/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

/**
 * SECTION:clutter-behaviour-path
 * @short_description: A behaviour class interpolating actors along a defined
 * path.
 *
 * #ClutterBehaviourPath interpolates actors along a defined path.
 *
 * A path is a set of #ClutterKnots object given when creating a new
 * #ClutterBehaviourPath instance.  Knots can be also added to the path
 * using clutter_behaviour_path_append_knot().  The whole path can be
 * cleared using clutter_behaviour_path_clear().  Each time the behaviour
 * reaches a knot in the path, the "knot-reached" signal is emitted.
 *
 * Since: 0.2
 */


#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-marshal.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-behaviour-path.h"
#include "clutter-private.h"
#include "clutter-debug.h"

#include <math.h>

/**
 * clutter_knot_copy:
 * @knot: a #ClutterKnot
 *
 * Makes an allocated copy of a knot.
 *
 * Return value: the copied knot.
 *
 * Since: 0.2
 */
ClutterKnot *
clutter_knot_copy (const ClutterKnot *knot)
{
  ClutterKnot *copy;

  copy = g_slice_new0 (ClutterKnot);
  
  *copy = *knot;

  return copy;
}

/**
 * clutter_knot_free:
 * @knot: a #ClutterKnot
 *
 * Frees the memory of an allocated knot.
 *
 * Since: 0.2
 */
void
clutter_knot_free (ClutterKnot *knot)
{
  if (G_LIKELY (knot))
    {
      g_slice_free (ClutterKnot, knot);
    }
}

/**
 * clutter_knot_equal:
 * @knot_a: First knot
 * @knot_b: Second knot
 *
 * Compares to knot and checks if the point to the same location.
 *
 * Return value: %TRUE if the knots point to the same location.
 *
 * Since: 0.2
 */
gboolean
clutter_knot_equal (const ClutterKnot *knot_a,
                    const ClutterKnot *knot_b)
{
  g_return_val_if_fail (knot_a != NULL, FALSE);
  g_return_val_if_fail (knot_b != NULL, FALSE);

  if (knot_a == knot_b)
    return TRUE;

  return knot_a->x == knot_b->x && knot_a->y == knot_b->y;
}

GType
clutter_knot_get_type (void)
{
  static GType our_type = 0;

  if (G_UNLIKELY (!our_type))
    {
      our_type =
        g_boxed_type_register_static ("ClutterKnot",
                                      (GBoxedCopyFunc) clutter_knot_copy,
                                      (GBoxedFreeFunc) clutter_knot_free);
    }

  return our_type;
}


G_DEFINE_TYPE (ClutterBehaviourPath, 
               clutter_behaviour_path,
	       CLUTTER_TYPE_BEHAVIOUR);

struct _ClutterBehaviourPathPrivate
{
  GSList *knots;
};

#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj)    \
              (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
               CLUTTER_TYPE_BEHAVIOUR_PATH,        \
               ClutterBehaviourPathPrivate))

enum
{
  KNOT_REACHED,

  LAST_SIGNAL
};

static guint path_signals[LAST_SIGNAL] = { 0, };

enum
{
  PROP_0,

  PROP_KNOT
};

static void 
clutter_behaviour_path_finalize (GObject *object)
{
  ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);

  g_slist_foreach (self->priv->knots, (GFunc) clutter_knot_free, NULL);
  g_slist_free (self->priv->knots);

  G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
}

static inline void
interpolate (const ClutterKnot *begin, 
	     const ClutterKnot *end, 
	     ClutterKnot       *out,
	     ClutterFixed       t)
{
  out->x = begin->x + CLUTTER_FIXED_INT (t * (end->x - begin->x));
  out->y = begin->y + CLUTTER_FIXED_INT (t * (end->y - begin->y));
}

static gint
node_distance (const ClutterKnot *begin,
               const ClutterKnot *end)
{
  g_return_val_if_fail (begin != NULL, 0);
  g_return_val_if_fail (end != NULL, 0);

  if (clutter_knot_equal (begin, end))
        return 0;

  /* FIXME: need fixed point here */
  return sqrt ((end->x - begin->x) * (end->x - begin->x) +
               (end->y - begin->y) * (end->y - begin->y));
}

static gint
path_total_length (ClutterBehaviourPath *behave)
{
  GSList *l;
  gint    len = 0;

  for (l = behave->priv->knots; l != NULL; l = l->next)
    if (l->next && l->next->data)
      len += node_distance (l->data, l->next->data);

  return len;
}

static void
actor_apply_knot_foreach (ClutterBehaviour *behaviour,
                          ClutterActor     *actor,
                          gpointer          data)
{
  ClutterKnot *knot = data;

  clutter_actor_set_position (actor, knot->x, knot->y);
}

static void
path_alpha_to_position (ClutterBehaviourPath *behave,
                        guint32               alpha)
{
  ClutterBehaviourPathPrivate *priv = behave->priv;
  ClutterBehaviour *behaviour = CLUTTER_BEHAVIOUR (behave);
  GSList  *l;
  gint     total_len, offset, dist_to_next, dist = 0;

  /* FIXME: Optimise. Much of the data used here can be pre-generated  
   *        ( total_len, dist between knots ) when knots are added/removed.
  */

  /* Calculation as follows:
   *  o Get total length of path
   *  o Find the offset on path where alpha val corresponds to
   *  o Figure out between which knots this offset lies.
   *  o Interpolate new co-ords via dist between these knots
   *  o Apply to actors.
  */

  total_len = path_total_length (behave);
  offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA;

  if (offset == 0)
    {
      clutter_behaviour_actors_foreach (behaviour, 
					actor_apply_knot_foreach,
					priv->knots->data);
      
      g_signal_emit (behave, path_signals[KNOT_REACHED], 0,
                     priv->knots->data);
      return;
    }

  for (l = priv->knots; l != NULL; l = l->next)
    {
      ClutterKnot *knot = l->data;
      
      if (l->next)
        {
          ClutterKnot *next = l->next->data;

	  dist_to_next = node_distance (knot, next);
          if (offset >= dist && offset < (dist + dist_to_next))
            {
	      ClutterKnot new;
	      ClutterFixed t;
	    
	      t = CLUTTER_INT_TO_FIXED (offset - dist) / dist_to_next;

              interpolate (knot, next, &new, t);

              clutter_behaviour_actors_foreach (behaviour, 
					        actor_apply_knot_foreach,
					        &new);

              g_signal_emit (behave, path_signals[KNOT_REACHED], 0, &new);

	      return;
	    }
        }

      dist += dist_to_next;
    }
}

static void
clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave,
                                     guint32           alpha_value)
{
  path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH (behave), alpha_value);
}

static void
clutter_behaviour_path_set_property (GObject      *gobject,
                                     guint         prop_id,
                                     const GValue *value,
                                     GParamSpec   *pspec)
{
  ClutterBehaviourPath *pathb = CLUTTER_BEHAVIOUR_PATH (gobject);

  switch (prop_id)
    {
    case PROP_KNOT:
      clutter_behaviour_path_append_knot (pathb, g_value_get_boxed (value));
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}

static void
clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
{
  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
  ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);

  gobject_class->set_property = clutter_behaviour_path_set_property;
  gobject_class->finalize = clutter_behaviour_path_finalize;

  /**
   * ClutterBehaviourPath:knot:
   *
   * This property can be used to append a new knot to the path.
   *
   * Since: 0.2
   */
  g_object_class_install_property (gobject_class,
                                   PROP_KNOT,
                                   g_param_spec_boxed ("knot",
                                                       "Knot",
                                                       "Can be used to append a knot to the path",
                                                       CLUTTER_TYPE_KNOT,
                                                       CLUTTER_PARAM_WRITABLE));

  /**
   * ClutterBehaviourPath::knot-reached:
   * @pathb: the object which received the signal
   * @knot: the #ClutterKnot reached
   *
   * This signal is emitted each time a node defined inside the path
   * is reached.
   *
   * Since: 0.2
   */
  path_signals[KNOT_REACHED] =
    g_signal_new ("knot-reached",
                  G_TYPE_FROM_CLASS (gobject_class),
                  G_SIGNAL_RUN_LAST,
                  G_STRUCT_OFFSET (ClutterBehaviourPathClass, knot_reached),
                  NULL, NULL,
                  clutter_marshal_VOID__BOXED,
                  G_TYPE_NONE, 1,
                  CLUTTER_TYPE_KNOT);

  behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
  
  g_type_class_add_private (klass, sizeof (ClutterBehaviourPathPrivate));
}

static void
clutter_behaviour_path_init (ClutterBehaviourPath *self)
{
  ClutterBehaviourPathPrivate *priv;

  self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
}

/**
 * clutter_behaviour_path_new:
 * @alpha: a #ClutterAlpha, or %NULL
 * @knots: a list of #ClutterKnots, or %NULL for an empty path
 * @n_knots: the number of nodes in the path
 *
 * Creates a new path behaviour. You can use this behaviour to drive
 * actors along the nodes of a path, described by the @knots.
 *
 * Return value: a #ClutterBehaviour
 *
 * Since: 0.2
 */
ClutterBehaviour *
clutter_behaviour_path_new (ClutterAlpha      *alpha,
			    const ClutterKnot *knots,
                            guint              n_knots)
{
  ClutterBehaviourPath *behave;
  gint i;
     
  behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH, 
                         "alpha", alpha,
			 NULL);

  for (i = 0; i < n_knots; i++)
    {
      ClutterKnot knot = knots[i];

      clutter_behaviour_path_append_knot (behave, &knot);
    }

  return CLUTTER_BEHAVIOUR (behave);
}

/**
 * clutter_behaviour_path_get_knots:
 * @pathb: a #ClutterBehvaiourPath
 *
 * Returns a copy of the list of knots contained by @pathb 
 *
 * Return value: a #GSList of the paths knots.
 *
 * Since: 0.2
 */
GSList *
clutter_behaviour_path_get_knots (ClutterBehaviourPath *pathb)
{
  GSList *retval, *l;

  g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb), NULL);

  retval = NULL;
  for (l = pathb->priv->knots; l != NULL; l = l->next)
    retval = g_slist_prepend (retval, l->data);
  
  return g_slist_reverse (retval);
}

/**
 * clutter_behaviour_path_append_knot:
 * @pathb: a #ClutterBehvaiourPath
 * @knot:  a #ClutterKnot to append.
 *   
 * Appends a #ClutterKnot to the path
 *
 * Since: 0.2
 */
void
clutter_behaviour_path_append_knot (ClutterBehaviourPath  *pathb,
				    const ClutterKnot     *knot)
{
  ClutterBehaviourPathPrivate *priv;

  g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
  g_return_if_fail (knot != NULL);

  priv = pathb->priv;
  priv->knots = g_slist_append (priv->knots, clutter_knot_copy (knot));
}

/**
 * clutter_behaviour_path_insert_knot:
 * @pathb: a #ClutterBehvaiourPath
 * @offset: position in path to insert knot. 
 * @knot:  a #ClutterKnot to append.
 *   
 * Inserts a #ClutterKnot in the path at specified position. Values greater
 * than total number of knots will append the knot at the end of path.
 *
 * Since: 0.2
 */
void
clutter_behaviour_path_insert_knot (ClutterBehaviourPath  *pathb,
				    guint                  offset,
				    const ClutterKnot     *knot)
{
  ClutterBehaviourPathPrivate *priv;

  g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
  g_return_if_fail (knot != NULL);

  priv = pathb->priv;
  priv->knots = g_slist_insert (priv->knots, clutter_knot_copy (knot), offset);
}

/**
 * clutter_behaviour_path_remove_knot:
 * @pathb: a #ClutterBehvaiourPath
 * @offset: position in path to remove knot.
 *   
 * Removes a #ClutterKnot in the path at specified offset.
 *
 * Since: 0.2
 */
void
clutter_behaviour_path_remove_knot (ClutterBehaviourPath  *pathb,
				    guint                  offset)
{
  ClutterBehaviourPathPrivate *priv;
  GSList                      *togo;

  g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));

  priv = pathb->priv;

  togo = g_slist_nth (priv->knots, offset);

  if (togo)
    {
      clutter_knot_free ((ClutterKnot*)togo->data);
      priv->knots = g_slist_delete_link (priv->knots, togo);
    }
}

static void
clutter_behaviour_path_append_knots_valist (ClutterBehaviourPath *pathb,
					    const ClutterKnot    *first_knot,
					    va_list               args)
{
  const ClutterKnot * knot;

  knot = first_knot;
  while (knot)
    {
      clutter_behaviour_path_append_knot (pathb, knot);
      knot = va_arg (args, ClutterKnot*);
    }
}

/**
 * clutter_behaviour_path_append_knots:
 * @pathb: a #ClutterBehvaiourPath
 * @first_knot: the #ClutterKnot knot to add to the path
 * @Varargs: additional knots to add to the path
 *
 * Adds a NULL-terminated list of knots to a path.  This function is
 * equivalent to calling clutter_behaviour_path_append_knot() for each 
 * member of the list.
 *
 * Since: 0.2
 */
void
clutter_behaviour_path_append_knots (ClutterBehaviourPath *pathb,
				     const ClutterKnot    *first_knot,
				     ...)
{
  va_list args;

  g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));
  g_return_if_fail (first_knot != NULL);

  va_start (args, first_knot);
  clutter_behaviour_path_append_knots_valist (pathb, first_knot, args);
  va_end (args);
}

/**
 * clutter_behaviour_path_clear:
 * @pathb: a #ClutterBehvaiourPath
 *   
 * Removes all knots from a path
 *
 * Since: 0.2
 */
void
clutter_behaviour_path_clear (ClutterBehaviourPath *pathb)
{
  g_return_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (pathb));

  g_slist_foreach (pathb->priv->knots, (GFunc) clutter_knot_free, NULL);
  g_slist_free (pathb->priv->knots);

  pathb->priv->knots = NULL;
}