/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Øyvind Kolås * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __CLUTTER_SHADER_H__ #define __CLUTTER_SHADER_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_SHADER (clutter_shader_get_type ()) #define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader)) #define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass)) #define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER)) #define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER)) #define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass)) #define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ()) typedef enum { CLUTTER_SHADER_ERROR_NO_ASM, CLUTTER_SHADER_ERROR_NO_GLSL, CLUTTER_SHADER_ERROR_COMPILE } ClutterShaderError; typedef struct _ClutterShader ClutterShader; typedef struct _ClutterShaderPrivate ClutterShaderPrivate; typedef struct _ClutterShaderClass ClutterShaderClass; struct _ClutterShader { /*< private >*/ GObject parent; ClutterShaderPrivate *priv; }; struct _ClutterShaderClass { /*< private >*/ GObjectClass parent_class; }; GQuark clutter_shader_error_quark (void); GType clutter_shader_get_type (void) G_GNUC_CONST; ClutterShader * clutter_shader_new (void); void clutter_shader_set_is_enabled (ClutterShader *shader, gboolean enabled); gboolean clutter_shader_get_is_enabled (ClutterShader *shader); gboolean clutter_shader_bind (ClutterShader *shader, GError **error); void clutter_shader_release (ClutterShader *shader); gboolean clutter_shader_is_bound (ClutterShader *shader); void clutter_shader_set_vertex_source (ClutterShader *shader, const gchar *data, gssize length); void clutter_shader_set_fragment_source (ClutterShader *shader, const gchar *data, gssize length); G_CONST_RETURN gchar *clutter_shader_get_vertex_source (ClutterShader *shader); G_CONST_RETURN gchar *clutter_shader_get_fragment_source (ClutterShader *shader); void clutter_shader_set_uniform_1f (ClutterShader *shader, const gchar *name, gfloat value); /* should be private and internal */ void clutter_shader_release_all (void); G_END_DECLS #endif /* __CLUTTER_SHADER_H__ */