#include #include typedef struct { ClutterActor *red; ClutterActor *green; ClutterTimeline *timeline; } State; static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff }; static const ClutterColor green_color = { 0x00, 0xff, 0x00, 0xff }; static void reverse_timeline (ClutterTimeline *timeline) { ClutterTimelineDirection dir = clutter_timeline_get_direction (timeline); if (dir == CLUTTER_TIMELINE_FORWARD) dir = CLUTTER_TIMELINE_BACKWARD; else dir = CLUTTER_TIMELINE_FORWARD; clutter_timeline_set_direction (timeline, dir); } /* a key press either starts the timeline or reverses it */ static gboolean key_pressed_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { State *state = (State *) user_data; if (clutter_timeline_is_playing (state->timeline)) reverse_timeline (state->timeline); else clutter_timeline_start (state->timeline); return TRUE; } int main (int argc, char *argv[]) { State *state = g_new0 (State, 1); ClutterActor *stage; ClutterAnimator *animator; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); state->red = clutter_rectangle_new_with_color (&red_color); clutter_actor_set_size (state->red, 100, 100); clutter_actor_set_position (state->red, 300, 300); state->green = clutter_rectangle_new_with_color (&green_color); clutter_actor_set_size (state->green, 100, 100); clutter_actor_set_position (state->green, 0, 0); animator = clutter_animator_new (); clutter_animator_set_duration (animator, 1000); clutter_animator_set (animator, state->red, "x", CLUTTER_LINEAR, 0.0, 300.0, state->red, "y", CLUTTER_LINEAR, 0.0, 300.0, state->red, "x", CLUTTER_LINEAR, 1.0, 0.0, state->red, "y", CLUTTER_EASE_IN_QUINT, 1.0, 0.0, NULL); clutter_animator_set (animator, state->green, "x", CLUTTER_LINEAR, 0.0, 0.0, state->green, "y", CLUTTER_LINEAR, 0.0, 0.0, state->green, "x", CLUTTER_LINEAR, 1.0, 300.0, state->green, "y", CLUTTER_EASE_IN_QUINT, 1.0, 300.0, NULL); state->timeline = clutter_animator_get_timeline (animator); clutter_timeline_set_auto_reverse (state->timeline, TRUE); g_signal_connect (stage, "key-press-event", G_CALLBACK (key_pressed_cb), state); clutter_container_add (CLUTTER_CONTAINER (stage), state->red, state->green, NULL); clutter_actor_show (stage); clutter_main (); g_object_unref (animator); g_free (state); return EXIT_SUCCESS; }