/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ #ifndef META_WINDOW_GROUP_H #define META_WINDOW_GROUP_H #include #include "screen.h" /** * MetaWindowGroup: * * This class is a subclass of ClutterGroup with special handling for * MetaWindowActor when painting the group. When we are painting a stack * of 5-10 maximized windows, the standard bottom-to-top method of * drawing every actor results in a tremendous amount of overdraw * and can easily max out the available memory bandwidth on a low-end * graphics chipset. It's even worse if window textures are being accessed * over the AGP bus. * * The basic technique applied here is to do a pre-pass before painting * where we walk window from top to bottom and compute the visible area * at each step by subtracting out the windows above it. The visible * area is passed to MetaWindowActor which uses it to clip the portion of * the window which drawn and avoid redrawing the shadow if it is completely * obscured. * * A caveat is that this is ineffective if applications are using ARGB * visuals, since we have no way of knowing whether a window obscures * the windows behind it or not. Alternate approaches using the depth * or stencil buffer rather than client side regions might be able to * handle alpha windows, but the combination of glAlphaFunc and stenciling * tends not to be efficient except on newer cards. (And on newer cards * we have lots of memory and bandwidth.) */ #define META_TYPE_WINDOW_GROUP (meta_window_group_get_type ()) #define META_WINDOW_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_WINDOW_GROUP, MetaWindowGroup)) #define META_WINDOW_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_WINDOW_GROUP, MetaWindowGroupClass)) #define META_IS_WINDOW_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_WINDOW_GROUP)) #define META_IS_WINDOW_GROU_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_WINDOW_GROUP)) #define META_WINDOW_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_WINDOW_GROUP, MetaWindowGroupClass)) typedef struct _MetaWindowGroup MetaWindowGroup; typedef struct _MetaWindowGroupClass MetaWindowGroupClass; typedef struct _MetaWindowGroupPrivate MetaWindowGroupPrivate; GType meta_window_group_get_type (void); ClutterActor *meta_window_group_new (MetaScreen *screen); #endif /* META_WINDOW_GROUP_H */