/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2009,2010,2011,2012 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Neil Roberts * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-private.h" #include "cogl-texture-2d-gl.h" #include "cogl-texture-2d-gl-private.h" #include "cogl-texture-2d-private.h" #include "cogl-pipeline-opengl-private.h" #include "cogl-error-private.h" void _cogl_texture_2d_gl_free (CoglTexture2D *tex_2d) { if (!tex_2d->is_foreign) _cogl_delete_gl_texture (tex_2d->gl_texture); } CoglBool _cogl_texture_2d_gl_can_create (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format) { GLenum gl_intformat; GLenum gl_format; GLenum gl_type; ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, &gl_format, &gl_type); /* Check that the driver can create a texture with that size */ if (!ctx->texture_driver->size_supported (ctx, GL_TEXTURE_2D, gl_intformat, gl_format, gl_type, width, height)) return FALSE; return TRUE; } void _cogl_texture_2d_gl_init (CoglTexture2D *tex_2d) { /* We default to GL_LINEAR for both filters */ tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR; tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR; /* Wrap mode not yet set */ tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE; tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE; } CoglTexture2D * _cogl_texture_2d_gl_new_with_size (CoglContext *ctx, int width, int height, CoglPixelFormat internal_format, CoglError **error) { CoglTexture2D *tex_2d; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx, internal_format, &gl_intformat, &gl_format, &gl_type); tex_2d = _cogl_texture_2d_create_base (ctx, width, height, internal_format); ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( ctx, glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat, width, height, 0, gl_format, gl_type, NULL) ); return tex_2d; } CoglTexture2D * _cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp, CoglPixelFormat internal_format, CoglError **error) { CoglContext *ctx = _cogl_bitmap_get_context (bmp); CoglTexture2D *tex_2d; CoglBitmap *dst_bmp; GLenum gl_intformat; GLenum gl_format; GLenum gl_type; uint8_t *data; if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp, internal_format, &internal_format, &gl_intformat, &gl_format, &gl_type)) == NULL) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_FORMAT, "Failed to prepare texture upload due to format"); return NULL; } tex_2d = _cogl_texture_2d_create_base (ctx, cogl_bitmap_get_width (bmp), cogl_bitmap_get_height (bmp), internal_format); /* Keep a copy of the first pixel so that if glGenerateMipmap isn't supported we can fallback to using GL_GENERATE_MIPMAP */ if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) && (data = _cogl_bitmap_map (dst_bmp, COGL_BUFFER_ACCESS_READ, 0))) { CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp); tex_2d->first_pixel.gl_format = gl_format; tex_2d->first_pixel.gl_type = gl_type; memcpy (tex_2d->first_pixel.data, data, _cogl_pixel_format_get_bytes_per_pixel (format)); _cogl_bitmap_unmap (dst_bmp); } ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture); ctx->texture_driver->upload_to_gl (ctx, GL_TEXTURE_2D, tex_2d->gl_texture, FALSE, dst_bmp, gl_intformat, gl_format, gl_type); tex_2d->gl_format = gl_intformat; cogl_object_unref (dst_bmp); return tex_2d; } #if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) CoglTexture2D * _cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx, int width, int height, CoglPixelFormat format, EGLImageKHR image, CoglError **error) { CoglTexture2D *tex_2d; GLenum gl_error; tex_2d = _cogl_texture_2d_create_base (ctx, width, height, format); ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, 1, &tex_2d->gl_texture); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, FALSE); while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image); if (ctx->glGetError () != GL_NO_ERROR) { _cogl_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_BAD_PARAMETER, "Could not create a CoglTexture2D from a given " "EGLImage"); return NULL; } return tex_2d; } #endif void _cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex, GLenum min_filter, GLenum mag_filter) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); CoglContext *ctx = tex->context; if (min_filter == tex_2d->gl_legacy_texobj_min_filter && mag_filter == tex_2d->gl_legacy_texobj_mag_filter) return; /* Store new values */ tex_2d->gl_legacy_texobj_min_filter = min_filter; tex_2d->gl_legacy_texobj_mag_filter = mag_filter; /* Apply new filters to the texture */ _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) ); GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) ); } void _cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex, GLenum wrap_mode_s, GLenum wrap_mode_t, GLenum wrap_mode_p) { CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex); CoglContext *ctx = tex->context; /* Only set the wrap mode if it's different from the current value to avoid too many GL calls. Texture 2D doesn't make use of the r coordinate so we can ignore its wrap mode */ if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s || tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t) { _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) ); GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) ); tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s; tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t; } } CoglTexture2D * cogl_texture_2d_new_from_foreign (CoglContext *ctx, unsigned int gl_handle, int width, int height, CoglPixelFormat format, CoglError **error) { /* NOTE: width, height and internal format are not queriable * in GLES, hence such a function prototype. */ GLenum gl_error = 0; GLint gl_compressed = GL_FALSE; GLenum gl_int_format = 0; CoglTexture2D *tex_2d; /* Assert it is a valid GL texture object */ g_return_val_if_fail (ctx->glIsTexture (gl_handle), NULL); if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_2D)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Foreign GL_TEXTURE_2D textures are not " "supported by your system"); return NULL; } /* Make sure binding succeeds */ while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR) ; _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE); if (ctx->glGetError () != GL_NO_ERROR) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Failed to bind foreign GL_TEXTURE_2D texture"); return NULL; } /* Obtain texture parameters (only level 0 we are interested in) */ #if HAVE_COGL_GL if (ctx->driver == COGL_DRIVER_GL) { GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &gl_compressed) ); { GLint val; GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &val) ); gl_int_format = val; } /* If we can query GL for the actual pixel format then we'll ignore the passed in format and use that. */ if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx, gl_int_format, &format)) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Unsupported internal format for foreign texture"); return NULL; } } else #endif { /* Otherwise we'll assume we can derive the GL format from the passed in format */ ctx->driver_vtable->pixel_format_to_gl (ctx, format, &gl_int_format, NULL, NULL); } /* Note: We always trust the given width and height without querying * the texture object because the user may be creating a Cogl * texture for a texture_from_pixmap object where glTexImage2D may * not have been called and the texture_from_pixmap spec doesn't * clarify that it is reliable to query back the size from OpenGL. */ /* Validate width and height */ g_return_val_if_fail (width > 0 && height > 0, NULL); /* Compressed texture images not supported */ if (gl_compressed == GL_TRUE) { _cogl_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED, "Compressed foreign textures aren't currently supported"); return NULL; } /* Note: previously this code would query the texture object for whether it has GL_GENERATE_MIPMAP enabled to determine whether to auto-generate the mipmap. This doesn't make much sense any more since Cogl switch to using glGenerateMipmap. Ideally I think cogl_texture_2d_new_from_foreign should take a flags parameter so that the application can decide whether it wants auto-mipmapping. To be compatible with existing code, Cogl now disables its own auto-mipmapping but leaves the value of GL_GENERATE_MIPMAP alone so that it would still work but without the dirtiness tracking that Cogl would do. */ /* Create new texture */ tex_2d = _cogl_texture_2d_create_base (ctx, width, height, format); _cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE); /* Setup bitmap info */ tex_2d->is_foreign = TRUE; tex_2d->mipmaps_dirty = TRUE; tex_2d->format = format; tex_2d->gl_texture = gl_handle; tex_2d->gl_format = gl_int_format; /* Unknown filter */ tex_2d->gl_legacy_texobj_min_filter = GL_FALSE; tex_2d->gl_legacy_texobj_mag_filter = GL_FALSE; return tex_2d; } void _cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d, CoglFramebuffer *src_fb, int dst_x, int dst_y, int src_x, int src_y, int width, int height) { CoglContext *ctx = COGL_TEXTURE (tex_2d)->context; /* Make sure the current framebuffers are bound, though we don't need to * flush the clip state here since we aren't going to draw to the * framebuffer. */ _cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (), src_fb, COGL_FRAMEBUFFER_STATE_ALL & ~COGL_FRAMEBUFFER_STATE_CLIP); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); ctx->glCopyTexSubImage2D (GL_TEXTURE_2D, 0, /* level */ dst_x, dst_y, src_x, src_y, width, height); } unsigned int _cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d) { return tex_2d->gl_texture; } void _cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d) { CoglContext *ctx = COGL_TEXTURE (tex_2d)->context; _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); /* glGenerateMipmap is defined in the FBO extension. If it's not available we'll fallback to temporarily enabling GL_GENERATE_MIPMAP and reuploading the first pixel */ if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN)) ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_2D); #if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL) else { GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE) ); GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1, tex_2d->first_pixel.gl_format, tex_2d->first_pixel.gl_type, tex_2d->first_pixel.data) ); GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE) ); } #endif } void _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d, CoglBitmap *bmp, int dst_x, int dst_y, int src_x, int src_y, int width, int height) { CoglTexture *tex = COGL_TEXTURE (tex_2d); CoglContext *ctx = tex->context; GLenum gl_format; GLenum gl_type; uint8_t *data; bmp = _cogl_texture_prepare_for_upload (bmp, cogl_texture_get_format (tex), NULL, NULL, &gl_format, &gl_type); /* If this touches the first pixel then we'll update our copy */ if (dst_x == 0 && dst_y == 0 && !cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) && (data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0))) { CoglPixelFormat bpp = _cogl_pixel_format_get_bytes_per_pixel (cogl_bitmap_get_format (bmp)); tex_2d->first_pixel.gl_format = gl_format; tex_2d->first_pixel.gl_type = gl_type; memcpy (tex_2d->first_pixel.data, data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x, bpp); _cogl_bitmap_unmap (bmp); } /* Send data to GL */ ctx->texture_driver->upload_subregion_to_gl (ctx, GL_TEXTURE_2D, tex_2d->gl_texture, FALSE, src_x, src_y, dst_x, dst_y, width, height, bmp, gl_format, gl_type); cogl_object_unref (bmp); } void _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d, CoglPixelFormat format, size_t rowstride, uint8_t *data) { CoglContext *ctx = COGL_TEXTURE (tex_2d)->context; int bpp; GLenum gl_format; GLenum gl_type; bpp = _cogl_pixel_format_get_bytes_per_pixel (format); ctx->driver_vtable->pixel_format_to_gl (ctx, format, NULL, /* internal format */ &gl_format, &gl_type); ctx->texture_driver->prep_gl_for_pixels_download (ctx, rowstride, tex_2d->width, bpp); _cogl_bind_gl_texture_transient (GL_TEXTURE_2D, tex_2d->gl_texture, tex_2d->is_foreign); ctx->texture_driver->gl_get_tex_image (ctx, GL_TEXTURE_2D, gl_format, gl_type, data); }