/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_BIN_LAYOUT_H__ #define __CLUTTER_BIN_LAYOUT_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_BIN_LAYOUT (clutter_bin_layout_get_type ()) #define CLUTTER_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayout)) #define CLUTTER_IS_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIN_LAYOUT)) #define CLUTTER_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass)) #define CLUTTER_IS_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIN_LAYOUT)) #define CLUTTER_BIN_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass)) typedef struct _ClutterBinLayout ClutterBinLayout; typedef struct _ClutterBinLayoutPrivate ClutterBinLayoutPrivate; typedef struct _ClutterBinLayoutClass ClutterBinLayoutClass; /** * ClutterBinAlignment: * @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the * #ClutterBinLayout will honour the fixed position provided * by the actors themselves when allocating them * @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size * @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top * or left side of the container, depending on the axis * @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom * or right side of the container, depending on the axis * @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the * center of the container, depending on the axis * * The alignment policies available on each axis for #ClutterBinLayout * * Since: 1.2 */ typedef enum { CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FILL, CLUTTER_BIN_ALIGNMENT_START, CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_CENTER } ClutterBinAlignment; /** * ClutterBinLayout: * * The #ClutterBinLayout structure contains only private data * and should be accessed using the provided API * * Since: 1.2 */ struct _ClutterBinLayout { /*< private >*/ ClutterLayoutManager parent_instance; ClutterBinLayoutPrivate *priv; }; /** * ClutterBinLayoutClass: * * The #ClutterBinLayoutClass structure contains only private * data and should be accessed using the provided API * * Since: 1.2 */ struct _ClutterBinLayoutClass { /*< private >*/ ClutterLayoutManagerClass parent_class; }; GType clutter_bin_layout_get_type (void) G_GNUC_CONST; ClutterLayoutManager *clutter_bin_layout_new (ClutterBinAlignment x_align, ClutterBinAlignment y_align); void clutter_bin_layout_set_alignment (ClutterBinLayout *self, ClutterActor *child, ClutterBinAlignment x_align, ClutterBinAlignment y_align); void clutter_bin_layout_get_alignment (ClutterBinLayout *self, ClutterActor *child, ClutterBinAlignment *x_align, ClutterBinAlignment *y_align); void clutter_bin_layout_add (ClutterBinLayout *self, ClutterActor *child, ClutterBinAlignment x_align, ClutterBinAlignment y_align); G_END_DECLS #endif /* __CLUTTER_BIN_LAYOUT_H__ */