/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* Mutter window placement */ /* * Copyright (C) 2001 Havoc Pennington * Copyright (C) 2002, 2003 Red Hat, Inc. * Copyright (C) 2003 Rob Adams * Copyright (C) 2005 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include "config.h" #include "core/place.h" #include #include #include "backends/meta-backend-private.h" #include "backends/meta-logical-monitor.h" #include "core/boxes-private.h" #include "meta/meta-backend.h" #include "meta/prefs.h" #include "meta/workspace.h" typedef enum { META_LEFT, META_RIGHT, META_TOP, META_BOTTOM } MetaWindowDirection; static gint northwestcmp (gconstpointer a, gconstpointer b) { MetaWindow *aw = (gpointer) a; MetaWindow *bw = (gpointer) b; MetaRectangle a_frame; MetaRectangle b_frame; int from_origin_a; int from_origin_b; int ax, ay, bx, by; meta_window_get_frame_rect (aw, &a_frame); meta_window_get_frame_rect (bw, &b_frame); ax = a_frame.x; ay = a_frame.y; bx = b_frame.x; by = b_frame.y; /* probably there's a fast good-enough-guess we could use here. */ from_origin_a = sqrt (ax * ax + ay * ay); from_origin_b = sqrt (bx * bx + by * by); if (from_origin_a < from_origin_b) return -1; else if (from_origin_a > from_origin_b) return 1; else return 0; } static void find_next_cascade (MetaWindow *window, /* visible windows on relevant workspaces */ GList *windows, int x, int y, int *new_x, int *new_y) { MetaDisplay *display = meta_window_get_display (window); MetaContext *context = meta_display_get_context (display); MetaBackend *backend = meta_context_get_backend (context); GList *tmp; GList *sorted; int cascade_x, cascade_y; MetaRectangle titlebar_rect; int x_threshold, y_threshold; MetaRectangle frame_rect; int window_width, window_height; int cascade_stage; MetaRectangle work_area; MetaLogicalMonitor *current; sorted = g_list_copy (windows); sorted = g_list_sort (sorted, northwestcmp); /* This is a "fuzzy" cascade algorithm. * For each window in the list, we find where we'd cascade a * new window after it. If a window is already nearly at that * position, we move on. */ /* arbitrary-ish threshold, honors user attempts to * manually cascade. */ #define CASCADE_FUZZ 15 meta_window_get_titlebar_rect (window, &titlebar_rect); x_threshold = MAX (titlebar_rect.x, CASCADE_FUZZ); y_threshold = MAX (titlebar_rect.y, CASCADE_FUZZ); /* Find furthest-SE origin of all workspaces. * cascade_x, cascade_y are the target position * of NW corner of window frame. */ current = meta_backend_get_current_logical_monitor (backend); meta_window_get_work_area_for_logical_monitor (window, current, &work_area); cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); /* Find first cascade position that's not used. */ meta_window_get_frame_rect (window, &frame_rect); window_width = frame_rect.width; window_height = frame_rect.height; cascade_stage = 0; tmp = sorted; while (tmp != NULL) { MetaWindow *w; MetaRectangle w_frame_rect; int wx, wy; w = tmp->data; /* we want frame position, not window position */ meta_window_get_frame_rect (w, &w_frame_rect); wx = w_frame_rect.x; wy = w_frame_rect.y; if (ABS (wx - cascade_x) < x_threshold && ABS (wy - cascade_y) < y_threshold) { meta_window_get_titlebar_rect (w, &titlebar_rect); /* Cascade the window evenly by the titlebar height; this isn't a typo. */ cascade_x = wx + titlebar_rect.height; cascade_y = wy + titlebar_rect.height; /* If we go off the screen, start over with a new cascade */ if (((cascade_x + window_width) > (work_area.x + work_area.width)) || ((cascade_y + window_height) > (work_area.y + work_area.height))) { cascade_x = MAX (0, work_area.x); cascade_y = MAX (0, work_area.y); #define CASCADE_INTERVAL 50 /* space between top-left corners of cascades */ cascade_stage += 1; cascade_x += CASCADE_INTERVAL * cascade_stage; /* start over with a new cascade translated to the right, unless * we are out of space */ if ((cascade_x + window_width) < (work_area.x + work_area.width)) { tmp = sorted; continue; } else { /* All out of space, this cascade_x won't work */ cascade_x = MAX (0, work_area.x); break; } } } else { /* Keep searching for a further-down-the-diagonal window. */ } tmp = tmp->next; } /* cascade_x and cascade_y will match the last window in the list * that was "in the way" (in the approximate cascade diagonal) */ g_list_free (sorted); *new_x = cascade_x; *new_y = cascade_y; } static void find_most_freespace (MetaWindow *window, /* visible windows on relevant workspaces */ MetaWindow *focus_window, int x, int y, int *new_x, int *new_y) { MetaWindowDirection side; int max_area; int max_width, max_height, left, right, top, bottom; int left_space, right_space, top_space, bottom_space; MetaRectangle work_area; MetaRectangle avoid; MetaRectangle frame_rect; meta_window_get_work_area_current_monitor (focus_window, &work_area); meta_window_get_frame_rect (focus_window, &avoid); meta_window_get_frame_rect (window, &frame_rect); /* Find the areas of choosing the various sides of the focus window */ max_width = MIN (avoid.width, frame_rect.width); max_height = MIN (avoid.height, frame_rect.height); left_space = avoid.x - work_area.x; right_space = work_area.width - (avoid.x + avoid.width - work_area.x); top_space = avoid.y - work_area.y; bottom_space = work_area.height - (avoid.y + avoid.height - work_area.y); left = MIN (left_space, frame_rect.width); right = MIN (right_space, frame_rect.width); top = MIN (top_space, frame_rect.height); bottom = MIN (bottom_space, frame_rect.height); /* Find out which side of the focus_window can show the most of the window */ side = META_LEFT; max_area = left*max_height; if (right*max_height > max_area) { side = META_RIGHT; max_area = right*max_height; } if (top*max_width > max_area) { side = META_TOP; max_area = top*max_width; } if (bottom*max_width > max_area) { side = META_BOTTOM; max_area = bottom*max_width; } /* Give up if there's no where to put it (i.e. focus window is maximized) */ if (max_area == 0) return; /* Place the window on the relevant side; if the whole window fits, * make it adjacent to the focus window; if not, make sure the * window doesn't go off the edge of the screen. */ switch (side) { case META_LEFT: *new_y = avoid.y; if (left_space > frame_rect.width) *new_x = avoid.x - frame_rect.width; else *new_x = work_area.x; break; case META_RIGHT: *new_y = avoid.y; if (right_space > frame_rect.width) *new_x = avoid.x + avoid.width; else *new_x = work_area.x + work_area.width - frame_rect.width; break; case META_TOP: *new_x = avoid.x; if (top_space > frame_rect.height) *new_y = avoid.y - frame_rect.height; else *new_y = work_area.y; break; case META_BOTTOM: *new_x = avoid.x; if (bottom_space > frame_rect.height) *new_y = avoid.y + avoid.height; else *new_y = work_area.y + work_area.height - frame_rect.height; break; } } static gboolean window_overlaps_focus_window (MetaWindow *window) { MetaWindow *focus_window; MetaRectangle window_frame, focus_frame, overlap; focus_window = window->display->focus_window; if (focus_window == NULL) return FALSE; meta_window_get_frame_rect (window, &window_frame); meta_window_get_frame_rect (focus_window, &focus_frame); return meta_rectangle_intersect (&window_frame, &focus_frame, &overlap); } static gboolean window_place_centered (MetaWindow *window) { MetaWindowType type; type = window->type; return (type == META_WINDOW_DIALOG || type == META_WINDOW_MODAL_DIALOG || type == META_WINDOW_SPLASHSCREEN || (type == META_WINDOW_NORMAL && meta_prefs_get_center_new_windows ())); } static void avoid_being_obscured_as_second_modal_dialog (MetaWindow *window, int *x, int *y) { /* We can't center this dialog if it was denied focus and it * overlaps with the focus window and this dialog is modal and this * dialog is in the same app as the focus window (*phew*...please * don't make me say that ten times fast). See bug 307875 comment 11 * and 12 for details, but basically it means this is probably a * second modal dialog for some app while the focus window is the * first modal dialog. We should probably make them simultaneously * visible in general, but it becomes mandatory to do so due to * buggy apps (e.g. those using gtk+ *sigh*) because in those cases * this second modal dialog also happens to be modal to the first * dialog in addition to the main window, while it has only let us * know about the modal-to-the-main-window part. */ MetaWindow *focus_window; focus_window = window->display->focus_window; /* denied_focus_and_not_transient is only set when focus_window != NULL */ if (window->denied_focus_and_not_transient && window->type == META_WINDOW_MODAL_DIALOG && meta_window_same_application (window, focus_window) && window_overlaps_focus_window (window)) { find_most_freespace (window, focus_window, *x, *y, x, y); meta_topic (META_DEBUG_PLACEMENT, "Dialog window %s was denied focus but may be modal " "to the focus window; had to move it to avoid the " "focus window", window->desc); } } static gboolean rectangle_overlaps_some_window (MetaRectangle *rect, GList *windows) { GList *tmp; MetaRectangle dest; tmp = windows; while (tmp != NULL) { MetaWindow *other = tmp->data; MetaRectangle other_rect; switch (other->type) { case META_WINDOW_DOCK: case META_WINDOW_SPLASHSCREEN: case META_WINDOW_DESKTOP: case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: break; case META_WINDOW_NORMAL: case META_WINDOW_UTILITY: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: meta_window_get_frame_rect (other, &other_rect); if (meta_rectangle_intersect (rect, &other_rect, &dest)) return TRUE; break; } tmp = tmp->next; } return FALSE; } static gint leftmost_cmp (gconstpointer a, gconstpointer b) { MetaWindow *aw = (gpointer) a; MetaWindow *bw = (gpointer) b; MetaRectangle a_frame; MetaRectangle b_frame; int ax, bx; meta_window_get_frame_rect (aw, &a_frame); meta_window_get_frame_rect (bw, &b_frame); ax = a_frame.x; bx = b_frame.x; if (ax < bx) return -1; else if (ax > bx) return 1; else return 0; } static gint topmost_cmp (gconstpointer a, gconstpointer b) { MetaWindow *aw = (gpointer) a; MetaWindow *bw = (gpointer) b; MetaRectangle a_frame; MetaRectangle b_frame; int ay, by; meta_window_get_frame_rect (aw, &a_frame); meta_window_get_frame_rect (bw, &b_frame); ay = a_frame.y; by = b_frame.y; if (ay < by) return -1; else if (ay > by) return 1; else return 0; } static void center_tile_rect_in_area (MetaRectangle *rect, MetaRectangle *work_area) { int fluff; /* The point here is to tile a window such that "extra" * space is equal on either side (i.e. so a full screen * of windows tiled this way would center the windows * as a group) */ fluff = (work_area->width % (rect->width+1)) / 2; rect->x = work_area->x + fluff; fluff = (work_area->height % (rect->height+1)) / 3; rect->y = work_area->y + fluff; } /* Find the leftmost, then topmost, empty area on the workspace * that can contain the new window. * * Cool feature to have: if we can't fit the current window size, * try shrinking the window (within geometry constraints). But * beware windows such as Emacs with no sane minimum size, we * don't want to create a 1x1 Emacs. */ static gboolean find_first_fit (MetaWindow *window, /* visible windows on relevant workspaces */ GList *windows, MetaLogicalMonitor *logical_monitor, int x, int y, int *new_x, int *new_y) { /* This algorithm is limited - it just brute-force tries * to fit the window in a small number of locations that are aligned * with existing windows. It tries to place the window on * the bottom of each existing window, and then to the right * of each existing window, aligned with the left/top of the * existing window in each of those cases. */ int retval; GList *below_sorted; GList *right_sorted; GList *tmp; MetaRectangle rect; MetaRectangle work_area; retval = FALSE; /* Below each window */ below_sorted = g_list_copy (windows); below_sorted = g_list_sort (below_sorted, leftmost_cmp); below_sorted = g_list_sort (below_sorted, topmost_cmp); /* To the right of each window */ right_sorted = g_list_copy (windows); right_sorted = g_list_sort (right_sorted, topmost_cmp); right_sorted = g_list_sort (right_sorted, leftmost_cmp); meta_window_get_frame_rect (window, &rect); #ifdef WITH_VERBOSE_MODE { char monitor_location_string[RECT_LENGTH]; meta_rectangle_to_string (&logical_monitor->rect, monitor_location_string); meta_topic (META_DEBUG_PLACEMENT, "Natural monitor is %s", monitor_location_string); } #endif meta_window_get_work_area_for_logical_monitor (window, logical_monitor, &work_area); center_tile_rect_in_area (&rect, &work_area); if (meta_rectangle_contains_rect (&work_area, &rect) && !rectangle_overlaps_some_window (&rect, windows)) { *new_x = rect.x; *new_y = rect.y; retval = TRUE; goto out; } /* try below each window */ tmp = below_sorted; while (tmp != NULL) { MetaWindow *w = tmp->data; MetaRectangle frame_rect; meta_window_get_frame_rect (w, &frame_rect); rect.x = frame_rect.x; rect.y = frame_rect.y + frame_rect.height; if (meta_rectangle_contains_rect (&work_area, &rect) && !rectangle_overlaps_some_window (&rect, below_sorted)) { *new_x = rect.x; *new_y = rect.y; retval = TRUE; goto out; } tmp = tmp->next; } /* try to the right of each window */ tmp = right_sorted; while (tmp != NULL) { MetaWindow *w = tmp->data; MetaRectangle frame_rect; meta_window_get_frame_rect (w, &frame_rect); rect.x = frame_rect.x + frame_rect.width; rect.y = frame_rect.y; if (meta_rectangle_contains_rect (&work_area, &rect) && !rectangle_overlaps_some_window (&rect, right_sorted)) { *new_x = rect.x; *new_y = rect.y; retval = TRUE; goto out; } tmp = tmp->next; } out: g_list_free (below_sorted); g_list_free (right_sorted); return retval; } void meta_window_process_placement (MetaWindow *window, MetaPlacementRule *placement_rule, int *rel_x, int *rel_y) { MetaRectangle anchor_rect; int window_width, window_height; int x, y; window_width = placement_rule->width; window_height = placement_rule->height; anchor_rect = placement_rule->anchor_rect; /* Place at anchor point. */ if (placement_rule->anchor & META_PLACEMENT_ANCHOR_LEFT) x = anchor_rect.x; else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_RIGHT) x = anchor_rect.x + anchor_rect.width; else x = anchor_rect.x + (anchor_rect.width / 2); if (placement_rule->anchor & META_PLACEMENT_ANCHOR_TOP) y = anchor_rect.y; else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_BOTTOM) y = anchor_rect.y + anchor_rect.height; else y = anchor_rect.y + (anchor_rect.height / 2); /* Shift according to gravity. */ if (placement_rule->gravity & META_PLACEMENT_GRAVITY_LEFT) x -= window_width; else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_RIGHT) x = x; else x -= window_width / 2; if (placement_rule->gravity & META_PLACEMENT_GRAVITY_TOP) y -= window_height; else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_BOTTOM) y = y; else y -= window_height / 2; /* Offset according to offset. */ x += placement_rule->offset_x; y += placement_rule->offset_y; *rel_x = x; *rel_y = y; } void meta_window_place (MetaWindow *window, int x, int y, int *new_x, int *new_y) { MetaDisplay *display = meta_window_get_display (window); MetaContext *context = meta_display_get_context (display); MetaBackend *backend = meta_context_get_backend (context); GList *windows = NULL; MetaLogicalMonitor *logical_monitor; meta_topic (META_DEBUG_PLACEMENT, "Placing window %s", window->desc); g_return_if_fail (!window->placement.rule); switch (window->type) { /* Run placement algorithm on these. */ case META_WINDOW_NORMAL: case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these, no placement * algorithm ever (other than "leave them as-is") */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: goto done; } if (meta_prefs_get_disable_workarounds ()) { switch (window->type) { /* Only accept USPosition on normal windows because the app is full * of shit claiming the user set -geometry for a dialog or dock */ case META_WINDOW_NORMAL: if (window->size_hints.flags & USPosition) { /* don't constrain with placement algorithm */ meta_topic (META_DEBUG_PLACEMENT, "Honoring USPosition for %s instead of using placement algorithm", window->desc); goto done; } break; /* Ignore even USPosition on dialogs, splashscreen */ case META_WINDOW_DIALOG: case META_WINDOW_MODAL_DIALOG: case META_WINDOW_SPLASHSCREEN: break; /* Assume the app knows best how to place these. */ case META_WINDOW_DESKTOP: case META_WINDOW_DOCK: case META_WINDOW_TOOLBAR: case META_WINDOW_MENU: case META_WINDOW_UTILITY: /* override redirect window types: */ case META_WINDOW_DROPDOWN_MENU: case META_WINDOW_POPUP_MENU: case META_WINDOW_TOOLTIP: case META_WINDOW_NOTIFICATION: case META_WINDOW_COMBO: case META_WINDOW_DND: case META_WINDOW_OVERRIDE_OTHER: if (window->size_hints.flags & PPosition) { meta_topic (META_DEBUG_PLACEMENT, "Not placing non-normal non-dialog window with PPosition set"); goto done; } break; } } else { /* workarounds enabled */ if ((window->size_hints.flags & PPosition) || (window->size_hints.flags & USPosition)) { meta_topic (META_DEBUG_PLACEMENT, "Not placing window with PPosition or USPosition set"); avoid_being_obscured_as_second_modal_dialog (window, &x, &y); goto done; } } if (window->type == META_WINDOW_DIALOG || window->type == META_WINDOW_MODAL_DIALOG) { MetaWindow *parent = meta_window_get_transient_for (window); if (parent) { MetaRectangle frame_rect, parent_frame_rect; meta_window_get_frame_rect (window, &frame_rect); meta_window_get_frame_rect (parent, &parent_frame_rect); y = parent_frame_rect.y; /* center of parent */ x = parent_frame_rect.x + parent_frame_rect.width / 2; /* center of child over center of parent */ x -= frame_rect.width / 2; /* "visually" center window over parent, leaving twice as * much space below as on top. */ y += (parent_frame_rect.height - frame_rect.height)/3; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s over transient parent", window->desc); avoid_being_obscured_as_second_modal_dialog (window, &x, &y); goto done; } } /* FIXME UTILITY with transient set should be stacked up * on the sides of the parent window or something. */ if (window_place_centered (window)) { /* Center on current monitor */ MetaRectangle work_area; MetaRectangle frame_rect; /* Warning, this function is a round trip! */ logical_monitor = meta_backend_get_current_logical_monitor (backend); meta_window_get_work_area_for_logical_monitor (window, logical_monitor, &work_area); meta_window_get_frame_rect (window, &frame_rect); x = work_area.x + (work_area.width - frame_rect.width) / 2; y = work_area.y + (work_area.height - frame_rect.height) / 2; meta_topic (META_DEBUG_PLACEMENT, "Centered window %s on monitor %d", window->desc, logical_monitor->number); goto done_check_denied_focus; } /* Find windows that matter (not minimized, on same workspace * as placed window, may be shaded - if shaded we pretend it isn't * for placement purposes) */ { GSList *all_windows; GSList *tmp; all_windows = meta_display_list_windows (window->display, META_LIST_DEFAULT); tmp = all_windows; while (tmp != NULL) { MetaWindow *w = tmp->data; if (w != window && meta_window_showing_on_its_workspace (w) && (window->on_all_workspaces || meta_window_located_on_workspace (w, window->workspace))) windows = g_list_prepend (windows, w); tmp = tmp->next; } g_slist_free (all_windows); } /* Warning, on X11 this might be a round trip! */ logical_monitor = meta_backend_get_current_logical_monitor (backend); /* Maximize windows if they are too big for their work area (bit of * a hack here). Assume undecorated windows probably don't intend to * be maximized. */ if (window->has_maximize_func && window->decorated && !window->fullscreen) { MetaRectangle workarea; MetaRectangle frame_rect; meta_window_get_work_area_for_logical_monitor (window, logical_monitor, &workarea); meta_window_get_frame_rect (window, &frame_rect); /* If the window is bigger than the screen, then automaximize. Do NOT * auto-maximize the directions independently. See #419810. */ if (frame_rect.width >= workarea.width && frame_rect.height >= workarea.height) { window->maximize_horizontally_after_placement = TRUE; window->maximize_vertically_after_placement = TRUE; } } /* "Origin" placement algorithm */ x = logical_monitor->rect.x; y = logical_monitor->rect.y; if (find_first_fit (window, windows, logical_monitor, x, y, &x, &y)) goto done_check_denied_focus; /* No good fit? Fall back to cascading... */ find_next_cascade (window, windows, x, y, &x, &y); done_check_denied_focus: /* If the window is being denied focus and isn't a transient of the * focus window, we do NOT want it to overlap with the focus window * if at all possible. This is guaranteed to only be called if the * focus_window is non-NULL, and we try to avoid that window. */ if (window->denied_focus_and_not_transient) { MetaWindow *focus_window; gboolean found_fit; focus_window = window->display->focus_window; g_assert (focus_window != NULL); /* No need to do anything if the window doesn't overlap at all */ found_fit = !window_overlaps_focus_window (window); /* Try to do a first fit again, this time only taking into account the * focus window. */ if (!found_fit) { GList *focus_window_list; focus_window_list = g_list_prepend (NULL, focus_window); /* Reset x and y ("origin" placement algorithm) */ x = logical_monitor->rect.x; y = logical_monitor->rect.y; found_fit = find_first_fit (window, focus_window_list, logical_monitor, x, y, &x, &y); g_list_free (focus_window_list); } /* If that still didn't work, just place it where we can see as much * as possible. */ if (!found_fit) find_most_freespace (window, focus_window, x, y, &x, &y); } done: if (windows) g_list_free (windows); *new_x = x; *new_y = y; }