/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-shader-private.h" #include "cogl-internal.h" #include "cogl-context.h" #include "cogl-handle.h" #ifdef HAVE_COGL_GLES2 static void _cogl_shader_free (CoglShader *shader); COGL_HANDLE_DEFINE (Shader, shader); static void _cogl_shader_free (CoglShader *shader) { /* Frees shader resources but its handle is not released! Do that separately before this! */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); glDeleteShader (shader->gl_handle); } CoglHandle cogl_create_shader (COGLenum shaderType) { CoglShader *shader; _COGL_GET_CONTEXT (ctx, 0); shader = g_slice_new (CoglShader); shader->gl_handle = glCreateShader (shaderType); shader->type = shaderType; return _cogl_shader_handle_new (shader); } void cogl_shader_source (CoglHandle handle, const gchar *source) { CoglShader *shader; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_shader (handle)) return; shader = _cogl_shader_pointer_from_handle (handle); glShaderSource (shader->gl_handle, 1, &source, NULL); } void cogl_shader_compile (CoglHandle handle) { CoglShader *shader; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_shader (handle)) return; shader = _cogl_shader_pointer_from_handle (handle); glCompileShader (shader->gl_handle); } void cogl_shader_get_info_log (CoglHandle handle, guint size, gchar *buffer) { CoglShader *shader; COGLint len = 0; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_shader (handle)) return; shader = _cogl_shader_pointer_from_handle (handle); glGetShaderInfoLog (shader->gl_handle, size - 1, &len, buffer); buffer[len] = '\0'; } void cogl_shader_get_parameteriv (CoglHandle handle, COGLenum pname, COGLint *dest) { CoglShader *shader; _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!cogl_is_shader (handle)) return; shader = _cogl_shader_pointer_from_handle (handle); glGetShaderiv (shader->gl_handle, pname, dest); } #else /* HAVE_COGL_GLES2 */ /* No support on regular OpenGL 1.1 */ CoglHandle cogl_create_shader (COGLenum shaderType) { return COGL_INVALID_HANDLE; } gboolean cogl_is_shader (CoglHandle handle) { return FALSE; } CoglHandle cogl_shader_ref (CoglHandle handle) { return COGL_INVALID_HANDLE; } void cogl_shader_unref (CoglHandle handle) { } void cogl_shader_source (CoglHandle shader, const gchar *source) { } void cogl_shader_compile (CoglHandle shader_handle) { } void cogl_shader_get_info_log (CoglHandle handle, guint size, gchar *buffer) { } void cogl_shader_get_parameteriv (CoglHandle handle, COGLenum pname, COGLint *dest) { } #endif /* HAVE_COGL_GLES2 */