/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_OFFSCREEN_H__ #define __COGL_OFFSCREEN_H__ #include G_BEGIN_DECLS /** * SECTION:cogl-offscreen * @short_description: Fuctions for creating and manipulating offscreen * frame buffer objects * * Cogl allows creating and operating on offscreen render targets. */ /* Offscreen api */ /** * cogl_offscreen_new_to_texture: * @handle: A CoglHandle for a Cogl texture * * This creates an offscreen buffer object using the given texture as the * primary color buffer. It doesn't just initialize the contents of the * offscreen buffer with the texture; they are tightly bound so that * drawing to the offscreen buffer effectivly updates the contents of the * given texture. You don't need to destroy the offscreen buffer before * you can use the texture again. * * Note: This does not work with sliced Cogl textures. * * Returns: a #CoglHandle for the new offscreen buffer or %COGL_INVALID_HANDLE * if it wasn't possible to create the buffer. */ CoglHandle cogl_offscreen_new_to_texture (CoglHandle handle); /** * cogl_offscreen_ref: * @handle: A CoglHandle for an offscreen buffer * * Increments the reference count on the offscreen buffer. * * Returns: For convenience it returns the given CoglHandle */ CoglHandle cogl_offscreen_ref (CoglHandle handle); /** * cogl_is_offscreen: * @handle: A CoglHandle for an offscreen buffer * * Gets whether the given handle references an existing offscreen buffer * object. * * Returns: %TRUE if the handle references an offscreen buffer, * %FALSE otherwise */ gboolean cogl_is_offscreen (CoglHandle handle); /** * cogl_offscreen_unref: * @handle: A CoglHandle for an offscreen buffer * * Decreases the reference count for the offscreen buffer and frees it when * the count reaches 0. */ void cogl_offscreen_unref (CoglHandle handle); G_END_DECLS #endif /* __COGL_OFFSCREEN_H__ */