/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-util.h" #include "cogl-depth-state-private.h" #include "cogl-depth-state.h" void cogl_depth_state_init (CoglDepthState *state) { state->magic = COGL_DEPTH_STATE_MAGIC; /* The same as the GL defaults */ state->test_enabled = FALSE; state->write_enabled = TRUE; state->test_function = COGL_DEPTH_TEST_FUNCTION_LESS; state->range_near = 0; state->range_far = 1; } void cogl_depth_state_set_test_enabled (CoglDepthState *state, CoglBool enabled) { _COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC); state->test_enabled = enabled; } CoglBool cogl_depth_state_get_test_enabled (CoglDepthState *state) { _COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->test_enabled; } void cogl_depth_state_set_write_enabled (CoglDepthState *state, CoglBool enabled) { _COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC); state->write_enabled = enabled; } CoglBool cogl_depth_state_get_write_enabled (CoglDepthState *state) { _COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->write_enabled; } void cogl_depth_state_set_test_function (CoglDepthState *state, CoglDepthTestFunction function) { _COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC); state->test_function = function; } CoglDepthTestFunction cogl_depth_state_get_test_function (CoglDepthState *state) { _COGL_RETURN_VAL_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC, FALSE); return state->test_function; } void cogl_depth_state_set_range (CoglDepthState *state, float near, float far) { _COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC); state->range_near = near; state->range_far = far; } void cogl_depth_state_get_range (CoglDepthState *state, float *near_out, float *far_out) { _COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC); *near_out = state->range_near; *far_out = state->range_far; }