowstride or image height can't be specified with just GL_ALIGNMENT alone then we need to copy the bitmap because there is no GL_ROW_LENGTH */ if (rowstride / bpp != bmp_width || height != bmp_height / depth) { CoglBitmap *bmp; int image_height = bmp_height / depth; CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp); int i; _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp); /* Initialize the texture with empty data and then upload each image with a sub-region update */ GE( ctx, glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, NULL) ); bmp = _cogl_bitmap_new_with_malloc_buffer (ctx, bmp_width, height, source_bmp_format); for (i = 0; i < depth; i++) { _cogl_bitmap_copy_subregion (source_bmp, bmp, 0, image_height * i, 0, 0, bmp_width, height); data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0); GE( ctx, glTexSubImage3D (gl_target, 0, /* level */ 0, /* xoffset */ 0, /* yoffset */ i, /* zoffset */ bmp_width, /* width */ height, /* height */ 1, /* depth */ source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (bmp); } cogl_object_unref (bmp); } else { data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp); GE( ctx, glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); } } /* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead * fallback to a generic render + readpixels approach to downloading * texture data. (See _cogl_texture_draw_and_read() ) */ static gboolean _cogl_texture_driver_gl_get_tex_image (CoglContext *ctx, GLenum gl_target, GLenum dest_gl_format, GLenum dest_gl_type, guint8 *dest) { return FALSE; } static gboolean _cogl_texture_driver_size_supported_3d (CoglContext *ctx, GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height, int depth) { GLint max_size; /* GLES doesn't support a proxy texture target so let's at least check whether the size is greater than GL_MAX_3D_TEXTURE_SIZE_OES */ GE( ctx, glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) ); return width <= max_size && height <= max_size && depth <= max_size; } static gboolean _cogl_texture_driver_size_supported (CoglContext *ctx, GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height) { GLint max_size; /* GLES doesn't support a proxy texture target so let's at least check whether the size is greater than GL_MAX_TEXTURE_SIZE */ GE( ctx, glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) ); return width <= max_size && height <= max_size; } static void _cogl_texture_driver_try_setting_gl_border_color (CoglContext *ctx, GLuint gl_target, const GLfloat *transparent_color) { /* FAIL! */ } static gboolean _cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx, GLenum gl_target) { /* Allow 2-dimensional textures only */ if (gl_target != GL_TEXTURE_2D) return FALSE; return TRUE; } static void _cogl_texture_driver_gl_generate_mipmaps (CoglContext *ctx, GLenum gl_target) { if (ctx->driver == COGL_DRIVER_GLES2) GE( ctx, glGenerateMipmap (gl_target) ); } static CoglPixelFormat _cogl_texture_driver_find_best_gl_get_data_format (CoglContext *context, CoglPixelFormat format, GLenum *closest_gl_format, GLenum *closest_gl_type) { /* Find closest format that's supported by GL (Can't use _cogl_pixel_format_to_gl since available formats when reading pixels on GLES are severely limited) */ *closest_gl_format = GL_RGBA; *closest_gl_type = GL_UNSIGNED_BYTE; return COGL_PIXEL_FORMAT_RGBA_8888; } const CoglTextureDriver _cogl_texture_driver_gles = { _cogl_texture_driver_gen, _cogl_texture_driver_prep_gl_for_pixels_upload, _cogl_texture_driver_upload_subregion_to_gl, _cogl_texture_driver_upload_to_gl, _cogl_texture_driver_upload_to_gl_3d, _cogl_texture_driver_prep_gl_for_pixels_download, _cogl_texture_driver_gl_get_tex_image, _cogl_texture_driver_size_supported, _cogl_texture_driver_size_supported_3d, _cogl_texture_driver_try_setting_gl_border_color, _cogl_texture_driver_allows_foreign_gl_target, _cogl_texture_driver_gl_generate_mipmaps, _cogl_texture_driver_find_best_gl_get_data_format };