/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_PROGRAM_H #define __COGL_PROGRAM_H #include "cogl-gles2-wrapper.h" typedef struct _CoglProgram CoglProgram; struct _CoglProgram { guint ref_count; GLuint gl_handle; /* Keep track of which types of shader we've attached so we can link in our replacement fixed functionality shader */ gboolean attached_vertex_shader; gboolean attached_fragment_shader; gboolean attached_fixed_vertex_shader; gboolean attached_fixed_fragment_shader; CoglGles2WrapperUniforms uniforms; }; CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle); #endif /* __COGL_PROGRAM_H */