/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* Mutter size/position constraints */ /* * Copyright (C) 2002, 2003 Red Hat, Inc. * Copyright (C) 2003, 2004 Rob Adams * Copyright (C) 2005, 2006 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include "config.h" #include "core/constraints.h" #include #include #include "backends/meta-backend-private.h" #include "backends/meta-logical-monitor.h" #include "backends/meta-monitor-manager-private.h" #include "core/boxes-private.h" #include "core/meta-workspace-manager-private.h" #include "core/place.h" #include "core/workspace-private.h" #include "meta/prefs.h" #if 0 // This is the short and sweet version of how to hack on this file; see // doc/how-constraints-works.txt for the gory details. The basics of // understanding this file can be shown by the steps needed to add a new // constraint, which are: // 1) Add a new entry in the ConstraintPriority enum; higher values // have higher priority // 2) Write a new function following the format of the example below, // "constrain_whatever". // 3) Add your function to the all_constraints and all_constraint_names // arrays (the latter of which is for debugging purposes) // // An example constraint function, constrain_whatever: // // /* constrain_whatever does the following: // * Quits (returning true) if priority is higher than PRIORITY_WHATEVER // * If check_only is TRUE // * Returns whether the constraint is satisfied or not // * otherwise // * Enforces the constraint // * Note that the value of PRIORITY_WHATEVER is centralized with the // * priorities of other constraints in the definition of ConstrainPriority // * for easier maintenance and shuffling of priorities. // */ // static gboolean // constrain_whatever (MetaWindow *window, // ConstraintInfo *info, // ConstraintPriority priority, // gboolean check_only) // { // if (priority > PRIORITY_WHATEVER) // return TRUE; // // /* Determine whether constraint applies; note that if the constraint // * cannot possibly be satisfied, constraint_applies should be set to // * false. If we don't do this, all constraints with a lesser priority // * will be dropped along with this one, and we'd rather apply as many as // * possible. // */ // if (!constraint_applies) // return TRUE; // // /* Determine whether constraint is already satisfied; if we're only // * checking the status of whether the constraint is satisfied, we end // * here. // */ // if (check_only || constraint_already_satisfied) // return constraint_already_satisfied; // // /* Enforce constraints */ // return TRUE; /* Note that we exited early if check_only is FALSE; also, // * we know we can return TRUE here because we exited early // * if the constraint could not be satisfied; not that the // * return value is heeded in this case... // */ // } #endif typedef enum { PRIORITY_MINIMUM = 0, /* Dummy value used for loop start = min(all priorities) */ PRIORITY_ASPECT_RATIO = 0, PRIORITY_ENTIRELY_VISIBLE_ON_SINGLE_MONITOR = 0, PRIORITY_ENTIRELY_VISIBLE_ON_WORKAREA = 1, PRIORITY_SIZE_HINTS_INCREMENTS = 1, PRIORITY_MAXIMIZATION = 2, PRIORITY_TILING = 2, PRIORITY_FULLSCREEN = 2, PRIORITY_SIZE_HINTS_LIMITS = 3, PRIORITY_TITLEBAR_VISIBLE = 4, PRIORITY_PARTIALLY_VISIBLE_ON_WORKAREA = 4, PRIORITY_CUSTOM_RULE = 4, PRIORITY_MAXIMUM = 4 /* Dummy value used for loop end = max(all priorities) */ } ConstraintPriority; typedef enum { ACTION_MOVE, ACTION_RESIZE, ACTION_MOVE_AND_RESIZE } ActionType; typedef struct { MetaRectangle orig; MetaRectangle current; MetaRectangle temporary; int rel_x; int rel_y; ActionType action_type; gboolean is_user_action; /* I know that these two things probably look similar at first, but they * have much different uses. See doc/how-constraints-works.txt for for * explanation of the differences and similarity between resize_gravity * and fixed_directions */ MetaGravity resize_gravity; FixedDirections fixed_directions; /* work_area_monitor - current monitor region minus struts * entire_monitor - current monitor, including strut regions */ MetaRectangle work_area_monitor; MetaRectangle entire_monitor; /* Spanning rectangles for the non-covered (by struts) region of the * screen and also for just the current monitor */ GList *usable_screen_region; GList *usable_monitor_region; MetaMoveResizeFlags flags; } ConstraintInfo; static gboolean do_screen_and_monitor_relative_constraints (MetaWindow *window, GList *region_spanning_rectangles, ConstraintInfo *info, gboolean check_only); static gboolean constrain_custom_rule (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_modal_dialog (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_maximization (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_tiling (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_fullscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_size_increments (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_size_limits (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_aspect_ratio (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_to_single_monitor (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_fully_onscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_titlebar_visible (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static gboolean constrain_partially_onscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); static void setup_constraint_info (ConstraintInfo *info, MetaWindow *window, MetaMoveResizeFlags flags, MetaGravity resize_gravity, const MetaRectangle *orig, MetaRectangle *new); static void place_window_if_needed (MetaWindow *window, ConstraintInfo *info); static void update_onscreen_requirements (MetaWindow *window, ConstraintInfo *info); typedef gboolean (* ConstraintFunc) (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only); typedef struct { ConstraintFunc func; const char* name; } Constraint; static const Constraint all_constraints[] = { {constrain_custom_rule, "constrain_custom_rule"}, {constrain_modal_dialog, "constrain_modal_dialog"}, {constrain_maximization, "constrain_maximization"}, {constrain_tiling, "constrain_tiling"}, {constrain_fullscreen, "constrain_fullscreen"}, {constrain_size_increments, "constrain_size_increments"}, {constrain_size_limits, "constrain_size_limits"}, {constrain_aspect_ratio, "constrain_aspect_ratio"}, {constrain_to_single_monitor, "constrain_to_single_monitor"}, {constrain_fully_onscreen, "constrain_fully_onscreen"}, {constrain_titlebar_visible, "constrain_titlebar_visible"}, {constrain_partially_onscreen, "constrain_partially_onscreen"}, {NULL, NULL} }; static gboolean do_all_constraints (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { const Constraint *constraint; gboolean satisfied; constraint = &all_constraints[0]; satisfied = TRUE; while (constraint->func != NULL) { satisfied = satisfied && (*constraint->func) (window, info, priority, check_only); if (!check_only) { /* Log how the constraint modified the position */ meta_topic (META_DEBUG_GEOMETRY, "info->current is %d,%d +%d,%d after %s\n", info->current.x, info->current.y, info->current.width, info->current.height, constraint->name); } else if (!satisfied) { /* Log which constraint was not satisfied */ meta_topic (META_DEBUG_GEOMETRY, "constraint %s not satisfied.\n", constraint->name); return FALSE; } ++constraint; } return TRUE; } void meta_window_constrain (MetaWindow *window, MetaMoveResizeFlags flags, MetaGravity resize_gravity, const MetaRectangle *orig, MetaRectangle *new, MetaRectangle *temporary, int *rel_x, int *rel_y) { ConstraintInfo info; ConstraintPriority priority = PRIORITY_MINIMUM; gboolean satisfied = FALSE; meta_topic (META_DEBUG_GEOMETRY, "Constraining %s in move from %d,%d %dx%d to %d,%d %dx%d\n", window->desc, orig->x, orig->y, orig->width, orig->height, new->x, new->y, new->width, new->height); setup_constraint_info (&info, window, flags, resize_gravity, orig, new); place_window_if_needed (window, &info); while (!satisfied && priority <= PRIORITY_MAXIMUM) { gboolean check_only = TRUE; /* Individually enforce all the high-enough priority constraints */ do_all_constraints (window, &info, priority, !check_only); /* Check if all high-enough priority constraints are simultaneously * satisfied */ satisfied = do_all_constraints (window, &info, priority, check_only); /* Drop the least important constraints if we can't satisfy them all */ priority++; } /* Make sure we use the constrained position */ *new = info.current; *temporary = info.temporary; *rel_x = info.rel_x; *rel_y = info.rel_y; /* We may need to update window->require_fully_onscreen, * window->require_on_single_monitor, and perhaps other quantities * if this was a user move or user move-and-resize operation. */ update_onscreen_requirements (window, &info); } static void setup_constraint_info (ConstraintInfo *info, MetaWindow *window, MetaMoveResizeFlags flags, MetaGravity resize_gravity, const MetaRectangle *orig, MetaRectangle *new) { MetaBackend *backend = meta_get_backend (); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); MetaLogicalMonitor *logical_monitor; MetaWorkspace *cur_workspace; info->orig = *orig; info->current = *new; info->temporary = *orig; info->rel_x = 0; info->rel_y = 0; info->flags = flags; if (info->current.width < 1) info->current.width = 1; if (info->current.height < 1) info->current.height = 1; if (flags & META_MOVE_RESIZE_MOVE_ACTION && flags & META_MOVE_RESIZE_RESIZE_ACTION) info->action_type = ACTION_MOVE_AND_RESIZE; else if (flags & META_MOVE_RESIZE_RESIZE_ACTION) info->action_type = ACTION_RESIZE; else if (flags & META_MOVE_RESIZE_MOVE_ACTION) info->action_type = ACTION_MOVE; else g_error ("BAD, BAD developer! No treat for you! (Fix your calls to " "meta_window_move_resize_internal()).\n"); info->is_user_action = (flags & META_MOVE_RESIZE_USER_ACTION); info->resize_gravity = resize_gravity; /* FIXME: fixed_directions might be more sane if we (a) made it * depend on the grab_op type instead of current amount of movement * (thus implying that it only has effect when user_action is true, * and (b) ignored it for aspect ratio windows -- at least in those * cases where both directions do actually change size. */ info->fixed_directions = FIXED_DIRECTION_NONE; /* If x directions don't change but either y direction does */ if ( orig->x == new->x && orig->x + orig->width == new->x + new->width && (orig->y != new->y || orig->y + orig->height != new->y + new->height)) { info->fixed_directions = FIXED_DIRECTION_X; } /* If y directions don't change but either x direction does */ if ( orig->y == new->y && orig->y + orig->height == new->y + new->height && (orig->x != new->x || orig->x + orig->width != new->x + new->width )) { info->fixed_directions = FIXED_DIRECTION_Y; } /* The point of fixed directions is just that "move to nearest valid * position" is sometimes a poorer choice than "move to nearest * valid position but only change this coordinate" for windows the * user is explicitly moving. This isn't ever true for things that * aren't explicit user interaction, though, so just clear it out. */ if (!info->is_user_action) info->fixed_directions = FIXED_DIRECTION_NONE; logical_monitor = meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager, &info->current); meta_window_get_work_area_for_logical_monitor (window, logical_monitor, &info->work_area_monitor); if (window->fullscreen && meta_window_has_fullscreen_monitors (window)) { info->entire_monitor = window->fullscreen_monitors.top->rect; meta_rectangle_union (&info->entire_monitor, &window->fullscreen_monitors.bottom->rect, &info->entire_monitor); meta_rectangle_union (&info->entire_monitor, &window->fullscreen_monitors.left->rect, &info->entire_monitor); meta_rectangle_union (&info->entire_monitor, &window->fullscreen_monitors.right->rect, &info->entire_monitor); } else { info->entire_monitor = logical_monitor->rect; if (window->fullscreen) meta_window_adjust_fullscreen_monitor_rect (window, &info->entire_monitor); } cur_workspace = window->display->workspace_manager->active_workspace; info->usable_screen_region = meta_workspace_get_onscreen_region (cur_workspace); info->usable_monitor_region = meta_workspace_get_onmonitor_region (cur_workspace, logical_monitor); /* Log all this information for debugging */ meta_topic (META_DEBUG_GEOMETRY, "Setting up constraint info:\n" " orig: %d,%d +%d,%d\n" " new : %d,%d +%d,%d\n" " action_type : %s\n" " is_user_action : %s\n" " resize_gravity : %s\n" " fixed_directions: %s\n" " work_area_monitor: %d,%d +%d,%d\n" " entire_monitor : %d,%d +%d,%d\n", info->orig.x, info->orig.y, info->orig.width, info->orig.height, info->current.x, info->current.y, info->current.width, info->current.height, (info->action_type == ACTION_MOVE) ? "Move" : (info->action_type == ACTION_RESIZE) ? "Resize" : (info->action_type == ACTION_MOVE_AND_RESIZE) ? "Move&Resize" : "Freakin' Invalid Stupid", (info->is_user_action) ? "true" : "false", meta_gravity_to_string (info->resize_gravity), (info->fixed_directions == FIXED_DIRECTION_NONE) ? "None" : (info->fixed_directions == FIXED_DIRECTION_X) ? "X fixed" : (info->fixed_directions == FIXED_DIRECTION_Y) ? "Y fixed" : "Freakin' Invalid Stupid", info->work_area_monitor.x, info->work_area_monitor.y, info->work_area_monitor.width, info->work_area_monitor.height, info->entire_monitor.x, info->entire_monitor.y, info->entire_monitor.width, info->entire_monitor.height); } static void place_window_if_needed(MetaWindow *window, ConstraintInfo *info) { gboolean did_placement; /* Do placement if any, so we go ahead and apply position * constraints in a move-only context. Don't place * maximized/minimized/fullscreen windows until they are * unmaximized, unminimized and unfullscreened. */ did_placement = FALSE; if (!window->placed && window->calc_placement && !(window->maximized_horizontally || window->maximized_vertically) && !window->minimized && !window->fullscreen) { MetaBackend *backend = meta_get_backend (); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); MetaRectangle orig_rect; MetaRectangle placed_rect; MetaWorkspace *cur_workspace; MetaLogicalMonitor *logical_monitor; placed_rect = (MetaRectangle) { .x = window->rect.x, .y = window->rect.y, .width = info->current.width, .height = info->current.height }; orig_rect = info->orig; if (window->placement.rule) { meta_window_process_placement (window, window->placement.rule, &info->rel_x, &info->rel_y); placed_rect.x = window->placement.rule->parent_rect.x + info->rel_x; placed_rect.y = window->placement.rule->parent_rect.y + info->rel_y; } else { meta_window_place (window, orig_rect.x, orig_rect.y, &placed_rect.x, &placed_rect.y); } did_placement = TRUE; /* placing the window may have changed the monitor. Find the * new monitor and update the ConstraintInfo */ logical_monitor = meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager, &placed_rect); info->entire_monitor = logical_monitor->rect; meta_window_get_work_area_for_logical_monitor (window, logical_monitor, &info->work_area_monitor); cur_workspace = window->display->workspace_manager->active_workspace; info->usable_monitor_region = meta_workspace_get_onmonitor_region (cur_workspace, logical_monitor); info->current.x = placed_rect.x; info->current.y = placed_rect.y; /* Since we just barely placed the window, there's no reason to * consider any of the directions fixed. */ info->fixed_directions = FIXED_DIRECTION_NONE; } if (window->placed || did_placement) { if (window->maximize_horizontally_after_placement || window->maximize_vertically_after_placement) { /* define a sane saved_rect so that the user can unmaximize to * something reasonable. */ if (info->current.width >= info->work_area_monitor.width) { info->current.width = .75 * info->work_area_monitor.width; info->current.x = info->work_area_monitor.x + .125 * info->work_area_monitor.width; } if (info->current.height >= info->work_area_monitor.height) { info->current.height = .75 * info->work_area_monitor.height; info->current.y = info->work_area_monitor.y + .083 * info->work_area_monitor.height; } /* idle_move_resize() uses the unconstrained_rect, so make sure it * uses the placed coordinates (bug #556696). */ window->unconstrained_rect = info->current; if (window->maximize_horizontally_after_placement || window->maximize_vertically_after_placement) meta_window_maximize_internal (window, (window->maximize_horizontally_after_placement ? META_MAXIMIZE_HORIZONTAL : 0 ) | (window->maximize_vertically_after_placement ? META_MAXIMIZE_VERTICAL : 0), &info->current); window->maximize_horizontally_after_placement = FALSE; window->maximize_vertically_after_placement = FALSE; } if (window->minimize_after_placement) { meta_window_minimize (window); window->minimize_after_placement = FALSE; } } } static void update_onscreen_requirements (MetaWindow *window, ConstraintInfo *info) { gboolean old; /* We only apply the various onscreen requirements to normal windows */ if (window->type == META_WINDOW_DESKTOP || window->type == META_WINDOW_DOCK) return; /* We don't want to update the requirements for fullscreen windows; * fullscreen windows are specially handled anyway, and it updating * the requirements when windows enter fullscreen mode mess up the * handling of the window when it leaves that mode (especially when * the application sends a bunch of configurerequest events). See * #353699. */ if (window->fullscreen) return; /* USABILITY NOTE: Naturally, I only want the require_fully_onscreen, * require_on_single_monitor, and require_titlebar_visible flags to * *become false* due to user interactions (which is allowed since * certain constraints are ignored for user interactions regardless of * the setting of these flags). However, whether to make these flags * *become true* due to just an application interaction is a little * trickier. It's possible that users may find not doing that strange * since two application interactions that resize in opposite ways don't * necessarily end up cancelling--but it may also be strange for the user * to have an application resize the window so that it's onscreen, the * user forgets about it, and then later the app is able to resize itself * off the screen. Anyway, for now, I think the latter is the more * problematic case but this may need to be revisited. */ /* Update whether we want future constraint runs to require the * window to be on fully onscreen. */ old = window->require_fully_onscreen; window->require_fully_onscreen = meta_rectangle_contained_in_region (info->usable_screen_region, &info->current); if (old != window->require_fully_onscreen) meta_topic (META_DEBUG_GEOMETRY, "require_fully_onscreen for %s toggled to %s\n", window->desc, window->require_fully_onscreen ? "TRUE" : "FALSE"); /* Update whether we want future constraint runs to require the * window to be on a single monitor. */ old = window->require_on_single_monitor; window->require_on_single_monitor = meta_rectangle_contained_in_region (info->usable_monitor_region, &info->current); if (old != window->require_on_single_monitor) meta_topic (META_DEBUG_GEOMETRY, "require_on_single_monitor for %s toggled to %s\n", window->desc, window->require_on_single_monitor ? "TRUE" : "FALSE"); /* Update whether we want future constraint runs to require the * titlebar to be visible. */ if (window->frame && window->decorated) { MetaRectangle titlebar_rect, frame_rect; meta_window_get_titlebar_rect (window, &titlebar_rect); meta_window_get_frame_rect (window, &frame_rect); /* translate into screen coordinates */ titlebar_rect.x = frame_rect.x; titlebar_rect.y = frame_rect.y; old = window->require_titlebar_visible; window->require_titlebar_visible = meta_rectangle_overlaps_with_region (info->usable_screen_region, &titlebar_rect); if (old != window->require_titlebar_visible) meta_topic (META_DEBUG_GEOMETRY, "require_titlebar_visible for %s toggled to %s\n", window->desc, window->require_titlebar_visible ? "TRUE" : "FALSE"); } } static inline void get_size_limits (MetaWindow *window, MetaRectangle *min_size, MetaRectangle *max_size) { /* We pack the results into MetaRectangle structs just for convienience; we * don't actually use the position of those rects. */ min_size->x = min_size->y = max_size->x = max_size->y = 0; min_size->width = window->size_hints.min_width; min_size->height = window->size_hints.min_height; max_size->width = window->size_hints.max_width; max_size->height = window->size_hints.max_height; meta_window_client_rect_to_frame_rect (window, min_size, min_size); meta_window_client_rect_to_frame_rect (window, max_size, max_size); } static void placement_rule_flip_horizontally (MetaPlacementRule *placement_rule) { if (placement_rule->anchor & META_PLACEMENT_ANCHOR_LEFT) { placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_LEFT; placement_rule->anchor |= META_PLACEMENT_ANCHOR_RIGHT; } else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_RIGHT) { placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_RIGHT; placement_rule->anchor |= META_PLACEMENT_ANCHOR_LEFT; } if (placement_rule->gravity & META_PLACEMENT_GRAVITY_LEFT) { placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_LEFT; placement_rule->gravity |= META_PLACEMENT_GRAVITY_RIGHT; } else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_RIGHT) { placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_RIGHT; placement_rule->gravity |= META_PLACEMENT_GRAVITY_LEFT; } } static void placement_rule_flip_vertically (MetaPlacementRule *placement_rule) { if (placement_rule->anchor & META_PLACEMENT_ANCHOR_TOP) { placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_TOP; placement_rule->anchor |= META_PLACEMENT_ANCHOR_BOTTOM; } else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_BOTTOM) { placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_BOTTOM; placement_rule->anchor |= META_PLACEMENT_ANCHOR_TOP; } if (placement_rule->gravity & META_PLACEMENT_GRAVITY_TOP) { placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_TOP; placement_rule->gravity |= META_PLACEMENT_GRAVITY_BOTTOM; } else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_BOTTOM) { placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_BOTTOM; placement_rule->gravity |= META_PLACEMENT_GRAVITY_TOP; } } static void try_flip_window_position (MetaWindow *window, ConstraintInfo *info, MetaPlacementRule *placement_rule, MetaPlacementConstraintAdjustment constraint_adjustment, int parent_x, int parent_y, MetaRectangle *rect, int *rel_x, int *rel_y, MetaRectangle *intersection) { MetaPlacementRule flipped_rule = *placement_rule;; MetaRectangle flipped_rect; MetaRectangle flipped_intersection; int flipped_rel_x; int flipped_rel_y; switch (constraint_adjustment) { case META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X: placement_rule_flip_horizontally (&flipped_rule); break; case META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y: placement_rule_flip_vertically (&flipped_rule); break; default: g_assert_not_reached (); } flipped_rect = info->current; meta_window_process_placement (window, &flipped_rule, &flipped_rel_x, &flipped_rel_y); flipped_rect.x = parent_x + flipped_rel_x; flipped_rect.y = parent_y + flipped_rel_y; meta_rectangle_intersect (&flipped_rect, &info->work_area_monitor, &flipped_intersection); if ((constraint_adjustment == META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X && flipped_intersection.width == flipped_rect.width) || (constraint_adjustment == META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y && flipped_intersection.height == flipped_rect.height)) { *placement_rule = flipped_rule; *rect = flipped_rect; *rel_x = flipped_rel_x; *rel_y = flipped_rel_y; *intersection = flipped_intersection; } } static gboolean is_custom_rule_satisfied (MetaRectangle *rect, MetaPlacementRule *placement_rule, MetaRectangle *intersection) { uint32_t x_constrain_actions, y_constrain_actions; x_constrain_actions = (META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_X | META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X); y_constrain_actions = (META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_Y | META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y); if ((placement_rule->constraint_adjustment & x_constrain_actions && rect->width != intersection->width) || (placement_rule->constraint_adjustment & y_constrain_actions && rect->height != intersection->height)) return FALSE; else return TRUE; } static gboolean constrain_custom_rule (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaPlacementRule *placement_rule; MetaRectangle intersection; gboolean constraint_satisfied; MetaRectangle temporary_rect; MetaRectangle adjusted_unconstrained; int adjusted_rel_x; int adjusted_rel_y; MetaPlacementRule current_rule; MetaWindow *parent; int parent_x, parent_y; if (priority > PRIORITY_CUSTOM_RULE) return TRUE; placement_rule = meta_window_get_placement_rule (window); if (!placement_rule) return TRUE; parent = meta_window_get_transient_for (window); if (window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_FINISHED) { placement_rule->parent_rect.x = parent->rect.x; placement_rule->parent_rect.y = parent->rect.y; } parent_x = placement_rule->parent_rect.x; parent_y = placement_rule->parent_rect.y; /* * Calculate the temporary position, meaning a position that will be * applied if the new constrained position requires asynchronous * configuration of the window. This happens for example when the parent * moves, causing this window to change relative position, meaning it can * only have its newly constrained position applied when the configuration is * acknowledged. */ switch (window->placement.state) { case META_PLACEMENT_STATE_UNCONSTRAINED: temporary_rect = info->current; break; case META_PLACEMENT_STATE_CONSTRAINED_CONFIGURED: case META_PLACEMENT_STATE_CONSTRAINED_PENDING: case META_PLACEMENT_STATE_CONSTRAINED_FINISHED: case META_PLACEMENT_STATE_INVALIDATED: temporary_rect = (MetaRectangle) { .x = parent->rect.x + window->placement.current.rel_x, .y = parent->rect.y + window->placement.current.rel_y, .width = info->current.width, .height = info->current.height, }; break; } /* * Calculate an adjusted current position. Depending on the rule * configuration and placement state, this may result in window being * reconstrained. */ adjusted_unconstrained = temporary_rect; if (window->placement.state == META_PLACEMENT_STATE_INVALIDATED || window->placement.state == META_PLACEMENT_STATE_UNCONSTRAINED || (window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_FINISHED && placement_rule->is_reactive)) { meta_window_process_placement (window, placement_rule, &adjusted_rel_x, &adjusted_rel_y); adjusted_unconstrained.x = parent_x + adjusted_rel_x; adjusted_unconstrained.y = parent_y + adjusted_rel_y; } else if (window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_PENDING) { adjusted_rel_x = window->placement.pending.rel_x; adjusted_rel_y = window->placement.pending.rel_y; adjusted_unconstrained.x = window->placement.pending.x; adjusted_unconstrained.y = window->placement.pending.y; } else { adjusted_rel_x = window->placement.current.rel_x; adjusted_rel_y = window->placement.current.rel_y; } meta_rectangle_intersect (&adjusted_unconstrained, &info->work_area_monitor, &intersection); constraint_satisfied = (meta_rectangle_equal (&info->current, &adjusted_unconstrained) && is_custom_rule_satisfied (&adjusted_unconstrained, placement_rule, &intersection)); if (check_only) return constraint_satisfied; info->current = adjusted_unconstrained; info->rel_x = adjusted_rel_x; info->rel_y = adjusted_rel_y; info->temporary = temporary_rect; switch (window->placement.state) { case META_PLACEMENT_STATE_CONSTRAINED_FINISHED: if (!placement_rule->is_reactive) return TRUE; break; case META_PLACEMENT_STATE_CONSTRAINED_PENDING: case META_PLACEMENT_STATE_CONSTRAINED_CONFIGURED: return TRUE; case META_PLACEMENT_STATE_UNCONSTRAINED: case META_PLACEMENT_STATE_INVALIDATED: break; } if (constraint_satisfied) goto done; /* * Process the placement rule in order either until constraints are * satisfied, or there are no more rules to process. */ current_rule = *placement_rule; if (info->current.width != intersection.width && (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X)) { try_flip_window_position (window, info, ¤t_rule, META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X, parent_x, parent_y, &info->current, &info->rel_x, &info->rel_y, &intersection); } if (info->current.height != intersection.height && (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y)) { try_flip_window_position (window, info, ¤t_rule, META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y, parent_x, parent_y, &info->current, &info->rel_x, &info->rel_y, &intersection); } meta_rectangle_intersect (&info->current, &info->work_area_monitor, &intersection); constraint_satisfied = is_custom_rule_satisfied (&info->current, placement_rule, &intersection); if (constraint_satisfied) goto done; if (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_X) { int current_x2; int work_area_monitor_x2; int new_x; current_x2 = info->current.x + info->current.width; work_area_monitor_x2 = (info->work_area_monitor.x + info->work_area_monitor.width); if (current_x2 > work_area_monitor_x2) { new_x = MAX (info->work_area_monitor.x, work_area_monitor_x2 - info->current.width); } else if (info->current.x < info->work_area_monitor.x) { new_x = info->work_area_monitor.x; } else { new_x = info->current.x; } info->rel_x += new_x - info->current.x; info->current.x = new_x; } if (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_Y) { int current_y2; int work_area_monitor_y2; int new_y; current_y2 = info->current.y + info->current.height; work_area_monitor_y2 = (info->work_area_monitor.y + info->work_area_monitor.height); if (current_y2 > work_area_monitor_y2) { new_y = MAX (info->work_area_monitor.y, work_area_monitor_y2 - info->current.height); } else if (info->current.y < info->work_area_monitor.y) { new_y = info->work_area_monitor.y; } else { new_y = info->current.y; } info->rel_y += new_y - info->current.y; info->current.y = new_y; } meta_rectangle_intersect (&info->current, &info->work_area_monitor, &intersection); constraint_satisfied = is_custom_rule_satisfied (&info->current, placement_rule, &intersection); if (constraint_satisfied) goto done; if (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_RESIZE_X) { int new_x; new_x = intersection.x; info->current.width = intersection.width; info->rel_x += new_x - info->current.x; info->current.x = new_x; } if (current_rule.constraint_adjustment & META_PLACEMENT_CONSTRAINT_ADJUSTMENT_RESIZE_Y) { int new_y; new_y = intersection.y; info->current.height = intersection.height; info->rel_y += new_y - info->current.y; info->current.y = new_y; } done: window->placement.state = META_PLACEMENT_STATE_CONSTRAINED_PENDING; window->placement.pending.rel_x = info->rel_x; window->placement.pending.rel_y = info->rel_y; window->placement.pending.x = info->current.x; window->placement.pending.y = info->current.y; return TRUE; } static gboolean constrain_modal_dialog (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { int x, y; MetaWindow *parent = meta_window_get_transient_for (window); MetaRectangle child_rect, parent_rect; gboolean constraint_already_satisfied; if (!parent || !meta_window_is_attached_dialog (window) || meta_window_get_placement_rule (window)) return TRUE; /* We want to center the dialog on the parent, including the decorations for both of them. info->current is in client X window coordinates, so we need to convert them to frame coordinates, apply the centering and then convert back to client. */ child_rect = info->current; meta_window_get_frame_rect (parent, &parent_rect); child_rect.x = parent_rect.x + (parent_rect.width / 2 - child_rect.width / 2); child_rect.y = parent_rect.y + (parent_rect.height / 2 - child_rect.height / 2); x = child_rect.x; y = child_rect.y; constraint_already_satisfied = (x == info->current.x) && (y == info->current.y); if (check_only || constraint_already_satisfied) return constraint_already_satisfied; info->current.y = y; info->current.x = x; /* The calculated position above may need adjustment to make sure the * dialog does not end up partially off-screen */ return do_screen_and_monitor_relative_constraints (window, info->usable_screen_region, info, check_only); } static gboolean constrain_maximization (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaWorkspaceManager *workspace_manager = window->display->workspace_manager; MetaRectangle target_size; MetaRectangle min_size, max_size; gboolean hminbad, vminbad; gboolean horiz_equal, vert_equal; gboolean constraint_already_satisfied; if (priority > PRIORITY_MAXIMIZATION) return TRUE; /* Determine whether constraint applies; exit if it doesn't */ if ((!window->maximized_horizontally && !window->maximized_vertically) || META_WINDOW_TILED_SIDE_BY_SIDE (window)) return TRUE; /* Calculate target_size = maximized size of (window + frame) */ if (META_WINDOW_TILED_MAXIMIZED (window)) { meta_window_get_tile_area (window, window->tile_mode, &target_size); } else if (META_WINDOW_MAXIMIZED (window)) { target_size = info->work_area_monitor; } else { /* Amount of maximization possible in a single direction depends * on which struts could occlude the window given its current * position. For example, a vertical partial strut on the right * is only relevant for a horizontally maximized window when the * window is at a vertical position where it could be occluded * by that partial strut. */ MetaDirection direction; GSList *active_workspace_struts; if (window->maximized_horizontally) direction = META_DIRECTION_HORIZONTAL; else direction = META_DIRECTION_VERTICAL; active_workspace_struts = workspace_manager->active_workspace->all_struts; target_size = info->current; meta_rectangle_expand_to_avoiding_struts (&target_size, &info->entire_monitor, direction, active_workspace_struts); } /* Check min size constraints; max size constraints are ignored for maximized * windows, as per bug 327543. */ get_size_limits (window, &min_size, &max_size); hminbad = target_size.width < min_size.width && window->maximized_horizontally; vminbad = target_size.height < min_size.height && window->maximized_vertically; if (hminbad || vminbad) return TRUE; /* Determine whether constraint is already satisfied; exit if it is */ horiz_equal = target_size.x == info->current.x && target_size.width == info->current.width; vert_equal = target_size.y == info->current.y && target_size.height == info->current.height; constraint_already_satisfied = (horiz_equal || !window->maximized_horizontally) && (vert_equal || !window->maximized_vertically); if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ if (window->maximized_horizontally) { info->current.x = target_size.x; info->current.width = target_size.width; } if (window->maximized_vertically) { info->current.y = target_size.y; info->current.height = target_size.height; } return TRUE; } static gboolean constrain_tiling (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaRectangle target_size; MetaRectangle min_size, max_size; gboolean hminbad, vminbad; gboolean horiz_equal, vert_equal; gboolean constraint_already_satisfied; if (priority > PRIORITY_TILING) return TRUE; /* Determine whether constraint applies; exit if it doesn't */ if (!META_WINDOW_TILED_SIDE_BY_SIDE (window)) return TRUE; /* Calculate target_size - as the tile previews need this as well, we * use an external function for the actual calculation */ meta_window_get_tile_area (window, window->tile_mode, &target_size); /* Check min size constraints; max size constraints are ignored as for * maximized windows. */ get_size_limits (window, &min_size, &max_size); hminbad = target_size.width < min_size.width; vminbad = target_size.height < min_size.height; if (hminbad || vminbad) return TRUE; /* Determine whether constraint is already satisfied; exit if it is */ horiz_equal = target_size.x == info->current.x && target_size.width == info->current.width; vert_equal = target_size.y == info->current.y && target_size.height == info->current.height; constraint_already_satisfied = horiz_equal && vert_equal; if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ info->current.x = target_size.x; info->current.width = target_size.width; info->current.y = target_size.y; info->current.height = target_size.height; return TRUE; } static gboolean constrain_fullscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaRectangle min_size, max_size, monitor; gboolean too_big, too_small, constraint_already_satisfied; if (priority > PRIORITY_FULLSCREEN) return TRUE; /* Determine whether constraint applies; exit if it doesn't */ if (!window->fullscreen) return TRUE; monitor = info->entire_monitor; get_size_limits (window, &min_size, &max_size); too_big = !meta_rectangle_could_fit_rect (&monitor, &min_size); too_small = !meta_rectangle_could_fit_rect (&max_size, &monitor); if (too_big || too_small) return TRUE; /* Determine whether constraint is already satisfied; exit if it is */ constraint_already_satisfied = meta_rectangle_equal (&info->current, &monitor); if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ info->current = monitor; return TRUE; } static gboolean constrain_size_increments (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { int bh, hi, bw, wi, extra_height, extra_width; int new_width, new_height; gboolean constraint_already_satisfied; MetaRectangle *start_rect; MetaRectangle client_rect; if (priority > PRIORITY_SIZE_HINTS_INCREMENTS) return TRUE; /* Determine whether constraint applies; exit if it doesn't */ if (META_WINDOW_MAXIMIZED (window) || window->fullscreen || META_WINDOW_TILED_SIDE_BY_SIDE (window) || info->action_type == ACTION_MOVE) return TRUE; meta_window_frame_rect_to_client_rect (window, &info->current, &client_rect); /* Determine whether constraint is already satisfied; exit if it is */ bh = window->size_hints.base_height; hi = window->size_hints.height_inc; bw = window->size_hints.base_width; wi = window->size_hints.width_inc; extra_height = (client_rect.height - bh) % hi; extra_width = (client_rect.width - bw) % wi; /* ignore size increments for maximized windows */ if (window->maximized_horizontally) extra_width *= 0; if (window->maximized_vertically) extra_height *= 0; /* constraint is satisfied iff there is no extra height or width */ constraint_already_satisfied = (extra_height == 0 && extra_width == 0); if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ new_width = client_rect.width - extra_width; new_height = client_rect.height - extra_height; /* Adjusting down instead of up (as done in the above two lines) may * violate minimum size constraints; fix the adjustment if this * happens. */ if (new_width < window->size_hints.min_width) new_width += ((window->size_hints.min_width - new_width)/wi + 1)*wi; if (new_height < window->size_hints.min_height) new_height += ((window->size_hints.min_height - new_height)/hi + 1)*hi; { client_rect.width = new_width; client_rect.height = new_height; meta_window_client_rect_to_frame_rect (window, &client_rect, &client_rect); new_width = client_rect.width; new_height = client_rect.height; } /* Figure out what original rect to pass to meta_rectangle_resize_with_gravity * See bug 448183 */ if (info->action_type == ACTION_MOVE_AND_RESIZE) start_rect = &info->current; else start_rect = &info->orig; /* Resize to the new size */ meta_rectangle_resize_with_gravity (start_rect, &info->current, info->resize_gravity, new_width, new_height); return TRUE; } static gboolean constrain_size_limits (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaRectangle min_size, max_size; gboolean too_big, too_small, constraint_already_satisfied; int new_width, new_height; MetaRectangle *start_rect; if (priority > PRIORITY_SIZE_HINTS_LIMITS) return TRUE; /* Determine whether constraint applies; exit if it doesn't. * * Note: The old code didn't apply this constraint for fullscreen or * maximized windows--but that seems odd to me. *shrug* */ if (info->action_type == ACTION_MOVE) return TRUE; /* Determine whether constraint is already satisfied; exit if it is */ get_size_limits (window, &min_size, &max_size); /* We ignore max-size limits for maximized windows; see #327543 */ if (window->maximized_horizontally) max_size.width = MAX (max_size.width, info->current.width); if (window->maximized_vertically) max_size.height = MAX (max_size.height, info->current.height); too_small = !meta_rectangle_could_fit_rect (&info->current, &min_size); too_big = !meta_rectangle_could_fit_rect (&max_size, &info->current); constraint_already_satisfied = !too_big && !too_small; if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ new_width = CLAMP (info->current.width, min_size.width, max_size.width); new_height = CLAMP (info->current.height, min_size.height, max_size.height); /* Figure out what original rect to pass to meta_rectangle_resize_with_gravity * See bug 448183 */ if (info->action_type == ACTION_MOVE_AND_RESIZE) start_rect = &info->current; else start_rect = &info->orig; meta_rectangle_resize_with_gravity (start_rect, &info->current, info->resize_gravity, new_width, new_height); return TRUE; } static gboolean constrain_aspect_ratio (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { double minr, maxr; gboolean constraints_are_inconsistent, constraint_already_satisfied; int fudge, new_width, new_height; double best_width, best_height; double alt_width, alt_height; MetaRectangle *start_rect; MetaRectangle client_rect; if (priority > PRIORITY_ASPECT_RATIO) return TRUE; /* Determine whether constraint applies; exit if it doesn't. */ minr = window->size_hints.min_aspect.x / (double)window->size_hints.min_aspect.y; maxr = window->size_hints.max_aspect.x / (double)window->size_hints.max_aspect.y; constraints_are_inconsistent = minr > maxr; if (constraints_are_inconsistent || META_WINDOW_MAXIMIZED (window) || window->fullscreen || META_WINDOW_TILED_SIDE_BY_SIDE (window) || info->action_type == ACTION_MOVE) return TRUE; /* Determine whether constraint is already satisfied; exit if it is. We * need the following to hold: * * width * minr <= ------ <= maxr * height * * But we need to allow for some slight fudging since width and height * are integers instead of floating point numbers (this is particularly * important when minr == maxr), so we allow width and height to be off * a little bit from strictly satisfying these equations. For just one * sided resizing, we have to make the fudge factor a little bigger * because of how meta_rectangle_resize_with_gravity treats those as * being a resize increment (FIXME: I should handle real resize * increments better here...) */ switch (info->resize_gravity) { case META_GRAVITY_WEST: case META_GRAVITY_NORTH: case META_GRAVITY_SOUTH: case META_GRAVITY_EAST: fudge = 2; break; case META_GRAVITY_NORTH_WEST: case META_GRAVITY_SOUTH_WEST: case META_GRAVITY_CENTER: case META_GRAVITY_NORTH_EAST: case META_GRAVITY_SOUTH_EAST: case META_GRAVITY_STATIC: default: fudge = 1; break; } meta_window_frame_rect_to_client_rect (window, &info->current, &client_rect); constraint_already_satisfied = client_rect.width - (client_rect.height * minr ) > -minr*fudge && client_rect.width - (client_rect.height * maxr ) < maxr*fudge; if (check_only || constraint_already_satisfied) return constraint_already_satisfied; /*** Enforce constraint ***/ new_width = client_rect.width; new_height = client_rect.height; switch (info->resize_gravity) { case META_GRAVITY_WEST: case META_GRAVITY_EAST: /* Yeah, I suck for doing implicit rounding -- sue me */ new_height = CLAMP (new_height, new_width / maxr, new_width / minr); break; case META_GRAVITY_NORTH: case META_GRAVITY_SOUTH: /* Yeah, I suck for doing implicit rounding -- sue me */ new_width = CLAMP (new_width, new_height * minr, new_height * maxr); break; case META_GRAVITY_NORTH_WEST: case META_GRAVITY_SOUTH_WEST: case META_GRAVITY_CENTER: case META_GRAVITY_NORTH_EAST: case META_GRAVITY_SOUTH_EAST: case META_GRAVITY_STATIC: default: /* Find what width would correspond to new_height, and what height would * correspond to new_width */ alt_width = CLAMP (new_width, new_height * minr, new_height * maxr); alt_height = CLAMP (new_height, new_width / maxr, new_width / minr); /* The line connecting the points (alt_width, new_height) and * (new_width, alt_height) provide a range of * valid-for-the-aspect-ratio-constraint sizes. We want the * size in that range closest to the value requested, i.e. the * point on the line which is closest to the point (new_width, * new_height) */ meta_rectangle_find_linepoint_closest_to_point (alt_width, new_height, new_width, alt_height, new_width, new_height, &best_width, &best_height); /* Yeah, I suck for doing implicit rounding -- sue me */ new_width = best_width; new_height = best_height; break; } { client_rect.width = new_width; client_rect.height = new_height; meta_window_client_rect_to_frame_rect (window, &client_rect, &client_rect); new_width = client_rect.width; new_height = client_rect.height; } /* Figure out what original rect to pass to meta_rectangle_resize_with_gravity * See bug 448183 */ if (info->action_type == ACTION_MOVE_AND_RESIZE) start_rect = &info->current; else start_rect = &info->orig; meta_rectangle_resize_with_gravity (start_rect, &info->current, info->resize_gravity, new_width, new_height); return TRUE; } static gboolean do_screen_and_monitor_relative_constraints ( MetaWindow *window, GList *region_spanning_rectangles, ConstraintInfo *info, gboolean check_only) { gboolean exit_early = FALSE, constraint_satisfied; MetaRectangle how_far_it_can_be_smushed, min_size, max_size; #ifdef WITH_VERBOSE_MODE if (meta_is_verbose ()) { /* First, log some debugging information */ char spanning_region[1 + 28 * g_list_length (region_spanning_rectangles)]; meta_topic (META_DEBUG_GEOMETRY, "screen/monitor constraint; region_spanning_rectangles: %s\n", meta_rectangle_region_to_string (region_spanning_rectangles, ", ", spanning_region)); } #endif /* Determine whether constraint applies; exit if it doesn't */ how_far_it_can_be_smushed = info->current; get_size_limits (window, &min_size, &max_size); if (info->action_type != ACTION_MOVE) { if (!(info->fixed_directions & FIXED_DIRECTION_X)) how_far_it_can_be_smushed.width = min_size.width; if (!(info->fixed_directions & FIXED_DIRECTION_Y)) how_far_it_can_be_smushed.height = min_size.height; } if (!meta_rectangle_could_fit_in_region (region_spanning_rectangles, &how_far_it_can_be_smushed)) exit_early = TRUE; /* Determine whether constraint is already satisfied; exit if it is */ constraint_satisfied = meta_rectangle_contained_in_region (region_spanning_rectangles, &info->current); if (exit_early || constraint_satisfied || check_only) return constraint_satisfied; /* Enforce constraint */ /* Clamp rectangle size for resize or move+resize actions */ if (info->action_type != ACTION_MOVE) meta_rectangle_clamp_to_fit_into_region (region_spanning_rectangles, info->fixed_directions, &info->current, &min_size); if (info->is_user_action && info->action_type == ACTION_RESIZE) /* For user resize, clip to the relevant region */ meta_rectangle_clip_to_region (region_spanning_rectangles, info->fixed_directions, &info->current); else /* For everything else, shove the rectangle into the relevant region */ meta_rectangle_shove_into_region (region_spanning_rectangles, info->fixed_directions, &info->current); return TRUE; } static gboolean constrain_to_single_monitor (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { MetaBackend *backend = meta_get_backend (); MetaMonitorManager *monitor_manager = meta_backend_get_monitor_manager (backend); if (priority > PRIORITY_ENTIRELY_VISIBLE_ON_SINGLE_MONITOR) return TRUE; /* Exit early if we know the constraint won't apply--note that this constraint * is only meant for normal windows (e.g. we don't want docks to be shoved * "onscreen" by their own strut) and we can't apply it to frameless windows * or else users will be unable to move windows such as XMMS across monitors. */ if (window->type == META_WINDOW_DESKTOP || window->type == META_WINDOW_DOCK || meta_monitor_manager_get_num_logical_monitors (monitor_manager) == 1 || !window->require_on_single_monitor || !window->frame || info->is_user_action || meta_window_get_placement_rule (window)) return TRUE; /* Have a helper function handle the constraint for us */ return do_screen_and_monitor_relative_constraints (window, info->usable_monitor_region, info, check_only); } static gboolean constrain_fully_onscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { if (priority > PRIORITY_ENTIRELY_VISIBLE_ON_WORKAREA) return TRUE; /* Exit early if we know the constraint won't apply--note that this constraint * is only meant for normal windows (e.g. we don't want docks to be shoved * "onscreen" by their own strut). */ if (window->type == META_WINDOW_DESKTOP || window->type == META_WINDOW_DOCK || window->fullscreen || !window->require_fully_onscreen || info->is_user_action || meta_window_get_placement_rule (window)) return TRUE; /* Have a helper function handle the constraint for us */ return do_screen_and_monitor_relative_constraints (window, info->usable_screen_region, info, check_only); } static gboolean constrain_titlebar_visible (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { gboolean unconstrained_user_action; gboolean retval; int bottom_amount; int horiz_amount_offscreen, vert_amount_offscreen; int horiz_amount_onscreen, vert_amount_onscreen; if (priority > PRIORITY_TITLEBAR_VISIBLE) return TRUE; /* Allow the titlebar beyond the top of the screen only if the user wasn't * clicking on the frame to start the move. */ unconstrained_user_action = info->is_user_action && !window->display->grab_frame_action; /* Exit early if we know the constraint won't apply--note that this constraint * is only meant for normal windows (e.g. we don't want docks to be shoved * "onscreen" by their own strut). */ if (window->type == META_WINDOW_DESKTOP || window->type == META_WINDOW_DOCK || window->fullscreen || !window->require_titlebar_visible || unconstrained_user_action || meta_window_get_placement_rule (window)) return TRUE; /* Determine how much offscreen things are allowed. We first need to * figure out how much must remain on the screen. For that, we use 25% * window width/height but clamp to the range of (10,75) pixels. This is * somewhat of a seat of my pants random guess at what might look good. * Then, the amount that is allowed off is just the window size minus * this amount (but no less than 0 for tiny windows). */ horiz_amount_onscreen = info->current.width / 4; vert_amount_onscreen = info->current.height / 4; horiz_amount_onscreen = CLAMP (horiz_amount_onscreen, 10, 75); vert_amount_onscreen = CLAMP (vert_amount_onscreen, 10, 75); horiz_amount_offscreen = info->current.width - horiz_amount_onscreen; vert_amount_offscreen = info->current.height - vert_amount_onscreen; horiz_amount_offscreen = MAX (horiz_amount_offscreen, 0); vert_amount_offscreen = MAX (vert_amount_offscreen, 0); /* Allow the titlebar to touch the bottom panel; If there is no titlebar, * require vert_amount to remain on the screen. */ if (window->frame) { MetaFrameBorders borders; meta_frame_calc_borders (window->frame, &borders); bottom_amount = info->current.height - borders.visible.top; vert_amount_onscreen = borders.visible.top; } else bottom_amount = vert_amount_offscreen; /* Extend the region, have a helper function handle the constraint, * then return the region to its original size. */ meta_rectangle_expand_region_conditionally (info->usable_screen_region, horiz_amount_offscreen, horiz_amount_offscreen, 0, /* Don't let titlebar off */ bottom_amount, horiz_amount_onscreen, vert_amount_onscreen); retval = do_screen_and_monitor_relative_constraints (window, info->usable_screen_region, info, check_only); meta_rectangle_expand_region_conditionally (info->usable_screen_region, -horiz_amount_offscreen, -horiz_amount_offscreen, 0, /* Don't let titlebar off */ -bottom_amount, horiz_amount_onscreen, vert_amount_onscreen); return retval; } static gboolean constrain_partially_onscreen (MetaWindow *window, ConstraintInfo *info, ConstraintPriority priority, gboolean check_only) { gboolean retval; int top_amount, bottom_amount; int horiz_amount_offscreen, vert_amount_offscreen; int horiz_amount_onscreen, vert_amount_onscreen; if (priority > PRIORITY_PARTIALLY_VISIBLE_ON_WORKAREA) return TRUE; /* Exit early if we know the constraint won't apply--note that this constraint * is only meant for normal windows (e.g. we don't want docks to be shoved * "onscreen" by their own strut). */ if (window->type == META_WINDOW_DESKTOP || window->type == META_WINDOW_DOCK || meta_window_get_placement_rule (window)) return TRUE; /* Determine how much offscreen things are allowed. We first need to * figure out how much must remain on the screen. For that, we use 25% * window width/height but clamp to the range of (10,75) pixels. This is * somewhat of a seat of my pants random guess at what might look good. * Then, the amount that is allowed off is just the window size minus * this amount (but no less than 0 for tiny windows). */ horiz_amount_onscreen = info->current.width / 4; vert_amount_onscreen = info->current.height / 4; horiz_amount_onscreen = CLAMP (horiz_amount_onscreen, 10, 75); vert_amount_onscreen = CLAMP (vert_amount_onscreen, 10, 75); horiz_amount_offscreen = info->current.width - horiz_amount_onscreen; vert_amount_offscreen = info->current.height - vert_amount_onscreen; horiz_amount_offscreen = MAX (horiz_amount_offscreen, 0); vert_amount_offscreen = MAX (vert_amount_offscreen, 0); top_amount = vert_amount_offscreen; /* Allow the titlebar to touch the bottom panel; If there is no titlebar, * require vert_amount to remain on the screen. */ if (window->frame) { MetaFrameBorders borders; meta_frame_calc_borders (window->frame, &borders); bottom_amount = info->current.height - borders.visible.top; vert_amount_onscreen = borders.visible.top; } else bottom_amount = vert_amount_offscreen; /* Extend the region, have a helper function handle the constraint, * then return the region to its original size. */ meta_rectangle_expand_region_conditionally (info->usable_screen_region, horiz_amount_offscreen, horiz_amount_offscreen, top_amount, bottom_amount, horiz_amount_onscreen, vert_amount_onscreen); retval = do_screen_and_monitor_relative_constraints (window, info->usable_screen_region, info, check_only); meta_rectangle_expand_region_conditionally (info->usable_screen_region, -horiz_amount_offscreen, -horiz_amount_offscreen, -top_amount, -bottom_amount, horiz_amount_onscreen, vert_amount_onscreen); return retval; }