/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _HAVE_CLUTTER_TEXTURE_H #define _HAVE_CLUTTER_TEXTURE_H #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_TEXTURE (clutter_texture_get_type ()) #define CLUTTER_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexture)) #define CLUTTER_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TEXTURE, ClutterTextureClass)) #define CLUTTER_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TEXTURE)) #define CLUTTER_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TEXTURE)) #define CLUTTER_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TEXTURE, ClutterTextureClass)) typedef struct _ClutterTexture ClutterTexture; typedef struct _ClutterTextureClass ClutterTextureClass; typedef struct _ClutterTexturePrivate ClutterTexturePrivate; struct _ClutterTexture { ClutterActor parent; ClutterTexturePrivate *priv; }; struct _ClutterTextureClass { ClutterActorClass parent_class; void (*size_change) (ClutterTexture *texture, gint width, gint height); void (*pixbuf_change) (ClutterTexture *texture); /* padding, for future expansion */ void (*_clutter_texture1) (void); void (*_clutter_texture2) (void); void (*_clutter_texture3) (void); void (*_clutter_texture4) (void); void (*_clutter_texture5) (void); void (*_clutter_texture6) (void); }; GType clutter_texture_get_type (void) G_GNUC_CONST; ClutterActor *clutter_texture_new (void); ClutterActor *clutter_texture_new_from_pixbuf (GdkPixbuf *pixbuf); void clutter_texture_set_from_data (ClutterTexture *texture, const guchar *data, gboolean has_alpha, gint width, gint height, gint rowstride, gint bpp); void clutter_texture_set_pixbuf (ClutterTexture *texture, GdkPixbuf *pixbuf); GdkPixbuf * clutter_texture_get_pixbuf (ClutterTexture *texture); void clutter_texture_get_base_size (ClutterTexture *texture, gint *width, gint *height); /* Below mainly for subclassed texture based actors */ void clutter_texture_bind_tile (ClutterTexture *texture, gint index); void clutter_texture_get_n_tiles (ClutterTexture *texture, gint *n_x_tiles, gint *n_y_tiles); void clutter_texture_get_x_tile_detail (ClutterTexture *texture, gint x_index, gint *pos, gint *size, gint *waste); void clutter_texture_get_y_tile_detail (ClutterTexture *texture, gint y_index, gint *pos, gint *size, gint *waste); gboolean clutter_texture_has_generated_tiles (ClutterTexture *texture); gboolean clutter_texture_is_tiled (ClutterTexture *texture); G_END_DECLS #endif /* _HAVE_CLUTTER_TEXTURE_H */