/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright © 2011 Intel Corp. * 2011 Giovanni Campagna * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ #include "config.h" #include "clutter-input-device-gdk.h" #include "clutter-debug.h" #include "clutter-device-manager-private.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "clutter-backend-gdk.h" #include "clutter-stage-gdk.h" typedef struct _ClutterInputDeviceClass ClutterInputDeviceGdkClass; #define clutter_input_device_gdk_get_type _clutter_input_device_gdk_get_type G_DEFINE_TYPE (ClutterInputDeviceGdk, clutter_input_device_gdk, CLUTTER_TYPE_INPUT_DEVICE); static int device_int_counter; enum { PROP_0, PROP_GDK_DEVICE, PROP_LAST }; static void clutter_input_device_gdk_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterInputDeviceGdk *self = CLUTTER_INPUT_DEVICE_GDK (gobject); switch (prop_id) { case PROP_GDK_DEVICE: self->gdk_device = GDK_DEVICE (g_value_get_object (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_input_device_gdk_class_init (ClutterInputDeviceGdkClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->set_property = clutter_input_device_gdk_set_property; g_object_class_install_property (gobject_class, PROP_GDK_DEVICE, g_param_spec_object ("gdk-device", "GdkDevice", "The GDK device", GDK_TYPE_DEVICE, CLUTTER_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY)); } static void clutter_input_device_gdk_init (ClutterInputDeviceGdk *self) { } ClutterInputDevice* _clutter_input_device_gdk_new (ClutterDeviceManager *manager, GdkDevice *device) { ClutterBackend *backend; ClutterInputDevice *clutter_device; ClutterInputMode input_mode = CLUTTER_INPUT_MODE_FLOATING; ClutterInputDeviceType device_type = CLUTTER_EXTENSION_DEVICE; gboolean has_cursor = FALSE; const gchar *name; gboolean is_enabled = FALSE; g_object_get (manager, "backend", &backend, NULL); /* yay for name consistency */ switch (gdk_device_get_device_type (device)) { case GDK_DEVICE_TYPE_MASTER: input_mode = CLUTTER_INPUT_MODE_MASTER; is_enabled = TRUE; break; case GDK_DEVICE_TYPE_SLAVE: input_mode = CLUTTER_INPUT_MODE_SLAVE; is_enabled = FALSE; break; case GDK_DEVICE_TYPE_FLOATING: input_mode = CLUTTER_INPUT_MODE_FLOATING; is_enabled = FALSE; break; } switch (gdk_device_get_source (device)) { case GDK_SOURCE_MOUSE: device_type = CLUTTER_POINTER_DEVICE; break; case GDK_SOURCE_PEN: device_type = CLUTTER_PEN_DEVICE; break; case GDK_SOURCE_ERASER: device_type = CLUTTER_ERASER_DEVICE; break; case GDK_SOURCE_CURSOR: device_type = CLUTTER_CURSOR_DEVICE; break; case GDK_SOURCE_KEYBOARD: device_type = CLUTTER_KEYBOARD_DEVICE; break; case GDK_SOURCE_TOUCHSCREEN: device_type = CLUTTER_TOUCHSCREEN_DEVICE; break; case GDK_SOURCE_TOUCHPAD: device_type = CLUTTER_TOUCHPAD_DEVICE; break; } if (device_type != CLUTTER_KEYBOARD_DEVICE) has_cursor = gdk_device_get_has_cursor (device); name = gdk_device_get_name (device); clutter_device = g_object_new (CLUTTER_TYPE_INPUT_DEVICE_GDK, "backend", backend, "device-manager", manager, "device-mode", input_mode, "device-type", device_type, "has-cursor", has_cursor, "gdk-device", device, "id", device_int_counter++, "name", name, "enabled", is_enabled, NULL); return clutter_device; }