#ifndef __CLUTTER_MAIN_DEPRECATED_H__ #define __CLUTTER_MAIN_DEPRECATED_H__ #include #include G_BEGIN_DECLS CLUTTER_DEPRECATED void clutter_threads_init (void); CLUTTER_DEPRECATED guint clutter_threads_add_frame_source (guint fps, GSourceFunc func, gpointer data); CLUTTER_DEPRECATED guint clutter_threads_add_frame_source_full (gint priority, guint fps, GSourceFunc func, gpointer data, GDestroyNotify notify); CLUTTER_DEPRECATED_FOR(clutter_stage_set_motion_events_enabled) void clutter_set_motion_events_enabled (gboolean enable); CLUTTER_DEPRECATED_FOR(clutter_stage_get_motion_events_enabled) gboolean clutter_get_motion_events_enabled (void); CLUTTER_DEPRECATED_FOR(clutter_stage_ensure_redraw) void clutter_redraw (ClutterStage *stage); CLUTTER_DEPRECATED_FOR(cogl_pango_font_map_clear_glyph_cache) void clutter_clear_glyph_cache (void); CLUTTER_DEPRECATED_FOR(clutter_backend_set_font_options) void clutter_set_font_flags (ClutterFontFlags flags); CLUTTER_DEPRECATED_FOR(clutter_backend_get_font_options) ClutterFontFlags clutter_get_font_flags (void); CLUTTER_DEPRECATED_FOR(clutter_device_manager_get_device) ClutterInputDevice * clutter_get_input_device_for_id (gint id_); CLUTTER_DEPRECATED_FOR(clutter_input_device_grab) void clutter_grab_pointer_for_device (ClutterActor *actor, gint id_); CLUTTER_DEPRECATED_FOR(clutter_input_device_ungrab) void clutter_ungrab_pointer_for_device (gint id_); CLUTTER_DEPRECATED void clutter_set_default_frame_rate (guint frames_per_sec); G_END_DECLS #endif /* __CLUTTER_MAIN_DEPRECATED_H__ */