/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_BEHAVIOUR_DEPTH__ #define __CLUTTER_BEHAVIOUR_DEPTH__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_BEHAVIOUR_DEPTH (clutter_behaviour_depth_get_type ()) #define CLUTTER_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepth)) #define CLUTTER_IS_BEHAVIOUR_DEPTH(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH)) #define CLUTTER_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass)) #define CLUTTER_IS_BEHAVIOUR_DEPTH_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_DEPTH)) #define CLUTTER_BEHAVIOUR_DEPTH_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BEHAVIOUR_DEPTH, ClutterBehaviourDepthClass)) typedef struct _ClutterBehaviourDepth ClutterBehaviourDepth; typedef struct _ClutterBehaviourDepthPrivate ClutterBehaviourDepthPrivate; typedef struct _ClutterBehaviourDepthClass ClutterBehaviourDepthClass; /** * ClutterBehaviourDepth: * * The #ClutterBehaviourDepth structure contains only private data * and should be accessed using the provided API * * Since: 0.2 * * Deprecated: 1.6: Use clutter_actor_animate() with #ClutterActor:depth * instead. */ struct _ClutterBehaviourDepth { /*< private >*/ ClutterBehaviour parent_instance; ClutterBehaviourDepthPrivate *priv; }; /** * ClutterBehaviourDepthClass: * * The #ClutterBehaviourDepthClass structure contains only private data * * Since: 0.2 * * Deprecated: 1.6 */ struct _ClutterBehaviourDepthClass { /*< private >*/ ClutterBehaviourClass parent_class; }; CLUTTER_DEPRECATED_IN_1_6 GType clutter_behaviour_depth_get_type (void) G_GNUC_CONST; CLUTTER_DEPRECATED_IN_1_6_FOR(clutter_actor_animate and ClutterActor:depth) ClutterBehaviour *clutter_behaviour_depth_new (ClutterAlpha *alpha, gint depth_start, gint depth_end); CLUTTER_DEPRECATED_IN_1_6 void clutter_behaviour_depth_set_bounds (ClutterBehaviourDepth *behaviour, gint depth_start, gint depth_end); CLUTTER_DEPRECATED_IN_1_6 void clutter_behaviour_depth_get_bounds (ClutterBehaviourDepth *behaviour, gint *depth_start, gint *depth_end); G_END_DECLS #endif /* __CLUTTER_BEHAVIOUR_DEPTH__ */