/* * Copyright (C) 2015-2019 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "config.h" #include "wayland/meta-wayland-dnd-surface.h" #include "backends/meta-logical-monitor.h" #include "compositor/meta-feedback-actor-private.h" struct _MetaWaylandSurfaceRoleDND { MetaWaylandActorSurface parent; int32_t pending_offset_x; int32_t pending_offset_y; }; G_DEFINE_TYPE (MetaWaylandSurfaceRoleDND, meta_wayland_surface_role_dnd, META_TYPE_WAYLAND_ACTOR_SURFACE) static void dnd_surface_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); meta_wayland_surface_queue_pending_frame_callbacks (surface); } static void dnd_surface_commit (MetaWaylandSurfaceRole *surface_role, MetaWaylandPendingState *pending) { MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandSurfaceRoleDND *surface_role_dnd = META_WAYLAND_SURFACE_ROLE_DND (surface_role); MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (meta_wayland_surface_role_dnd_parent_class); meta_wayland_surface_queue_pending_state_frame_callbacks (surface, pending); surface_role_dnd->pending_offset_x = pending->dx; surface_role_dnd->pending_offset_y = pending->dy; surface_role_class->commit (surface_role, pending); } static MetaLogicalMonitor * dnd_surface_find_logical_monitor (MetaWaylandActorSurface *actor_surface) { MetaBackend *backend = meta_get_backend (); MetaCursorRenderer *cursor_renderer = meta_backend_get_cursor_renderer (backend); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); ClutterPoint pointer_pos; pointer_pos = meta_cursor_renderer_get_position (cursor_renderer); return meta_monitor_manager_get_logical_monitor_at (monitor_manager, pointer_pos.x, pointer_pos.y); } static double dnd_subsurface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { if (meta_is_stage_views_scaled ()) { return 1; } else { MetaLogicalMonitor *logical_monitor; logical_monitor = dnd_surface_find_logical_monitor (actor_surface); return meta_logical_monitor_get_scale (logical_monitor); } } static void dnd_subsurface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaSurfaceActor *surface_actor = meta_wayland_actor_surface_get_actor (actor_surface); MetaFeedbackActor *feedback_actor = META_FEEDBACK_ACTOR (clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor))); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurfaceRoleDND *surface_role_dnd = META_WAYLAND_SURFACE_ROLE_DND (surface_role); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (meta_wayland_surface_role_dnd_parent_class); float geometry_scale; float actor_scale; float anchor_x; float anchor_y; float new_anchor_x; float new_anchor_y; g_return_if_fail (META_IS_FEEDBACK_ACTOR (feedback_actor)); geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface); actor_scale = geometry_scale / surface->scale; meta_feedback_actor_get_anchor (feedback_actor, &anchor_x, &anchor_y); new_anchor_x = anchor_x - surface_role_dnd->pending_offset_x / actor_scale; new_anchor_y = anchor_y - surface_role_dnd->pending_offset_y / actor_scale; meta_feedback_actor_set_anchor (feedback_actor, new_anchor_x, new_anchor_y); actor_surface_class->sync_actor_state (actor_surface); } static void meta_wayland_surface_role_dnd_init (MetaWaylandSurfaceRoleDND *role) { } static void meta_wayland_surface_role_dnd_class_init (MetaWaylandSurfaceRoleDNDClass *klass) { MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_CLASS (klass); surface_role_class->assigned = dnd_surface_assigned; surface_role_class->commit = dnd_surface_commit; actor_surface_class->get_geometry_scale = dnd_subsurface_get_geometry_scale; actor_surface_class->sync_actor_state = dnd_subsurface_sync_actor_state; }