#include #include #include "test-unit.h" #include "test-utils.h" #define FB_WIDTH 512 #define FB_HEIGHT 512 static CoglBool cogl_test_is_verbose; CoglContext *test_ctx; CoglFramebuffer *test_fb; static CoglBool check_flags (TestFlags flags, CoglRenderer *renderer) { if (flags & TEST_REQUIREMENT_GL && cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL && cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL3) { return FALSE; } if (flags & TEST_REQUIREMENT_NPOT && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT)) { return FALSE; } if (flags & TEST_REQUIREMENT_TEXTURE_3D && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D)) { return FALSE; } if (flags & TEST_REQUIREMENT_TEXTURE_RECTANGLE && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE)) { return FALSE; } if (flags & TEST_REQUIREMENT_TEXTURE_RG && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RG)) { return FALSE; } if (flags & TEST_REQUIREMENT_POINT_SPRITE && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE)) { return FALSE; } if (flags & TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE)) { return FALSE; } if (flags & TEST_REQUIREMENT_GLES2_CONTEXT && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLES2_CONTEXT)) { return FALSE; } if (flags & TEST_REQUIREMENT_MAP_WRITE && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE)) { return FALSE; } if (flags & TEST_REQUIREMENT_GLSL && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLSL)) { return FALSE; } if (flags & TEST_REQUIREMENT_OFFSCREEN && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN)) { return FALSE; } if (flags & TEST_REQUIREMENT_FENCE && !cogl_has_feature (test_ctx, COGL_FEATURE_ID_FENCE)) { return FALSE; } if (flags & TEST_KNOWN_FAILURE) { return FALSE; } return TRUE; } CoglBool is_boolean_env_set (const char *variable) { char *val = getenv (variable); CoglBool ret; if (!val) return FALSE; if (g_ascii_strcasecmp (val, "1") == 0 || g_ascii_strcasecmp (val, "on") == 0 || g_ascii_strcasecmp (val, "true") == 0) ret = TRUE; else if (g_ascii_strcasecmp (val, "0") == 0 || g_ascii_strcasecmp (val, "off") == 0 || g_ascii_strcasecmp (val, "false") == 0) ret = FALSE; else { g_critical ("Spurious boolean environment variable value (%s=%s)", variable, val); ret = TRUE; } return ret; } void test_utils_init (TestFlags requirement_flags, TestFlags known_failure_flags) { static int counter = 0; CoglError *error = NULL; CoglOnscreen *onscreen = NULL; CoglDisplay *display; CoglRenderer *renderer; CoglBool missing_requirement; CoglBool known_failure; if (counter != 0) g_critical ("We don't support running more than one test at a time\n" "in a single test run due to the state leakage that can\n" "cause subsequent tests to fail.\n" "\n" "If you want to run all the tests you should run\n" "$ make test-report"); counter++; if (is_boolean_env_set ("COGL_TEST_VERBOSE") || is_boolean_env_set ("V")) cogl_test_is_verbose = TRUE; /* NB: This doesn't have any effect since commit 47444dac of glib * because the environment variable is read in a magic constructor * so it is too late to set them here */ if (g_getenv ("G_DEBUG")) { char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL); g_setenv ("G_DEBUG", debug, TRUE); g_free (debug); } else g_setenv ("G_DEBUG", "fatal-warnings", TRUE); g_setenv ("COGL_X11_SYNC", "1", 0); test_ctx = cogl_context_new (NULL, &error); if (!test_ctx) g_critical ("Failed to create a CoglContext: %s", error->message); display = cogl_context_get_display (test_ctx); renderer = cogl_display_get_renderer (display); missing_requirement = !check_flags (requirement_flags, renderer); known_failure = !check_flags (known_failure_flags, renderer); if (is_boolean_env_set ("COGL_TEST_ONSCREEN")) { onscreen = cogl_onscreen_new (test_ctx, 640, 480); test_fb = COGL_FRAMEBUFFER (onscreen); } else { CoglOffscreen *offscreen; CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx, FB_WIDTH, FB_HEIGHT); offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex)); test_fb = COGL_FRAMEBUFFER (offscreen); } if (!cogl_framebuffer_allocate (test_fb, &error)) g_critical ("Failed to allocate framebuffer: %s", error->message); if (onscreen) cogl_onscreen_show (onscreen); cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH | COGL_BUFFER_BIT_STENCIL, 0, 0, 0, 1); if (missing_requirement) g_print ("WARNING: Missing required feature[s] for this test\n"); else if (known_failure) g_print ("WARNING: Test is known to fail\n"); } void test_utils_fini (void) { if (test_fb) cogl_object_unref (test_fb); if (test_ctx) cogl_object_unref (test_ctx); } static CoglBool compare_component (int a, int b) { return ABS (a - b) <= 1; } void test_utils_compare_pixel_and_alpha (const uint8_t *screen_pixel, uint32_t expected_pixel) { /* Compare each component with a small fuzz factor */ if (!compare_component (screen_pixel[0], expected_pixel >> 24) || !compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) || !compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff) || !compare_component (screen_pixel[3], (expected_pixel >> 0) & 0xff)) { uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel); char *screen_pixel_string = g_strdup_printf ("#%08x", screen_pixel_num); char *expected_pixel_string = g_strdup_printf ("#%08x", expected_pixel); g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string); g_free (screen_pixel_string); g_free (expected_pixel_string); } } void test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel) { /* Compare each component with a small fuzz factor */ if (!compare_component (screen_pixel[0], expected_pixel >> 24) || !compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) || !compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff)) { uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel); char *screen_pixel_string = g_strdup_printf ("#%06x", screen_pixel_num >> 8); char *expected_pixel_string = g_strdup_printf ("#%06x", expected_pixel >> 8); g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string); g_free (screen_pixel_string); g_free (expected_pixel_string); } } void test_utils_check_pixel (CoglFramebuffer *test_fb, int x, int y, uint32_t expected_pixel) { uint8_t pixel[4]; cogl_framebuffer_read_pixels (test_fb, x, y, 1, 1, COGL_PIXEL_FORMAT_RGBA_8888_PRE, pixel); test_utils_compare_pixel (pixel, expected_pixel); } void test_utils_check_pixel_and_alpha (CoglFramebuffer *test_fb, int x, int y, uint32_t expected_pixel) { uint8_t pixel[4]; cogl_framebuffer_read_pixels (test_fb, x, y, 1, 1, COGL_PIXEL_FORMAT_RGBA_8888_PRE, pixel); test_utils_compare_pixel_and_alpha (pixel, expected_pixel); } void test_utils_check_pixel_rgb (CoglFramebuffer *test_fb, int x, int y, int r, int g, int b) { test_utils_check_pixel (test_fb, x, y, (r << 24) | (g << 16) | (b << 8)); } void test_utils_check_region (CoglFramebuffer *test_fb, int x, int y, int width, int height, uint32_t expected_rgba) { uint8_t *pixels, *p; pixels = p = g_malloc (width * height * 4); cogl_framebuffer_read_pixels (test_fb, x, y, width, height, COGL_PIXEL_FORMAT_RGBA_8888, p); /* Check whether the center of each division is the right color */ for (y = 0; y < height; y++) for (x = 0; x < width; x++) { test_utils_compare_pixel (p, expected_rgba); p += 4; } g_free (pixels); } CoglTexture * test_utils_create_color_texture (CoglContext *context, uint32_t color) { CoglTexture2D *tex_2d; color = GUINT32_TO_BE (color); tex_2d = cogl_texture_2d_new_from_data (context, 1, 1, /* width/height */ COGL_PIXEL_FORMAT_RGBA_8888_PRE, 4, /* rowstride */ (uint8_t *) &color, NULL); return COGL_TEXTURE (tex_2d); } CoglBool cogl_test_verbose (void) { return cogl_test_is_verbose; } static void set_auto_mipmap_cb (CoglTexture *sub_texture, const float *sub_texture_coords, const float *meta_coords, void *user_data) { cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture), FALSE); } CoglTexture * test_utils_texture_new_with_size (CoglContext *ctx, int width, int height, TestUtilsTextureFlags flags, CoglTextureComponents components) { CoglTexture *tex; CoglError *skip_error = NULL; if ((test_utils_is_pot (width) && test_utils_is_pot (height)) || (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { /* First try creating a fast-path non-sliced texture */ tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height)); cogl_texture_set_components (tex, components); if (!cogl_texture_allocate (tex, &skip_error)) { cogl_error_free (skip_error); cogl_object_unref (tex); tex = NULL; } } else tex = NULL; if (!tex) { /* If it fails resort to sliced textures */ int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; CoglTexture2DSliced *tex_2ds = cogl_texture_2d_sliced_new_with_size (ctx, width, height, max_waste); tex = COGL_TEXTURE (tex_2ds); cogl_texture_set_components (tex, components); } if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP) { /* To be able to iterate the slices of a #CoglTexture2DSliced we * need to ensure the texture is allocated... */ cogl_texture_allocate (tex, NULL); /* don't catch exceptions */ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); /* don't catch exceptions */ } cogl_texture_allocate (tex, NULL); return tex; } CoglTexture * test_utils_texture_new_from_bitmap (CoglBitmap *bitmap, TestUtilsTextureFlags flags, CoglBool premultiplied) { CoglAtlasTexture *atlas_tex; CoglTexture *tex; CoglError *internal_error = NULL; if (!flags) { /* First try putting the texture in the atlas */ atlas_tex = cogl_atlas_texture_new_from_bitmap (bitmap); cogl_texture_set_premultiplied (COGL_TEXTURE (atlas_tex), premultiplied); if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error)) return COGL_TEXTURE (atlas_tex); cogl_error_free (internal_error); cogl_object_unref (atlas_tex); internal_error = NULL; } /* If that doesn't work try a fast path 2D texture */ if ((test_utils_is_pot (cogl_bitmap_get_width (bitmap)) && test_utils_is_pot (cogl_bitmap_get_height (bitmap))) || (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) && cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP))) { tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap)); cogl_texture_set_premultiplied (tex, premultiplied); if (cogl_error_matches (internal_error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_NO_MEMORY)) { g_assert_not_reached (); return NULL; } if (!tex) { cogl_error_free (internal_error); internal_error = NULL; } } else tex = NULL; if (!tex) { /* Otherwise create a sliced texture */ int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE; CoglTexture2DSliced *tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste); tex = COGL_TEXTURE (tex_2ds); cogl_texture_set_premultiplied (tex, premultiplied); } if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP) { cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex), 0, 0, 1, 1, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE, set_auto_mipmap_cb, NULL); /* don't catch exceptions */ } cogl_texture_allocate (tex, NULL); return tex; } CoglTexture * test_utils_texture_new_from_data (CoglContext *ctx, int width, int height, TestUtilsTextureFlags flags, CoglPixelFormat format, int rowstride, const uint8_t *data) { CoglBitmap *bmp; CoglTexture *tex; g_assert_cmpint (format, !=, COGL_PIXEL_FORMAT_ANY); g_assert (data != NULL); /* Wrap the data into a bitmap */ bmp = cogl_bitmap_new_for_data (ctx, width, height, format, rowstride, (uint8_t *) data); tex = test_utils_texture_new_from_bitmap (bmp, flags, TRUE); cogl_object_unref (bmp); return tex; }