#include #include #include "test-conform-common.h" /* This test verifies that interleved attributes work with the mesh API. * We add (x,y) GLfloat vertices, interleved with RGBA GLubyte color * attributes to a mesh object, submit and draw. * * If you want visual feedback of what this test paints for debugging purposes, * then remove the call to clutter_main_quit() in validate_result. */ typedef struct _TestState { CoglHandle mesh; ClutterGeometry stage_geom; guint frame; } TestState; typedef struct _InterlevedVertex { GLfloat x; GLfloat y; GLubyte r; GLubyte g; GLubyte b; GLubyte a; } InterlevedVertex; static void validate_result (TestState *state) { GLubyte pixel[4]; GLint y_off = state->stage_geom.height - 90; /* NB: glReadPixels is done in GL screen space so y = 0 is at the bottom */ /* NB: We ignore the alpha, since we don't know if our render target is * RGB or RGBA */ #define RED 0 #define GREEN 1 #define BLUE 2 /* Should see a blue pixel */ glReadPixels (10, y_off, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel); g_print ("pixel 0 = %x, %x, %x\n", pixel[RED], pixel[GREEN], pixel[BLUE]); g_assert (pixel[RED] == 0 && pixel[GREEN] == 0 && pixel[BLUE] != 0); #undef RED #undef GREEN #undef BLUE /* Comment this out if you want visual feedback of what this test * paints. */ clutter_main_quit (); } static void on_paint (ClutterActor *actor, TestState *state) { /* Draw a faded blue triangle */ cogl_mesh_draw_arrays (state->mesh, GL_TRIANGLE_STRIP, /* mode */ 0, /* first */ 3); /* count */ /* XXX: Experiments have shown that for some buggy drivers, when using * glReadPixels there is some kind of race, so we delay our test for a * few frames and a few seconds: */ if (state->frame >= 2) validate_result (state); else g_usleep (G_USEC_PER_SEC); state->frame++; } static gboolean queue_redraw (gpointer stage) { clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); return TRUE; } void test_mesh_interleved (TestConformSimpleFixture *fixture, gconstpointer data) { TestState state; ClutterActor *stage; ClutterColor stage_clr = {0x0, 0x0, 0x0, 0xff}; ClutterActor *group; state.frame = 0; stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_clr); clutter_actor_get_geometry (stage, &state.stage_geom); group = clutter_group_new (); clutter_actor_set_size (group, state.stage_geom.width, state.stage_geom.height); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); /* We force continuous redrawing of the stage, since we need to skip * the first few frames, and we wont be doing anything else that * will trigger redrawing. */ g_idle_add (queue_redraw, stage); g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state); { InterlevedVertex verts[3] = { { /* .x = */ 0.0, /* .y = */ 0.0, /* blue */ /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0xff }, { /* .x = */ 100.0, /* .y = */ 100.0, /* transparent blue */ /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0x00 }, { /* .x = */ 0.0, /* .y = */ 100.0, /* transparent blue */ /* .r = */ 0x00, /* .g = */ 0x00, /* .b = */ 0xff, /* .a = */ 0x00 }, }; /* We assume the compiler is doing no funny struct padding for this test: */ g_assert (sizeof (InterlevedVertex) == 12); state.mesh = cogl_mesh_new (3 /* n vertices */); cogl_mesh_add_attribute (state.mesh, "gl_Vertex", 2, /* n components */ GL_FLOAT, FALSE, /* normalized */ 12, /* stride */ &verts[0].x); cogl_mesh_add_attribute (state.mesh, "gl_Color", 4, /* n components */ GL_UNSIGNED_BYTE, FALSE, /* normalized */ 12, /* stride */ &verts[0].r); cogl_mesh_submit (state.mesh); } clutter_actor_show_all (stage); clutter_main (); cogl_mesh_unref (state.mesh); g_print ("OK\n"); }